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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Used by pigment/normal pattern example scenes
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- camera {
- location <0,1,-14>
- direction 3*z
- }
-
- plane {
- y, -1.01
- pigment {checker White, Magenta}
- }
-
- plane {
- z, 3.01
- pigment {checker White, Magenta}
- }
-
- light_source { <300, 500, -500> color Gray65}
- light_source { <-50, 10, -500> color Gray65}
-
- sphere {0,1
- texture{T1}
- translate <-2, 2, 0>
- }
-
- sphere {0,1
- texture{T2}
- translate -2*x
- }
-
- cylinder{
- -z,z,1
- scale .75
- texture{T1}
- rotate <-30,30,0>
- translate 2*y
- }
-
- cylinder{
- -z,z,1
- scale .75
- texture{T2}
- rotate <-30,30,0>
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- texture{T1}
- rotate <-30,30,0>
- translate <2,2,0>
- }
-
- box{<-1,-1,-1>,<1,1,1>
- scale .75
- texture{T2}
- rotate <-30,30,0>
- translate 2*x
- }
-
-