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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Pigment_map example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0,3,-31>
- direction 3*z
- }
-
- plane {
- y, -1.01
- pigment {checker White, Magenta}
- }
-
- plane {
- z, 3.01
- pigment {checker White, Magenta}
- }
-
- light_source { <300, 500, -500> color Gray65}
- light_source { <-50, 10, -500> color Gray65}
-
- box{<-2,-2,0>,<2,2,1>
- pigment {
- gradient x
- pigment_map{
- [0.2 Jade]
- [0.4 radial frequency 10 rotate x*90]
- [0.6 radial frequency 10 rotate x*90]
- [0.8 DMFWood4 scale 3 rotate x*80]
- }
- }
- translate <-3,5.50>
- }
-
- box{<-2,-2,0>,<2,2,1>
- pigment {
- wood
- pigment_map{
- [0.2 Jade]
- [0.4 radial frequency 10 rotate x*90]
- [0.6 radial frequency 10 rotate x*90]
- [0.8 DMFWood4 scale 3 rotate x*80]
- }
- }
- translate <3,5.50>
- }
- box{<-2,-2,0>,<2,2,1>
- pigment {
- checker
- pigment { Jade }
- pigment { radial frequency 10 rotate x*90}
- }
- translate <-3,1,0>
- }
- box{<-2,-2,0>,<2,2,1>
- pigment {
- radial frequency 6
- pigment_map{
- [0.2 Jade]
- [0.4 radial frequency 10]
- [0.6 radial frequency 10]
- [0.8 DMFWood4 scale 3 rotate x*10]
- }
- rotate x*90
- }
- translate <3,1,0>
- }
-