home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 3.0 sample file.
- // Normal_map example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0,3,-31>
- direction 3*z
- }
-
- #declare Amt=<0,0,0>
-
- light_source { <200, 200, -500> color White}
-
- #default {
- pigment { White }
- normal { bump_size 1.0 }
- finish { phong 0.8 phong_size 200 }
- }
-
- box{<-2,-2,0>,<2,2,1>
- normal {
- gradient x
- normal_map{
- [0.3 marble turbulence 0.5]
- [0.7 gradient y scallop_wave scale .3]
- }
- translate -3*x
- scale 2
- }
- translate <-3,5.50>
- }
-
- box{<-2,-2,0>,<2,2,1>
- normal {
- wood
- normal_map{
- [0.5 marble turbulence 0.5]
- [0.5 radial sine_wave frequency 10 rotate x*90]
- }
- }
- translate <3,5.50>
- }
- box{<-2,-2,0>,<2,2,1>
- normal {
- checker
- normal { marble turbulence 0.5 }
- normal { radial sine_wave frequency 10 rotate x*90}
- }
- translate <-3,1,0>
- }
- box{<-2,-2,0>,<2,2,1>
- normal {
- radial frequency 10
- normal_map{
- [0.5 gradient x triangle_wave scale .3]
- [0.5 gradient z scallop_wave scale .3]
- }
- rotate x*90
- }
- translate <3,1,0>
- }
-