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- // Persistence Of Vision raytracer version 3.0 sample file.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "stones.inc"
-
- #declare PREC = 10
-
- camera {
- location <4.0, 3.0, -1.0>
- up y
- right x * 1.33
- direction z
- look_at <0,0,0>
- }
-
- background { rgb 0.5 }
-
- light_source { <4.3, 4.5, -3.0> rgb <0.7, 0.75, 0.7> }
- light_source { <-3.3, 5.5, -1.0> rgb <0.4, 0.45, 0.3> }
-
- julia_fractal {
- <0.2, 0.1, 0.59, -0.2>
- max_iteration 7
- precision PREC
- sqr
- hypercomplex
- texture {
- pigment { rgb <0.8, 0.65, 0.85> }
- finish { phong 0.7 phong_size 100 }
- }
- scale 0.5
- rotate <-23, 213, -153>
- translate <1, 0.5, 1>
- }
-
- julia_fractal {
- <0.02, -0.02, 0.8, 0>
- max_iteration 10
- precision PREC
- sqr
- quaternion
-
- texture {
- pigment { rgbf <0.8, 0.3, 0.2, 0.9> }
- finish {
- phong 0.3
- phong_size 200
- reflection 0.4
- refraction 1 ior 1.5
- }
- }
- rotate <40, -30, 120>
- translate <0, 1.12, 0>
- scale 0.5
- translate <-1, 0.5, 1>
-
- }
-
- julia_fractal {
- <0.33, 0.54, 0.52, 0.32>
- max_iteration 7
- precision PREC
- cube
- quaternion
-
- texture {
- pigment { rgbf <0.8, 0.3, 0.2, 0.9> }
- finish {
- phong 0.3
- phong_size 200
- reflection 0.4
- refraction 1
- ior 1.2
- }
- }
- scale 0.5
- rotate <-80, 30, -120>
- translate <1, 0.5, -1>
- }
-
- intersection {
- julia_fractal {
- <-0.54, 0.57, 0.0, -0.37>
- max_iteration 8
- precision PREC
- cube
- texture {
- pigment { rgb <0.5, 0.3, 0.5> }
- scale 0.7
- finish { reflection 0.4 }
- }
- }
- box { <-3, -3, -3>, <3, 3, 0.2> texture { T_Stone11 } }
-
- rotate <0, 30, 110>
- scale 0.5
- translate <-1, 0.5, -1>
- }
-
-
- plane { y, -0.5
- texture {
- // T_Stone13
- pigment { White }
- finish { diffuse 0.5 ambient 0.2 }
- scale 0.5
- }
- }
-
-