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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
-
- camera {
- location <0.0, 0.0, -100.0>
- direction <0, 0, 1>
- up <0.0, 1.0, 0.0>
- right <1.0, 0.0, 0.0>
- look_at <0.0,0.0, 0.0>
- }
-
- light_source{<-20,100,-100> colour White}
-
- #declare Textur =
- texture {
- pigment { colour Clear }
- finish { refraction 1 }
-
- halo {
- linear
- cylindrical_mapping
- emitting
- turbulence <0.6,0,0.0>
- colour_map {
- [0 color rgbt <0,0,0,1> ]
- [1 color rgbt <1,0,0,0.9>]
- }
- translate <-1,0,0>
- }
- halo {
- linear
- cylindrical_mapping
- emitting
- turbulence <0.0,0,0.6>
- colour_map {
- [0 color rgbt <0,0,0,1> ]
- [1 color rgbt <0,0,1,0.9>]
- }
- translate <0,0,1>
- }
- halo {
- linear
- cylindrical_mapping
- emitting
- turbulence <0.6,0,0.6>
- colour_map{
- [0 color rgbt <0,0,0,1> ]
- [1 color rgbt <0,1,0,0.9>]
- }
- rotate <20,-30,20>
- translate <0.5,-0.5,0>
- }
- scale 0.6
- }
-
-
- object{ Cube hollow texture{ Textur } scale 50 }
-
-