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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
- // Modifications by David Cross (crossd@rpi.edu)
-
- #version 3.0
- // I prefer to do gamma correct after rendering
- // global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location <0.0, 0.0, -80.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- }
-
- // The halo is applied twice for realism, so it must be defined earlier
- #declare Halo = texture {
- pigment { colour Clear }
- halo {
- dust
- spherical_mapping
- linear
- turbulence 0.5
- colour_map {
- [ 0 color rgbft <0.75, 0.94, 1.00, 1.0, 0> ]
- [ 1 color rgbft <0.75, 0.94, 1.00, 1.0, 0> ]
- }
- samples 10
- }
- }
-
- //I took the colors from fractint's "topo.map" file
- sphere { <0.0, 0.0, 0.0>, 30.0 //Biosphere
- pigment {
- bozo
- turbulence 0.5
- colour_map {
- [0.00 0.55 colour red 0.00 green 0.00 blue 0.65
- colour red 0.32 green 0.69 blue 0.97]
- [0.55 0.99 colour red 0.16 green 0.49 blue 0.00
- colour red 0.85 green 0.45 blue 0.03]
- [0.99 1.00 colour red 0.99 green 0.99 blue 0.99
- colour red 0.99 green 0.99 blue 0.99]
- }
- scale 10.0
- translate 100*x
- }
- finish {
- crand 0.08
- ambient 0.0
- diffuse 1.0
- }
- }
-
- sphere { <0.0, 0.0, 0.0>, 30.3 //clouds
- hollow
- texture { Halo }
- pigment {
- bozo
- turbulence 1.0
- colour_map {
- [0.0 0.4 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0 filter 1.0]
- [0.4 0.9 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0]
- [0.9 1.0 colour red 1.0 green 1.0 blue 1.0
- colour red 1.0 green 1.0 blue 1.0]
- }
- scale <12.0, 3.0, 12.0>
- rotate <30.0, 0.0, -45.0>
- }
- finish {
- ambient 0.0
- diffuse 1.0
- }
- }
-
- plane { z, 80.0
- // pigment {
- // image_map { gif "stars.gif" /*640x400*/ }
- // scale <100.0, 100.0, 100.0>
- // }
- pigment { Black }
- finish {
- ambient 1.0
- diffuse 0.0
- }
- hollow
- }
-
- light_source { <-200.0, 200.0, -200.0> colour White }
-
- sphere { 0, 1 hollow texture { Halo } scale 31.0 }
-