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- //
- // POV-Ray(tm) 3.0 tutorial example scene.
- // Copyright 1996 by the POV-Ray Team
- //
-
- #include "halo2.inc"
-
- sphere { 0, 1.5
- pigment { color rgbt <1, 1, 1, 1> }
- halo {
- attenuating
- spherical_mapping
- linear
- turbulence 1
- color_map {
- [ 0 color rgbt <1, 0, 0, 1> ]
- [ 1 color rgbt <1, 0, 0, -1> ]
- }
- samples 10
- scale <0.75, 0.5, 1>
- translate <-0.4, 0, 0>
- }
- halo {
- attenuating
- spherical_mapping
- linear
- turbulence 1
- color_map {
- [ 0 color rgbt <1, 0, 0, 1> ]
- [ 1 color rgbt <1, 0, 0, -1> ]
- }
- samples 10
- scale <0.75, 0.5, 1>
- translate <0.4, 0, 0>
- }
- halo {
- attenuating
- spherical_mapping
- linear
- turbulence 1
- color_map {
- [ 0 color rgbt <1, 0, 0, 1> ]
- [ 1 color rgbt <1, 0, 0, -1> ]
- }
- samples 10
- scale 0.5
- translate <0, 0.2, 0>
- }
- hollow
- }
-
-