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- //
- // POV-Ray(tm) 3.0 tutorial example scene.
- // Copyright 1996 by the POV-Ray Team
- //
-
- #version 3.0
-
- global_settings { assumed_gamma 2.2 }
-
- camera {
- location <0, 6, -20>
- look_at <0, 6, 0>
- angle 48
- }
-
- atmosphere {
- type 1
- samples 10
- distance 20
- scattering 0.3
- aa_level 3
- aa_threshold 0.1
- jitter 0.2
- }
-
- light_source { <0, 15, 0> color red .7 green .7 blue .7 shadowless }
-
- light_source {
- <-5, 15, 0> color rgb <1, 0, 0>
- spotlight
- point_at <-5, 0, 0>
- radius 10
- falloff 15
- tightness 1
- atmospheric_attenuation on
- }
-
- light_source {
- <0, 15, 0> color rgb <0, 1, 0>
- spotlight
- point_at <0, 0, 0>
- radius 10
- falloff 15
- tightness 1
- atmospheric_attenuation on
- }
-
- light_source {
- <5, 15, 0> color rgb <0, 0, 1>
- spotlight
- point_at <5, 0, 0>
- radius 10
- falloff 15
- tightness 1
- atmospheric_attenuation on
- }
-
- plane { z, 10
- pigment { checker color rgb<1, 0, 0> color rgb<0, 1, 0> }
- hollow
- }
-
-