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- CHESS DATABASE
- This program allow you to store any game of chess(whether your own or
- somebody elses) and allows you to play over the game later on.
-
- You store a game by using the mouse to move pieces on a chessboard.
- First of all you click on the piece you wish to move then you click on the
- square you want to move to. To add notes you click in the notes window.
- You may add written notes to as many or as few moves as you wish.
-
- if you make a mistake, you may manually correct a move, or manually edit
- your written notes (using the edit option).
-
- Notes can be any length. If the notes for one move,
- exceed 5 lines, they will scroll through the window.
-
- Any game may be printed out, with or without any notes you may have
- added. Moves can be in columns or rows of five.
-
- Although it is not specifically designed for it, it is possible to use this
- database to store correspondence games. If you wanted to, you could store
- clerical information along with the notes. Rather than having to play out
- your games from scratch all the time, you could play them out using the
- program then set up the position on a chessboard. Using the playgame option
- you can add new moves to the end of a game.
-
- The program comes with a collection of famous unannotated games which you can
- play over at either slow or fast speed. At slow speed you can study the
- game. Playing over games at high speed may not only be entertaining, but may
- help develop your chess intuition.
-
- It is possible to use the program for a 2 player game of chess, but this has
- no advantage over using a chessboard and set, apart from novelty value and
- the fact that the game is being recorded and can be replayed.
-
- Each game is stored as a single ASCII file. If you feel comfortable with
- using a text editor, whether from the Workbench or one from another program,
- it is easy to edit a game and its notes with your favourite text editor.
- This will probably make it faster for you to edit notes to a game.
- This will also give you more flexibility if you wish to print the game out.
-
- However, be careful that the original format of the game is not changed,
- otherwise the program may not be able to use that game. All moves must be 4
- characters in length, and start in the left hand margin. All notes must be
- indented by one or more spaces. (This is how the program distinguishs notes
- from moves).
-
- To use the program editor, choose option 5 and choose a game to edit as per
- normal. Moves (and any notes) will be displayed in a vertical column. Click
- on the line you wish to edit and you will then be asked if you wish to use
- overstrike or insert mode (depending on whether you answer y or n).
-
- Overstrike will overwrite the current line. Insert will add a new line at
- that point. It is also possible to delete the current line. Text will
- automatically be indented one line.
- You may make as many changes as you wish, then save changes by answering the
- question when you click at the bottom of the last page.
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