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- *** Some of this info is out of date; but it is
- *** basically OK. If you are on the verge of
- *** creating a character, you may want to talk
- *** to me first.
-
- Thank you for responding to my post, regarding
- _As the Wheel Turns_. This message contains
- information you might find useful, when creating
- a character for the game. It also includes
- information about how the game is organized
- (or not, as the case may be.)
-
- The most important part of your character is
- the concept of who your character is. There
- are character 'stats', but you should think
- of them as tool to help understand and create
- your character, rather than the character himself
- or herself. You will never see your character
- sheet used in actual play; all game mechanics -
- and there is not much of those - are invisible
- to the players. Roleplaying is at the heart
- of this game.
-
- A character has five attributes: Strength,
- Intelligence, Constitution, Charisma and
- Dexterity. A player has 70 points to
- distribute across these attributes. Attributes
- above 20 are highly discouraged. A typical
- man has a Strength of 10, and a woman 8. Otherwise,
- attributes are 10 for an average person.
-
- There are also 84 points available to spend
- on skills. These skills can be defined as you
- like. Thom, for example, has skills in Politics,
- Bard, Legerdemain and so forth. Lan has skills
- in Sword, Tactics, Stealth, Survival, etc.
- Skills should also max out at 20, with the
- exception of undeveloped ability in the Power,
- which can peak at 45.
-
- You may take as skills Talents mentioned in
- the books, such as Wolfbrother, or you may ask
- for something new, or you may give me a
- bunch of skill points to put into a mystery
- Talent (or Talents.) If you have more than
- six skills, you have probably spread yourself
- too thin.
-
- For those who care about such things, a skill
- of 8-11 represents a basic capability, while that
- of 12-15 represents a professional level of
- competence. 16-18 is heroic, and 19+ is
- semi-legendary or better. Sometimes, however,
- it might be worthwhile to have a low score in
- a rare skill. Abilities that *everyone* has usually
- defaults to attributes. You are probably better
- off concerning yourself with who your character is,
- that with how I use the numbers you give me.
-
- Remember that statistics are at best a skeleton.
- Kareina Sedai, the character I played before I
- became GM, can be described only poorly as
- str 8, int 14, con 14, dex 16, cha 18, with
- skills of Power 20, Lore 16, Politics 16,
- Stealth 16 and Legerdemain 16. But that tells
- you very little of real importance. You do
- not know that she is Domani *and* Green, that
- she is drop dead gorgeous with flowing black
- hair, that she never uses contractions, her
- feelings about the Tower, that she is usually
- the first to rise in the morning, that she
- prefers to be away from the Tower, that she feels
- more loyalty to her Warders than her Sisters,
- that her manner changes drastically in Tar Valon
- versus the outside world. You have not heard
- her speak of the world's lost legacy, nor have
- you heard one of her Warders complain to another
- that *she* has been fighting Tarmon Gaidon for
- the past five years. You do not know who she
- likes, respects and admires, let alone why. You
- have never seen her swear to make Uno blush, nor
- have you walked with her three times through the
- arches. All this and more went into Kareina, and
- in this she should not be special. Your
- character deserves the same kind of attention, no,
- perhaps more, for Kareina Sedai of the Green
- Ajah is now an NPC, like any other, while your
- character is a pc.
-
- Now that we have gotten game mechanics out of the
- way, let's talk about character concepts. Any
- character who does not know too much about the
- world and does not have too much authority in
- the world is acceptable. Aes Sedai are not
- acceptable, though your character may have
- untrained ability to channel. Yes, I would not
- have allowed my own character, Kareina Sedai, into
- the game. Thom Merrilin types, with their vast
- trove of lore, are also problematic. Talk to me
- if you have a problem with this, or feel that
- your case is special. But within this genre,
- characters who begin with lots of power and
- knowledge tend to be NPCs. The other restriction
- is that your character may not be from the books
- themselves. My reason for this is that I, and
- other players who have read the books, probably
- have very different feelings about various
- characters from the series, and will instinctively
- react accordingly. This is especially a
- problem in TWoT, with all of the X is Dark
- discussion, and whatnot. Of course, if your
- character is almost identical with someone in the
- books, no one really need know.
-
- The game currently has ten players, of whom
- typically seven or eight show for any given session.
- We have two untrained female channellers, two
- males (with lots of problems), a Bladesmaster,
- an Atha'an Miere, a Warder, an Aiel, etc. Three
- of the ten characters are apparently from our own
- Earth.
-
- Though the game is set within the same universe
- as TWoT, it is perhaps in a different Mirror
- or a different Cycle of the Wheel. This means
- that not everything in the book will be the same.
- Many familiar things will appear, but changed,
- sometimes subtly, sometimes not.
-
- You do not need to have read the books to play;
- some of our existing players have not done so
- even now.
-
- The game itself is being run on PrairieMUSH.
- You can get there by doing
-
- telnet prairienet.org 4201, or
-
- whatever is suitable for your machine. If,
- like me, you are not very familiar with
- mushes, let me know and I'll send you some
- stuff that might be useful. I am known
- as Axel on the mush.
-
- If that MUSH is inaccessible, I will post email
- directing players to an alternate venue.
-
- Sessions are held at 8:00pm East Coast (US) time on
- Tuesdays and Thursdays. They tend to run for
- 4 to 6 hours. They are real-time, interactive
- sessions.
-
- I've probably missed something here. Feel free
- to mail me with any questions, and so forth.
-
- Anyway,
-
- KenK
-