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Class d3dExecuteData

public final class d3dExecuteData {
  public int dwSize;
  public int dwVertexOffset;
  public int dwVertexCount;
  public int dwInstructionOffset;
  public int dwInstructionLength;
  public int dwHVertexOffset;
  public int dwSize2;
  public int dwTrianglesDrawn;
  public int dwLinesDrawn;
  public int dwPointsDrawn;
  public int dwSpansDrawn;
  public int dwVerticesProcessed;
}

Specifies data for the Execute method. When this method is called and the transformation has been done, the instruction list starting at the value specified in the dwInstructionOffset field is parsed and rendered.

See also d3dDevice.

Fields

dwSize
Size of this class, in bytes.
dwVertexOffset
Offset into the list of vertices.
dwVertexCount
Number of vertices to execute.
dwInstructionOffset
Offset into the list of instructions to execute.
dwInstructionLength
Length of the instructions to execute.
dwHVertexOffset
Offset into the list of vertices for the homogeneous vertex used when the application is supplying screen coordinate data that needs clipping.
dwSize2
Size, in bytes, of the following fields.
dwTrianglesDrawn, dwLinesDrawn, dwPointsDrawn, and dwSpansDrawn
Number of triangles, lines, points, and spans drawn since the device was created.
dwVerticesProcessed
Number of vertices processed since the device was created.


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