Spacewar dates back to 1962, punched up on paper tape for
the DEC PDP-1 at MIT. Put
together by E. E. Smith fans,
Spacewar was not only
a true computer game, it was even two player, featuring two battling
rockets circling around the gravitational field of a star.
I played
Spacewar in the Cambridge computer lab in 1977, and it
was still thrilling - nothing had appeared to better it in 15
years. Spacewar goes straight for the adrenaline - for
more cerebral stimulation Adventure was to follow.
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Though based on a primitive Xerox game, Adventure
defined the text adventure. Developed at the Stanford AI Lab on
a DEC PDP-10, it was an attractive form for early developers.
Almost anyone could put a text adventure together, and the typical
subjects appealed to the Tolkeinesque fantasy boom of the time.
Although the original theme of Adventure (soon to spawn
many followers, most famously Zork) was pure fantasy, some
later adventure games would have a science fiction theme.
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