Understanding the ChromaWheel Controls
The ChromaWheel controls in the Hue Offsets tab show outlines that resemble the design of a vectorscope monitor, overlaid on full-color depictions that show the color represented by each area of the wheel. Each ChromaWheel is a circular graph that represents hue and saturation values. Hue values are mapped around the circumference of the wheel, with colors in the same positions that they occupy on a vectorscope. Red is at the 0° point on the wheel, and cyan is at the 180° point.
As you move around the wheel counterclockwise from red to cyan, you move through positive degree values. For example, green is at +120°. As you move around the wheel clockwise from red to cyan, you move through negative degree values. For example, blue is at –120°.
Saturation values are mapped along the radius of the wheel. The center point of the wheel represents zero saturation (neutral gray); the edge of the wheel represents maximum saturation. As you move out from the center of the wheel, you shift from less to more saturation. Saturation values are measured on a scale from 0 (zero saturation) to 100 (maximum saturation).
By picking a specific point on the wheel, you select an exact combination of hue and color intensity to add to your image. You can select a gray with a slight yellow tinge near the center of the wheel, for example, or an intensely saturated blue at the outer edge.

When you use the ChromaWheel controls to correct a color cast, you use a basic principle of color theory: you can cancel out one color in an image by adding an equal amount of the opposite color on the wheel. For example, to remove a red cast, add some cyan. To remove a yellow cast, add some blue. You do not even need to remember which colors are opposite when you have the ChromaWheel as a control. Simply add some color from the opposite side of the wheel from the color you want to remove, and then fine-tune your adjustment until you are satisfied with the result.
  The Hue Offsets ChromaWheel controls are designed to create a familiar environment for users by duplicating the general appearance of a vectorscope monitor. Their representation of hue and saturation values, as described above, does not exactly match the calibration of a true vectorscope monitor.
See Also
Making Corrections Using the Hue Offsets Tab
Using the ChromaWheel Crosshair Pointers

Some features described in Help are available only in Avid Xpress Pro or Avid Xpress DV. For more information about Avid Free DV go to
www.avid.com.