Water
GenesisII handles water slightly differently from standard terrains. Normally water does not have any color of it's own, instead this is produced mainly by light reflected from the sky and surrounding land, combined with some contribution from the lake bottom in shallower areas. GenesisII understands this and will produce realistic effects.

Water Editor

Waves

Turbulance
Turbulance describes fractalized chaotic disruption to the water surface - this affects low level detail and color.

Surface
Values are analogous to those for general Fractalization and Terrains, although implementation details may differ.