Atmosphere
GenesisII implements an advanced atmospheric model that realistically
reflects the way that light is diffracted and absorbed by our atmosphere. These
controls are used to set atmospheric and environmental effects - see also the
Clouds controls.
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Atmospheric Effects
- Direct Light: Controls the intensity of direct sunlight, this creates
highlights and shadows.
- Background Light: This is sunlight that has been scattered by the
scene and comes from all directions. Does not create highlights.
- Atmospheric Scatter: Controls how much the direct sunlight is scattered
to form the blue of the sky.
- Atmospheric Glow: This causes simple atmospheric haze. Also controls
the glare around the sun from haze and clouds.
- Shadow Depth: Controls how dark cast shadows are.
- Mist Density: General atmospheric mist/haze. Also increase glow around
the sun if at sufficient height.
- Mist Height: Defines the top of the mist level as a proportion between
atmosphere floor and ceiling. The mist top is not a sharply defined boundary
but fades in a realistic manner.
Colors
- Sun: The color of the sun. Usually this is set to white or a very
light yellow, but can be set to redder tones for sunsets.
- Sky: The base sky color at the zenith. For normal blue skies light
blues or black (which then relies entirely on GenesisII's light scatter to
produce a dark sky blue) work best. Other colors can also give interesting
effects.
- Horizon: The color the atmosphere will tend towards at the horizon.
The rate of transition between Sky and Horizon colors is controlled
by the positions of the atmosphere floor and ceiling, and .
- Mist: Mist color.
- Decay: Used to fine-tune the light decay profile. Generally this
Sun Position
These control set the altitude and azimuth position of the sun. You can click
and drag directly on the blue dial controls or use the edit boxes.
Advanced Parameters
These parameters control how the atmosphere is modeled and should only be altered
from the defaults with care.
- Atmospheric Ceiling: The top of the atmosphere. Light traveling above
this will not be affected by atmospheric physics. Also effects the behavior
of light below the ceiling, particularly for parameters which use the distance
between atmosphere ceiling and floor to calculate effects. Default value is
200.0 but may need to be increased for high altitude landscapes.
- Atmospheric Floor: Nominal bottom of the atmosphere. Default is -100.0.
May need to be increased in parallel with atmosphere ceiling for high altitude
landcapes.
- Atmospheric Control Distance: Nominal distance to the sky. Default
is 250.0.
- Infinity: Nominal infinite distance. Default is 10000.0