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Setting Up Lights
There are two types of lights in Bryce-natural and direct. Natural lighting is provided by the sun. By default every scene contains a sun. Direct light is provided by light sources.
The light from direct light sources can be used to either add hyper realism to natural scenes, or add light to objects that cast light in the scene, like lamps. The lighting setup you choose can greatly affect the look of your scene, so experiment with various lighting setups.
Creating Direct Light Sources
There are five types of direct lights you can create: Radial, Spot, Round Parallel, Square Spot, and Parallel.
You can create as many light sources as you need. The only limit is your system's memory. Creating additional lights (or light sources) may add significantly to the render time of your scene.
The size, position, and orientation of a light source can be edited exactly like any other object. Refer to "Transforming Objects" for more on transforming objects.
You can also link lights to specific objects so that a light source moves as the object moves. You can also set a light to track an object. When it's tracking an object, the light reorients itself so that it's always facing the object no matter where it moves. Linking and tracking are quick ways of animating light positions. Refer to "Linking Objects" for more on linking, and "Tracking Objects" for more on tracking.
Light attributes can be edited in the Lighting Lab.
Radial Light
Radial Lights throw light equally in all directions. Use this as a general light source, and remember that you can make these lights as tiny as you like and use as many as you need.
Spotlight
Spotlights throw light along a cone-shaped path, creating the classic "stage spot" effect.
Round Parallel Light
Round Parallel Lights produce cylindrical tubes of light and cast circular spots where the light falls.
Square Spotlight
Square Spotlights are the same as spotlights, except they cast light along a pyramid-shaped path, creating a square spot where the light falls.
Parallel Light
Parallel Lights cast parallel rays, resulting in no spatial distortion of shadows. This type of light is very useful for creating specific shadow patterns, or when used with gels, for creating a slide projector.
To create a light source:
1 Make sure the Create palette is visible. If it's not, click the Create button at the top of the Bryce window.
2 Click one of the Create light tools:
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