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The View of Your Scene
The view of your scene refers to the portion of the scene visible in the Working window. There are eight views of your scene available in Bryce: the Camera View, which is the view produced by the Camera in the scene; the Director's View, which shows your scene from the perspective of a director sitting outside of the scene; and the orthogonal views (Top, Bottom, Left, Right, Back and Front) which are perspective-free views of your scene.
Camera View
Camera View is produced by the Camera in 3D space, meaning that you can view your scene from anywhere within your Bryce environment-even from underneath it. The Camera View can be positioned using the positioning tools or by repositioning the Camera in the scene.
The Camera has a wireframe, which can be dragged in the Working window and its motions recorded as an animation. However, the wireframe is visible only in the Director's View or one of the orthogonal views.
Director's View
The Director's View gives you the freedom to look at your scene from any perspective, while still being able to manipulate the Camera as an object.
The Director's View motions are not recorded as part of an animation. This means that you can move to any position without inadvertently changing the view of your scene in the animation. The Director's View can also be an invaluable tool for animating the view of your scene. While in this view, you can select the Camera and reposition it anywhere in the scene to create camera motions.
Director's View is the default view of the scene.
Orthogonal Views
These six views let you see the scene from all sides. They do not show you any perspective, but you can see all the objects in the scene, including the camera.
These views are only flat projections of the scene, so you can't move around them using the camera controls.
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