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Working with Other Applications
Bryce lets you import images and objects from other applications. You can also export images and objects created in Bryce.
Importing 2D Images
Choose File menu > Open Image and select from one of the following image types:
- Windows Bitmap (.bmp)
- Enhanced Metafile (.emf)
- CompuServe® GIF (.gif)
- JPEG (.jpg)
- Photoshop® (.psd)
- Targa (.tga)
- TIFF (.tif)
- PICT (Mac only)
Exporting 2D Images
You can export images to the file formats listed below:
Use one of the following commands to export files. If you need to conserve memory or plan to create a panorama movie, you must use the Render to Disk option.
- Choose File menu>Save Image As, then select a file type from the list. Not all file types are supported.
- Choose File menu>Export Image, then select a file type from the list. Bryce uses plug-in filters for both the Export Image and Render to Disk options.
- Choose File menu > Render to Disk. This is the best choice if you have created a very large image, because it lets you set the DPI and saves memory.
Export Image and Render to Disk allow you to export to the following additional formats:
To learn more about QTVR, see "QuickTime VR Panorama Movies".
Importing and Exporting 3D Objects
Bryce can import objects saved to the following file formats.
- TrueSpace (.cob) Versions up to 4.0 are supported. Material properties are supported.
- VideoScape (.vsa) All versions are fully supported.
- VRML1 (.wrl) Imports all properties relevant to Bryce, including camera, light, and surface and material textures.
- LightWave (.lwo or .lws) Both objects and scenes are supported. The camera, lights, and all objects (with material information) are imported. Versions 6 and up are not supported.
- Heightfield (.hf) Used to import descriptions of heightfields (terrains).
- USGS DEM (.dem) All forms of DEM files are supported.
- USGS SDTS (.ddf) This format is the new USGS format which will replace DEM files.
- Portable Greyscale Map (.pgm) Used to import descriptions of heightfields (terrains).
- 3d Studio® Objects (.3ds)
- 3DMF (.3mf)
- AutoCad® (.dfx)
- Direct 3D (.x)
- Wavefront (.obj)
- WCS Elev (.elev)
- WorldToolKit® (.nff)
Bryce can export your final rendered object to most of the file formats listed above. You can also export a rendered object to the following file formats:
When you export a file, you save information, such as vertices, smoothed normals, UVs (texture coordinates), and texture maps.
Some file formats have limitations. For example, DXF doesn't support smooth normals or UVs. If the file format doesn't support texture embedding, each texture map is written as a separate image at the same location specified for the mesh file. The names of the images will start with the name you specified for the mesh file and include the name of the material. If UV information can't be written, two texture maps are exported: one for the top part, and one for the bottom.
When you export to a 2D format such as DEM or PGM, all the possible texture maps are generated.
To import an object:
1 Choose File menu>Import Object.
2 Choose the drive and folder where the file is stored.
To export an object:
2 Choose File menu>Export Object.
3 Choose the drive and folder where you want to save the file.
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