![]() |
![]() |
![]() |
The Deep Texture Editor
The Deep Texture Editor can be used in two ways: by working with equations and algorithms or by exploring and experimenting.
If you're comfortable with equations and algorithms, the Deep Texture Editor gives you the freedom to create any textural pattern or surface you can imagine.
For those who don't want to calculate, the Deep Texture Editor can be used as a large palette. Take a little of this and little of that, blend them all together and see if you like the result. You will find that experimenting with these deep functions can produce unexpected results.
When experimenting with the Deep Texture Editor, you may inadvertently create a very complex texture that could add considerably to your rendering time. However, this is an easy pitfall to avoid. The last section of this chapter gives you some tips on reducing the complexity of your textures. Refer to "Tips for Speeding Up Textures" for more.
Tip: When you're just exploring the editor, set all the component outputs to Alpha. This lets you see the effects of your changes more clearly.
To display the Deep Texture Editor:
2 Click the A, B or C column of the material channel to which you want to assign a texture.
A component window becomes active.
3 Click the pink button at the top of the Component window.
The Deep Texture Editor appears.
A Quick Tour: The Deep Texture Editor
The layout of the Deep Texture Editor is a visual representation of the texture creation process. The three components along the top combine to form the final texture, shown in the middle. The layout makes the editor very easy to use.
Along the top of the editor you'll see the preview options. These three icons let you choose how you want to display the component.
Below the preview control on the left, you'll see the component selector. This tool lets you choose the number of components you want to use to build your texture.
The rest of the editor displays the component window. The three windows along the top represent the three components you can use in a texture and the center window represents the combined texture.
The three buttons along the bottom of the editor let you display the three editing palettes. The palettes let you control the noise, phase and filtering applied to the texture.
You can access the Noise and Phase Editors from within the Noise and Phase palettes.
![]() Corel Corporation http://www.corel.com Voice: (800) 772-6735 Fax: (716) 447-7366 www.corel.com/support |