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Bryce Terms


Computer graphics and three-dimensional modeling use special terms that are usually explained where they are introduced. The "Glossary" provides concise definitions of a number of terms.

Before you get started in Bryce, you should be familiar with the following terms.

Scene - a) The complete content of your Bryce world; b) the two-dimensional screen projection of your 3D scene; c) the file that Bryce saves, containing all information regarding your landscape.

Object - An independent element that you can modify. Objects include shapes, terrains, planes, symmetrical lattices, and pictures.

Wireframe - A mesh representation of a 3D object.

Render - The complex process of building a two-dimensional bitmapped image from all the information contained in your three-dimensional wireframe scene.

Palette - A collection of related tools.



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