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Patches

 

Quake III Arena

  • fixed several predictable player event problems
  • made entity events more reliable
  • fixed sv_minping
  • fixed setting "sv_maxclients 0" causes crash upon match restart when the server is full with clients
  • print gametype name when voting for a new game type
  • fixed sometimes getting spawned into others in tournament mode
  • fixed "sudden death" and "5 minute warning" sounds overlapping on server entry
  • optimized file system memory usage, can now easily load 100+ pk3 files
  • fixed icon heads when loading a map in teamplay
  • fixed several zone memory leaks causing Z_MALOC failure
  • fixed auto weapon switch when picking up the weapon held before a map restart
  • fixed falling off map due to old movement after map_restart
  • fixed chatting from dedicated server console
  • added better error handling to auto-downloading
  • added "noglobalsound" option for items
  • improved bot AI
  • fixed bots taking same path through enemy base in CTF
  • fixed bot gauntlet usage
  • cg_forceModel works without vid_restart
  • CD keys no longer overwritten
  • Typing % in chat text causes the client to be disconnected with an illegible server message
  • Removed Global Rankings support. We are currently investigating the best approach to properly integrate Global Rankings into Quake III Arena and Quake III: Team Arena
  • Various speed tweaks
  • VM Optimazation to bring vm speed closer to DLL speed
  • Cinematic support available to mod developers

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Baldur's Gate 2 - International Patch

Here is a list of the patch fixes. Please keep in mind that this is not a list of every fix but only the most commonly reported.
* Corrects the BG2 Windows Registry entries set by the original BG2 installation. This will happen during the installation of the patch.
* Bgconfig.exe - Corrects the problem with inadvertently changing the cache size.
* Game can now read save games with read-only flag and they do not show up in save list so you can not overwrite them.
* You can now open containers in stores where the storekeeper will not buy anything from you.
* Temples now allow you to purchase heal spells when you are blinded.
* Monks now suffer from non-proficiency penalties.
* Monks can no longer attack the same number of times per round armed as unarmed.
* Fixed importing characters when the character portrait was not available.
* Fix to familiars moving between areas. Specifically this fixes releasing familiars after dream sequences.
* Fixed re-choosing mage kit during character creation.
* Animation changing while walking doesn't drop path as often now. Specifically with some items and being changed to a drow.
* Added baldur.ini option to disable sound. [Program Options] Disable Sound=1
* Can now read cache settings above 999 Megs and minimum cache size is now enforced at 150 Meg.
* Fixed a rare bug with True Sight causing some games to crash on load.
* In multiplayer, host can no longer force clients with characters you do not control to open their bags.
* Fixed bug with dual-classing to spellcaster and losing spell casting ability.
* Journal time format is now consistent with game clock time format.
* The bug where mages, thieves, sorcerers, and bards weren't getting their CON hp bonus when going from level 9 to 10. This fix will affect all characters to be created, as well as affect all currently afflicted characters.
* Fixed Nishruu draining charges could wrap item's charges to 65000. This also caused these items to be sold for millions of gold pieces.
* Fixed major bug with Nishruus eating item w/o charges (familiars, weapons, etc.)
* Fixed bug with using Stone to Flesh didn't restore the Dead Global correctly. Fixed the problem some where having with Anomen's quest not starting.
* Fixed bug with using charm to restore party members means they could never talk again.
* Fixed problem with saving a trap that would cause it to detach from the party therefore no XP.
* Fixed bug with creating 2 kits in a row lead to menu inconsistency (having to hit done twice after picking a class) in multiplayer.
* Fixed first time run message for config program reruns even if you have run config already.
* Fixed bug with importing a character whose portrait doesn't exist caused level up to be applied twice.
* Fixed bug with dream sequences (familiars got stuck in wrong area).
* Fixed Multiplayer - client set scripts weren't saved between areas. * Fixed Multiplayer - Running back and forth, being chased by a monster in an area - monster changed to Biff the understudy.
* Fixed DialogueInterrupt (flag) was not broadcast to clients.
* Fixed Polymorphed characters losing their path.
* Fixed bug with Dual classed Bounty Hunters being able to use skills even if inactive class.
* Fixed problem with Copper Coronet guard blocking doorway.
* Fixed bug in Planar Sphere showing the wrong text when failing to make Ring of Wizardry.
* Fixed if inventory was full when finishing the 12 riddles as the Statue of Riddles, the item dropped inside with the Statue and could not be retrieved. It now drops outside.
* Fixed bug with player losing the thieves guild, paying Renal Bloodscalp to regain it and it was immediately lost again.
* Fixed problem with Anomen quest not starting when he enters AR0903 (Radiant Heart).
* Fixed Cursed Berserker sword causing inability to save.
* Fixed final battle with Bodhi when she turns into the bat, which if killed, caused the loss of the quest item.
* Fixed rare bug caused by regaining control of a charmed character with the collars in the Underdark.
* Fixed thac0 and number of attacks bug with Monks.
* Fixed 'stutter' bug with Aerie (stopped walking, not attacking, etc.)
* Fixed inventory duplication in bag of holding.
* Fixed Cloak of Reflection crash in multiplayer

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