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1994-01-30
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Registration information for : BASE CONFLICT by Jose Quinones-----------------
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Thanks again for your interest in the game!
Registering as easy as 1,2,3:
1. Make a check or money order for $12 payable to:
Jose Quinones
P.O. Box 7063
Mayaguez, PR 00681
2. Send it along with your address, comments, size of diskette.
3. The three was just for saying as easy as 1,2 and 3. (^8 <= That's a happy face!
The registered version contains some features not found in this first
version. Some of them are the use of different weapons, sending spies over
to the other base so you can intercept their moves without them knowing it,
a one player vs. the computer game, and maybe I include a game in which you
play in a map instead of this scenery and there are more bases for you to
conquer and crush the enemy with, it'll be a up to four or six player game
. More things are being added everyday so send in your suggestions, if I
like your idea I'll put it in for sure, but everything depends on your
support and encouragement. Let me hear from you!
Now here's a little info about the game and myself. The game was originally
programmed by me in GW-Basic (ugh! I don't believe that exists anymore). It was
on a 320 X 200 Black and white graphics mode. The missiles were shot at random
and the scenery was always the same, two bases in a plane. The rest of the
game concept is exactly the same. If you want I can send you a copy of that
original along with a copy of GW Basic. It doesn't take much disk space.
About me, well I'm a second year computer engineering student. I broke my
leg at the beginning of this year 1994 and that's when I started learning
C++. I decided to make a C version of my old game. I realize it's a lot like
Scorch ,which is a great game, I play it a lot myself. But I made it anyway
just to see if I could. Well do you like it? LET ME KNOW!
If you know of a BBS that doesn't have BASE CoNFLICT fell free to
upload it. As a matter of fact upload it as soon as possible. Bye!
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