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Text File  |  1998-12-11  |  13KB  |  442 lines

  1. #****************************************************************************************
  2. #                        SPELL DEFINITIONS
  3. #****************************************************************************************
  4. #
  5. #
  6. Localized                # Spell Name (HellFire)
  7. 2                        # Force Points
  8. 2                        # Radius
  9. 60                        # Strength
  10. 1                        # Duration  0 = Instant 1 = Until Null or Cast again 2=1 turn  or until character dies 3 = Until Null or Psyker Killed
  11. 24                        # Maximum Range
  12. FALSE                    # Obliterates the target
  13. -1                        # Transparency
  14. 0 20                    # Armor Dammage
  15. 0 10 10 10 10 10 10        # Character Dammage
  16. 4 6 6                    # Armor Penetration
  17. TRUE                    # Line of Sight Only
  18. 3                        # Number of Sound Effects
  19. Helfire1.wav            # Start of Loop
  20. Fire.wav                # Loopable
  21. Helfire2.wav            # End of Loop
  22. #
  23. #
  24. Localized                # Spell Name (Lightning Arc)
  25. 3                        # Force Points
  26. 0                        # Radius
  27. 60                        # Strength
  28. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  29. 24                        # Maximum Range
  30. FALSE                    # Obliterates the target
  31. -1                        # Transparency
  32. 0 15 15                 # Armor Dammage
  33. 0 15 15 15 15 10 10 10 10 10 10    # Character Dammage
  34. 6 6 3 12                 # Armor Penetration
  35. TRUE                    # Line of Sight Only
  36. 2                        # Number of Sound Effects
  37. Lightarc.wav            # Start of Sound
  38. LightLoop.wav            # Loopable
  39. #
  40. #
  41. Localized                # Spell Name (The Gate)
  42. 1                        # Force Points
  43. 0                        # Radius
  44. 0                        # Strength
  45. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  46. 18                        # Maximum Range
  47. FALSE                    # Obliterates the target
  48. 2                        # Transparency
  49. 0 0                     # Armor Dammage
  50. 0 0                        # Character Dammage
  51. 0 0                        # Armor Penetration
  52. TRUE                    # Line of Sight Only
  53. 3                        # Number of Sound Effects
  54. Gate1.wav                # Start of Sound
  55. GateLoop.wav            # Loopable
  56. Gate2.wav                # End of Loop
  57. #
  58. #
  59. Localized                # Spell Name (Assail)
  60. 1                        # Force Points
  61. 0                        # Radius
  62. 0                        # Strength
  63. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  64. 24                        # Maximum Range
  65. FALSE                    # Obliterates the target
  66. -1                        # Transparency
  67. 0 0                        # Armor Dammage
  68. 0 0                        # Character Dammage
  69. 0 0                        # Armor Penetration
  70. TRUE                    # Line of Sight Only
  71. 1                        # Number of Sound Effects
  72. Assail.wav                # Start of Sound
  73. #
  74. #
  75. Localized                # Spell Name (Displacement)
  76. 2                        # Force Points
  77. 2                        # Radius
  78. 0                        # Strength
  79. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  80. 18                        # Maximum Range
  81. FALSE                    # Obliterates the target
  82. 1                        # Transparency
  83. 0 0                        # Armor Dammage
  84. 0 0                        # Character Dammage
  85. 0 0                        # Armor Penetration
  86. TRUE                    # Line of Sight Only
  87. 1                        # Number of Sound Effects
  88. Displace.wav            # Start of Sound
  89. #
  90. #
  91. Localized                # Spell Name (Machine Curse)
  92. 2                        # Force Points
  93. 2                        # Radius
  94. 0                        # Strength
  95. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  96. 24                        # Maximum Range
  97. FALSE                    # Obliterates the target
  98. 2                        # Transparency
  99. 0 0                        # Armor Dammage
  100. 0 0                        # Character Dammage
  101. 0 0                        # Armor Penetration
  102. TRUE                    # Line of Sight Only
  103. 3                        # Number of Sound Effects
  104. Mach1.wav                # Start of Sound
  105. MachLoop.wav            # Loopable Sound
  106. Mach2.wav                # End of Sound
  107. #
  108. #
  109. Localized                # Spell Name (Scan)
  110. 1                        # Force Points
  111. 36                        # Radius
  112. 0                        # Strength
  113. 2                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  114. 0                        # Maximum Range
  115. FALSE                    # Obliterates the target
  116. -1                        # Transparency
  117. 0 0                        # Armor Dammage
  118. 0 0                        # Character Dammage
  119. 0 0                        # Armor Penetration
  120. FALSE                    # Line of Sight Only
  121. 3                        # Number of Sound Effects
  122. Scan1.wav                # Start of Sound
  123. ScanLoop.wav            # Loopable Sound
  124. Scan2.wav                # End of Sound
  125. #
  126. #
  127. Localized                # Spell Name (Quickening)
  128. 2                        # Force Points
  129. 0                        # Radius
  130. 0                        # Strength
  131. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  132. 6                        # Maximum Range
  133. FALSE                    # Obliterates the target
  134. 4                        # Transparency
  135. 0 0                        # Armor Dammage
  136. 0 0                        # Character DammagE
  137. 0 0                        # Armor Penetration
  138. TRUE                    # Line of Sight Only
  139. 3                        # Number of Sound Effects
  140. Quik1.wav                # Start of Sound
  141. QuikLoop.wav            # Loopable Sound
  142. Quik2.wav                # End of Sound
  143. #
  144. #
  145. Localized                # Spell Name (Strength of Mind)
  146. 2                        # Force Points
  147. 6                        # Radius
  148. 0                        # Strength
  149. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  150. 6                        # Maximum Range
  151. FALSE                    # Obliterates the target
  152. 3                        # Transparency
  153. 0 0                        # Armor Dammage
  154. 0 0                        # Character Dammage
  155. 0 0                        # Armor Penetration
  156. FALSE                    # Line of Sight Only
  157. 3                        # Number of Sound Effects
  158. Mind1.wav                # Start of Sound
  159. MindLoop.wav            # Loopable Sound
  160. Mind2.wav                # End of Sound
  161. #
  162. #
  163. Localized                # Spell Name (Smite)
  164. 3                        # Force Points
  165. 2                        # Radius
  166. 0                        # Strength
  167. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  168. 24                        # Maximum Range
  169. TRUE                    # Obliterates the target
  170. -1                        # Transparency
  171. 1 61                     # Armor Dammage
  172. 0 0                        # Character Dammage
  173. 0 0                        # Armor Penetration
  174. TRUE                    # Line of Sight Only
  175. 1                        # Number of Sound Effects
  176. Smite.wav                # Start of Sound
  177. #
  178. #
  179. Localized                # Spell Name (Iron Arm)
  180. 2                        # Force Points
  181. 0                        # Radius
  182. 0                        # Strength
  183. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  184. 3                        # Maximum Range
  185. FALSE                    # Obliterates the target
  186. 2                        # Transparency
  187. 0 0                        # Armor Dammage
  188. 0 0                        # Character Dammage
  189. 0 0                        # Armor Penetration
  190. TRUE                    # Line of Sight Only
  191. 3                        # Number of Sound Effects
  192. IronArm1.wav            # Start of Sound
  193. IronLoop.wav            # Loopable Sound
  194. IronArm2.wav            # End of Sound
  195. #
  196. #
  197. Localized                # Spell Name (The Salamander)
  198. 2                        # Force Points
  199. 0                        # Radius
  200. 50                        # Strength
  201. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed                    
  202. 30                        # Maximum Range
  203. FALSE                    # Obliterates the target
  204. 1                        # Transparency
  205. 0 20 20                    # Armor Dammage
  206. 0 10 10 10 10 10 10        # Character Dammage
  207. 5 6 6                    # Armor Penetration
  208. TRUE                    # Line of Sight Only
  209. 3                        # Number of Sound Effects
  210. Lizard1.wav                # Start of Sound
  211. LizLoop.wav                # Loopable Sound
  212. Lizard2.wav                # End of Sound
  213. #
  214. #
  215. Localized                # Spell Name (Teleportation)
  216. 1                        # Force Points
  217. 0                        # Radius
  218. 0                        # Strength
  219. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  220. 24                        # Maximum Range
  221. FALSE                    # Obliterates the target
  222. 1                        # Transparency
  223. 0 0                        # Armor Dammage
  224. 0 0                        # Character Dammage
  225. 0 0                        # Armor Penetration
  226. TRUE                    # Line of Sight Only
  227. 1                        # Number of Sound Effects
  228. Teleport.wav            # Start of Sound
  229. #
  230. #
  231. Localized                # Spell Name (Psychic Shield)
  232. 1                        # Force Points
  233. 0                        # Radius
  234. 0                        # Strength
  235. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  236. 0                        # Maximum Range
  237. FALSE                    # Obliterates the target
  238. 3                        # Transparency
  239. 0 0                        # Armor Dammage
  240. 0 0                        # Character Dammage
  241. 0 0                        # Armor Penetration
  242. FALSE                    # Line of Sight Only
  243. 3                        # Number of Sound Effects
  244. Shield1.wav                # Start of Sound
  245. ShieLoop.wav            # Loopable Sound
  246. Shield2.wav                # End of Sound
  247. #
  248. #
  249. Localized                # Spell Name (Destroy Daemon)
  250. 2                        # Force Points
  251. 0                        # Radius
  252. 0                        # Strength
  253. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  254. 24                        # Maximum Range
  255. TRUE                    # Obliterates the target
  256. 2                        # Transparency
  257. 0 0                        # Armor Dammage
  258. 0 10 10 10 10 10 10        # Character Dammage
  259. 0 0                        # Armor Penetration
  260. TRUE                    # Line of Sight Only
  261. 1                        # Number of Sound Effects
  262. Daemon.wav                # Start of Sound
  263. #
  264. #
  265. Localized                # Spell Name (Holocaust)
  266. 3                        # Force Points
  267. 12                        # Radius
  268. 50                        # Strength
  269. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  270. 0                        # Maximum Range
  271. FALSE                    # Obliterates the target
  272. 2                        # Transparency
  273. 0 20 10                    # Armor Dammage
  274. 0 15 15 15 15 15 15        # Character Dammage
  275. 0 0                        # Armor Penetration
  276. FALSE                    # Line of Sight Only
  277. 3                        # Number of Sound Effects
  278. Holo1.wav                # Start of Sound
  279. HoloLoop.wav            # Loopable Sound
  280. Holo2.wav                # End of Sound
  281. #
  282. #
  283. Localized                # Spell Name (Scourging)
  284. 1                        # Force Points
  285. 0                        # Radius
  286. 40                        # Strength
  287. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  288. 24                        # Maximum Range
  289. FALSE                    # Obliterates the target
  290. -1                        # Transparency
  291. 0 10                    # Armor Dammage
  292. 0 10 10 10 10 10 10        # Character Dammage
  293. 4 3 6 6                    # Armor Penetration
  294. TRUE                    # Line of Sight Only
  295. 1                        # Number of Sound Effects
  296. Scourge.wav                # Start of Sound
  297. #
  298. #
  299. Localized                # Spell Name (Purge Psyker)
  300. 1                        # Force Points
  301. 0                        # Radius
  302. 0                        # Strength
  303. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  304. 36                        # Maximum Range
  305. FALSE                    # Obliterates the target
  306. 2                        # Transparency
  307. 0 0                       # Armor Dammage
  308. 0 10 10 10 10 10 10 10    # Character Dammage
  309. 0 0                        # Armor Penetration
  310. TRUE                    # Line of Sight Only
  311. 3                        # Number of Sound Effects
  312. Purge1.wav                # Start of Sound
  313. PurgLoop.wav            # Loopable Sound
  314. Purge2.wav                # End of Sound
  315. #
  316. #
  317. Localized                # Spell Name (Aura of Fire)
  318. 1                        # Force Points
  319. 0                        # Radius
  320. 0                        # Strength
  321. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  322. 0                        # Maximum Range
  323. FALSE                    # Obliterates the target
  324. 2                        # Transparency
  325. 0 0                        # Armor Dammage
  326. 0 0                        # Character Dammage
  327. 0 0                        # Armor Penetration
  328. FALSE                    # Line of Sight Only
  329. 3                        # Number of Sound Effects
  330. Aura1.wav                # Start of Sound
  331. AuraLoop.wav            # Loopable Sound
  332. Aura2.wav                # End of Sound
  333. #
  334. #
  335. Localized                # Spell Name (Vortex)
  336. 3                        # Force Points
  337. 2                        # Radius
  338. 0                        # Strength
  339. 1                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  340. 18                        # Maximum Range
  341. TRUE                    # Obliterates the target
  342. 1                        # Transparency
  343. 0 0                       # Armor Dammage
  344. 0 0                        # Character Dammage
  345. 0 0                        # Armor Penetration
  346. TRUE                    # Line of Sight Only
  347. 3                        # Number of Sound Effects
  348. Vortex1.wav                # Start of Sound
  349. VortexLoop.wav            # Loopable Sound
  350. Vortex2.wav                # End of Sound
  351. #
  352. #
  353. Localized                # Spell Name (Storm of Wrath)
  354. 3                        # Force Points
  355. 12                        # Radius
  356. 0                        # Strength
  357. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  358. 0                         # Maximum Range
  359. FALSE                    # Obliterates the target
  360. 2                        # Transparency
  361. 0 0                        # Armor Dammage
  362. 0 0                        # Character Dammage
  363. 0 0                        # Armor Penetration
  364. FALSE                    # Line of Sight Only
  365. 3                        # Number of Sound Effects
  366. Wrath1.wav                # Start of Sound
  367. WratLoop.wav            # Loopable Sound
  368. Wrath2.wav                # End of Sound
  369. #
  370. #
  371. Localized                # Spell Name (Aura of Fortitude)
  372. 1                        # Force Points
  373. 9                        # Radius
  374. 0                        # Strength
  375. 3                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  376. 0                        # Maximum Range
  377. FALSE                    # Obliterates the target
  378. 3                        # Transparency
  379. 0 0                        # Armor Dammage
  380. 0 0                        # Character Dammage
  381. 0 0                        # Armor Penetration
  382. FALSE                    # Line of Sight Only
  383. 3                        # Number of Sound Effects
  384. Fort1.wav                # Start of Sound
  385. FortLoop.wav            # Loopable Sound
  386. Fort2.wav                # End of Sound
  387. #
  388. #
  389. Localized                # Spell Name (Pink Fire of Tzeentch)
  390. 1                        # Force Points
  391. 0                        # Radius
  392. 60                        # Strength
  393. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  394. 6                        # Maximum Range
  395. FALSE                    # Obliterates the target
  396. -1                        # Transparency
  397. 0 10                    # Armor Dammage
  398. 0 10 10 10 10 10 10        # Character Dammage
  399. 4 6 6 6 6                # Armor Penetration
  400. TRUE                    # Line of Sight Only
  401. 3                        # Number of Sound Effects
  402. Pink1.wav                # Start of Sound
  403. PinkLoop.wav            # Loopable Sound
  404. Pink2.wav                # End of Sound
  405. #
  406. #
  407. Localized                # Spell Name (Bolt of Change)
  408. 2                        # Force Points
  409. 0                        # Radius
  410. 255                        # Strength
  411. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  412. 12                        # Maximum Range
  413. FALSE                    # Obliterates the target
  414. -1                        # Transparency
  415. 0 0                       # Armor Dammage
  416. 0 0                        # Character Dammage
  417. 6 6 6 6                    # Armor Penetration
  418. TRUE                    # Line of Sight Only
  419. 3                        # Number of Sound Effects
  420. Bolt1.wav                # Start of Sound
  421. BoltLoop.wav            # Loopable Sound
  422. Bolt2.wav                # End of Sound
  423. #
  424. #
  425. Localized                # Spell Name (Tzeentch Fire Storm)
  426. 3                        # Force Points
  427. 2                        # Radius
  428. 70                        # Strength
  429. 0                        # Duration  0 = Instant 1 = Until Null or Cast again  3 = Until Null or Psyker Killed
  430. 24                        # Maximum Range
  431. FALSE                    # Obliterates the target
  432. -1                        # Transparency
  433. 0 10                      # Armor Dammage
  434. 0 10 10 10 10 10 10        # Character Dammage
  435. 6 9 9                    # Armor Penetration
  436. FALSE                    # Line of Sight Only
  437. 3                        # Number of Sound Effects
  438. Ball1.wav                # Start of Sound
  439. BallLoop.wav            # Loopable Sound
  440. Ball2.wav                # End of Sound
  441. #
  442. #