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SpellDef.dat
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1998-12-11
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#****************************************************************************************
# SPELL DEFINITIONS
#****************************************************************************************
#
#
Localized # Spell Name (HellFire)
2 # Force Points
2 # Radius
60 # Strength
1 # Duration 0 = Instant 1 = Until Null or Cast again 2=1 turn or until character dies 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 20 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Helfire1.wav # Start of Loop
Fire.wav # Loopable
Helfire2.wav # End of Loop
#
#
Localized # Spell Name (Lightning Arc)
3 # Force Points
0 # Radius
60 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 15 15 # Armor Dammage
0 15 15 15 15 10 10 10 10 10 10 # Character Dammage
6 6 3 12 # Armor Penetration
TRUE # Line of Sight Only
2 # Number of Sound Effects
Lightarc.wav # Start of Sound
LightLoop.wav # Loopable
#
#
Localized # Spell Name (The Gate)
1 # Force Points
0 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
18 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Gate1.wav # Start of Sound
GateLoop.wav # Loopable
Gate2.wav # End of Loop
#
#
Localized # Spell Name (Assail)
1 # Force Points
0 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Assail.wav # Start of Sound
#
#
Localized # Spell Name (Displacement)
2 # Force Points
2 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
18 # Maximum Range
FALSE # Obliterates the target
1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Displace.wav # Start of Sound
#
#
Localized # Spell Name (Machine Curse)
2 # Force Points
2 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Mach1.wav # Start of Sound
MachLoop.wav # Loopable Sound
Mach2.wav # End of Sound
#
#
Localized # Spell Name (Scan)
1 # Force Points
36 # Radius
0 # Strength
2 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Scan1.wav # Start of Sound
ScanLoop.wav # Loopable Sound
Scan2.wav # End of Sound
#
#
Localized # Spell Name (Quickening)
2 # Force Points
0 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
6 # Maximum Range
FALSE # Obliterates the target
4 # Transparency
0 0 # Armor Dammage
0 0 # Character DammagE
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Quik1.wav # Start of Sound
QuikLoop.wav # Loopable Sound
Quik2.wav # End of Sound
#
#
Localized # Spell Name (Strength of Mind)
2 # Force Points
6 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
6 # Maximum Range
FALSE # Obliterates the target
3 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Mind1.wav # Start of Sound
MindLoop.wav # Loopable Sound
Mind2.wav # End of Sound
#
#
Localized # Spell Name (Smite)
3 # Force Points
2 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
TRUE # Obliterates the target
-1 # Transparency
1 61 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Smite.wav # Start of Sound
#
#
Localized # Spell Name (Iron Arm)
2 # Force Points
0 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
3 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
IronArm1.wav # Start of Sound
IronLoop.wav # Loopable Sound
IronArm2.wav # End of Sound
#
#
Localized # Spell Name (The Salamander)
2 # Force Points
0 # Radius
50 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
30 # Maximum Range
FALSE # Obliterates the target
1 # Transparency
0 20 20 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Lizard1.wav # Start of Sound
LizLoop.wav # Loopable Sound
Lizard2.wav # End of Sound
#
#
Localized # Spell Name (Teleportation)
1 # Force Points
0 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Teleport.wav # Start of Sound
#
#
Localized # Spell Name (Psychic Shield)
1 # Force Points
0 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
3 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Shield1.wav # Start of Sound
ShieLoop.wav # Loopable Sound
Shield2.wav # End of Sound
#
#
Localized # Spell Name (Destroy Daemon)
2 # Force Points
0 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
TRUE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Daemon.wav # Start of Sound
#
#
Localized # Spell Name (Holocaust)
3 # Force Points
12 # Radius
50 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 20 10 # Armor Dammage
0 15 15 15 15 15 15 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Holo1.wav # Start of Sound
HoloLoop.wav # Loopable Sound
Holo2.wav # End of Sound
#
#
Localized # Spell Name (Scourging)
1 # Force Points
0 # Radius
40 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 3 6 6 # Armor Penetration
TRUE # Line of Sight Only
1 # Number of Sound Effects
Scourge.wav # Start of Sound
#
#
Localized # Spell Name (Purge Psyker)
1 # Force Points
0 # Radius
0 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
36 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 10 10 10 10 10 10 10 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Purge1.wav # Start of Sound
PurgLoop.wav # Loopable Sound
Purge2.wav # End of Sound
#
#
Localized # Spell Name (Aura of Fire)
1 # Force Points
0 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Aura1.wav # Start of Sound
AuraLoop.wav # Loopable Sound
Aura2.wav # End of Sound
#
#
Localized # Spell Name (Vortex)
3 # Force Points
2 # Radius
0 # Strength
1 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
18 # Maximum Range
TRUE # Obliterates the target
1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Vortex1.wav # Start of Sound
VortexLoop.wav # Loopable Sound
Vortex2.wav # End of Sound
#
#
Localized # Spell Name (Storm of Wrath)
3 # Force Points
12 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
2 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Wrath1.wav # Start of Sound
WratLoop.wav # Loopable Sound
Wrath2.wav # End of Sound
#
#
Localized # Spell Name (Aura of Fortitude)
1 # Force Points
9 # Radius
0 # Strength
3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
0 # Maximum Range
FALSE # Obliterates the target
3 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
0 0 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Fort1.wav # Start of Sound
FortLoop.wav # Loopable Sound
Fort2.wav # End of Sound
#
#
Localized # Spell Name (Pink Fire of Tzeentch)
1 # Force Points
0 # Radius
60 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
6 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 6 6 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Pink1.wav # Start of Sound
PinkLoop.wav # Loopable Sound
Pink2.wav # End of Sound
#
#
Localized # Spell Name (Bolt of Change)
2 # Force Points
0 # Radius
255 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
12 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 0 # Armor Dammage
0 0 # Character Dammage
6 6 6 6 # Armor Penetration
TRUE # Line of Sight Only
3 # Number of Sound Effects
Bolt1.wav # Start of Sound
BoltLoop.wav # Loopable Sound
Bolt2.wav # End of Sound
#
#
Localized # Spell Name (Tzeentch Fire Storm)
3 # Force Points
2 # Radius
70 # Strength
0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
24 # Maximum Range
FALSE # Obliterates the target
-1 # Transparency
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
6 9 9 # Armor Penetration
FALSE # Line of Sight Only
3 # Number of Sound Effects
Ball1.wav # Start of Sound
BallLoop.wav # Loopable Sound
Ball2.wav # End of Sound
#
#