home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 4.10
/
1999-04_Disc_4.10.bin
/
CHAOSDEM
/
data1.cab
/
Program_Executable_Files
/
data
/
Sounds.dat
< prev
next >
Wrap
Text File
|
1998-12-11
|
22KB
|
590 lines
#**************************************************************************************
#
# Sound Effect Data
#
# by Amilcar M. Ubiera
#
# DO NOT EDIT
#
#**************************************************************************************
#--------------------------------------------------------------------------------------
ULTRAMARINE VOICES
#--------------------------------------------------------------------------------------
# Action Prefix Number of Sounds Start Index
#--------------------------------------------------------------------------------------
Injury in 6 1
Death die 5 1
HitNoDamage_Ranged hitw 4 1
HitNoDamage_HandToHand hith 6 1
HitByFriendlyFire hitf 7 1
NegativeResponse nr 8 1
EnemySighted es 9 1
SpecialKilled_Seargent sck 2 1
SpecialKilled_Librarian sck 1 3
SpecialKilled_Chaplain sck 1 4
SpecialKilled_Apothecary sck 1 5
SpecialKilled_Techmarine sck 1 6
SpecialKilled_Kruger sck 1 7
SpecialKilled_Captain sck 1 8
FailedBreakTest pbt 5 1
WeaponJammed wj 5 1
WeaponEmpty we 5 1
CannotThrowGrenade ctg 4 1
ObjectiveCompleted oc 9 1
SecondaryObjectiveCompleted soc 6 1
PsykerUsesPower lup 5 1
KrugerDialog kdialog 7 1
ThrowGrenade tg 3 1
PlaceMeltaBomb pmb 5 1
FireWeaponGeneric fwg 8 1
FireWeaponChaplain fwc 4 1
FireWeaponApothecary fwa 2 1
FireWeaponLibrarian fwl 2 1
FireWeaponTechmarine fwt 3 1
FireFlameWeapon ffw 4 1
FirePlasmaWeapon fpw 3 1
FireMissileLauncher fml 4 1
FireMultiMelta fmm 3 1
FireHeavyBolter fhb 2 1
FireAssaultCanon fac 2 1
Rally Rally 1 1
#--------------------------------------------------------------------------------------
END ULTRAMARINE VOICES
#--------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------
CHAOS VOICES
#--------------------------------------------------------------------------------------
# Action Prefix Number of Sounds Start Index
#--------------------------------------------------------------------------------------
Death die 5 1
HitNoDamage_Ranged hitw 4 1
HitNoDamage_HandToHand hith 4 1
HitByFriendlyFire hitf 4 1
NegativeResponse nr 5 1
EnemySighted es 6 1
SpecialKilled_Zymran sck 2 1
SpecialKilled_Sorcerer sck 3 3
SpecialKilled_Chaplain sck 2 6
FailedBreakTest pbt 5 1
WeaponJammed wj 4 1
WeaponEmpty we 5 1
CannotThrowGrenade ctg 4 1
ObjectiveCompleted oc 8 1
PsykerUsesPower sup 5 1
ZymranDialog zdialog 7 1
ThrowGrenade tg 4 1
PlaceMeltaBomb pmb 3 1
FireWeaponGeneric fwg 4 1
FireWeaponChaplain fwc 3 1
FireWeaponSorcerer fws 3 1
FireFlameWeapon ffw 6 1
FirePlasmaWeapon fpw 4 1
FireMissileLauncher fml 5 1
FireLasCanon fl 5 1
FireMultiMelta fmm 4 1
FireHeavyBolter fhb 4 1
FireHeavyPlasma fhp 7 1
FireAutoCanon fac 6 1
KhorneBerzerkerCharge blood 1 1
CultistDefend cultist_defend 2 1
CultistDie cultist_die 2 1
CultistMove cultist_move 6 1
BloodLetterAttack blood_letter_attack 1 1
BloodLetterDefend blood_letter_defend 1 1
BloodLetterDie blood_letter_die 1 1
BloodLetterMove blood_letter_move 1 1
BloodThirsterAttack blood_thirster_attack 2 1
BloodThirsterDefend blood_thirster_defend 1 1
BloodThirsterDie blood_thirster_die 1 1
BloodThirsterFly blood_thirster_fly 1 1
BloodThirsterMove blood_thirster_move 1 1
BlueHorrorAttack blue_horror_attack 2 1
BlueHorrorDefend blue_horror_defend 2 1
BlueHorrorDie blue_horror_die 1 1
BlueHorrorMove blue_horror_move 2 1
FlamerAttack flamer_attack 2 1
FlamerDefend flamer_defend 1 1
FlamerDie flamer_die 2 1
FlamerMove flamer_move 2 1
FleshHoundAttack flesh_hound_attack 2 1
FleshHoundDefend flesh_hound_defend 2 1
FleshHoundMove flesh_hound_move 2 1
LordChangeAttack lord_attack 1 1
LordChangeDefend lord_defend 1 1
LordChangeDie lord_die 1 1
LordChangeFly lord_fly 1 1
LordChangeMove lord_defend 1 1
PinkHorrorAttack pink_horror_attack 1 1
PinkHorrorDefend pink_horror_defend 1 1
PinkHorrorDie pink_horror_die 2 1
PinkHorrorMove pink_horror_move 3 1
Rally Rally 1 1
#--------------------------------------------------------------------------------------
END CHAOS VOICES
#--------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------
FOOTSTEPS
OverallVolume 85
#--------------------------------------------------------------------------------------
# The types of surfaces are the types from the "minimap.col" file.
# The types of sounds are:
# none
# dirt
# grass
# hard
# metal
# snow
# squish
#--------------------------------------------------------------------------------------
# Type of Surface Type of sound Volume % Level
#--------------------------------------------------------------------------------------
0 grass 100
1 dirt 100
2 none 100
3 none 100
4 none 100
5 dirt 100
6 none 100
7 dirt 100
8 dirt 100
9 none 100
10 snow 100
11 dirt 100
12 hard 100
13 metal 100
14 dirt 100
15 dirt 100
16 squish 100
17 squish 100
18 squish 100
19 squish 100
20 squish 100
21 grass 100
22 dirt 100
23 hard 100
24 dirt 100
25 hard 100
26 hard 100
27 hard 100
28 dirt 100
29 none 100
#--------------------------------------------------------------------------------------
END FOOTSTEPS
#--------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------
INTERFACES
#--------------------------------------------------------------------------------------
#
# This interface section is applied for any sounds used throughout the interfaces
#
# Notes:
# "none" can be used for no sound.
#
# Event Sound Filename Volume % Level
#--------------------------------------------------------------------------------------
# The Main Menu
#
MAIN_NEW_GAME_LOOPING main_01.wav 100
MAIN_LOAD_GAME_LOOPING main_02.wav 100
MAIN_MULTIPLAYER_LOOPING main_03.wav 100
MAIN_OPTIONS_LOOPING main_04.wav 100
MAIN_QUIT_LOOPING main_05.wav 100
MAIN_NEW_GAME_BUTTON button_generic_03.wav 100
MAIN_LOAD_GAME_BUTTON button_generic_03.wav 100
MAIN_MULTIPLAYER_BUTTON button_generic_03.wav 100
MAIN_OPTIONS_BUTTON button_generic_03.wav 100
MAIN_QUIT_BUTTON button_generic_03.wav 100
# The New Game Menu
#
NEW_GAME_NEW_CAMPAIGN button_generic_03.wav 100
NEW_GAME_NEW_SINGLES button_generic_03.wav 100
NEW_GAME_NEW_RANDOM button_generic_03.wav 100
NEW_GAME_BACK button_generic_03.wav 100
# The Load Game Menu
#
LOAD_GAME_SELECT_FILE check_box.wav 100
LOAD_GAME_SCROLL_BUTTON button_generic_03.wav 100
LOAD_GAME_SCROLL_THUMB button_generic_03.wav 100
LOAD_GAME_LOAD button_generic_03.wav 100
LOAD_GAME_BACK button_generic_03.wav 100
# The Save Game Menu
#
SAVE_GAME_SELECT_FILE check_box.wav 100
SAVE_GAME_SCROLL_BUTTON button_generic_03.wav 100
SAVE_GAME_SCROLL_THUMB button_generic_03.wav 100
SAVE_GAME_SAVE button_generic_03.wav 100
SAVE_GAME_BACK button_generic_03.wav 100
# The Options Menu
#
OPTIONS_MOVIES button_generic_04.wav 100
OPTIONS_ANIMATIONS button_generic_04.wav 100
OPTIONS_MUSIC button_generic_04.wav 100
OPTIONS_COMBAT_VOICES button_generic_04.wav 100
OPTIONS_GRID button_generic_04.wav 100
OPTIONS_SHOW_PATHS button_generic_04.wav 100
OPTIONS_POINT_SAVE button_generic_04.wav 100
OPTIONS_AUTO_CUT_LEVEL button_generic_04.wav 100
OPTIONS_CONFIGURE_KEYBOARD button_generic_04.wav 100
OPTIONS_RESOLUTION button_generic_04.wav 100
OPTIONS_MUSIC_VOLUME button_generic_04.wav 100
OPTIONS_SFX_VOLUME button_generic_04.wav 100
OPTIONS_ACCEPT button_generic_03.wav 100
OPTIONS_CANCEL button_generic_03.wav 100
OPTIONS_UNIT_SPEED button_generic_03.wav 100
OPTIONS_EFFECT_SPEED button_generic_03.wav 100
# The Select Difficulty Menu
#
DIFFICULTY_SPACE_MARINE button_generic_03.wav 100
DIFFICULTY_VETERAN button_generic_03.wav 100
DIFFICULTY_HERO button_generic_03.wav 100
DIFFICULTY_MIGHTY_HERO button_generic_03.wav 100
DIFFICULTY_BACK button_generic_03.wav 100
# The New Single Scenario Menu
#
SINGLES_SELECT_FILE check_box.wav 100
SINGLES_FILES_SCROLL_BUTTON button_generic_03.wav 100
SINGLES_FILES_SCROLL_THUMB button_generic_03.wav 100
SINGLES_DESC_SCROLL_BUTTON button_generic_03.wav 100
SINGLES_DESC_SCROLL_THUMB button_generic_03.wav 100
SINGLES_LOAD button_generic_03.wav 100
SINGLES_BACK button_generic_03.wav 100
# The Random Game Scenario Menu
#
# Not yet implemented
# The Cathedral Bridge Menu
#
BRIDGE_BACKGROUND_ENGINE_NOISE engine.wav 100
BRIDGE_BACKGROUND_COMPUTER_NOISE computer_01.wav 60
BRIDGE_DOOR_OPEN door_open_02.wav 100
BRIDGE_DOOR_SHUT door_shut_02.wav 100
BRIDGE_MISSION_BRIEFING none 100
# The Choose and Arrange Menu
#
ARRANGE_BACKGROUND_COMPUTER_NOISE computer_02.wav 70
ARRANGE_SELECT_SQUAD button_squad.wav 100
ARRANGE_SELECT_CHARACTER button_squad_member.wav 100
ARRANGE_EDIT_NAME button_generic_03.wav 100
ARRANGE_DOOR_OPEN door_open_02.wav 100
ARRANGE_DOOR_SHUT door_shut_02.wav 100
# The Configure Squads Menu (for both Chaos and Ultramarine)
#
# Note: The select weapon sounds are in WeapDef.TWD (.CWD)
#
CONFIGURE_SELECT_SQUAD button_squad.wav 100
CONFIGURE_SELECT_CHARACTER button_squad_member.wav 100
CONFIGURE_NEXT_CHARACTER button_generic_03.wav 100
CONFIGURE_PREVIOUS_CHARACTER button_generic_03.wav 100
CONFIGURE_REMOVE_ITEM_FROM_BELT button_generic_02.wav 100
CONFIGURE_REMOVE_CURRENT_CLIP button_generic_02.wav 100
CONFIGURE_ADD_CLIP_TO_BELT weapon_select_small.wav 100
CONFIGURE_ADD_GRENADE_TO_BELT weapon_select_small.wav 100
CONFIGURE_TAB_INVENTORY_MENU button_generic_03.wav 100
CONFIGURE_TAB_EQUIPMENT_MENU button_generic_03.wav 100
CONFIGURE_TAB_GRENADE_MENU button_generic_03.wav 100
CONFIGURE_TAB_PSYKER_MENU button_generic_03.wav 100
CONFIGURE_TAB_AI_MENU button_generic_03.wav 100
CONFIGURE_DOOR_OPEN door_open_02.wav 100
CONFIGURE_DOOR_SHUT door_shut_02.wav 100
CONFIGURE_EDIT_NAME button_generic_03.wav 100
CONFIGURE_SELECT_SCANNER weapon_select_small.wav 100
CONFIGURE_SELECT_MEDIPACK weapon_select_small.wav 100
CONFIGURE_SELECT_KEY weapon_select_small.wav 100
CONFIGURE_SCROLL_BUTTON button_generic_03.wav 100
CONFIGURE_SCROLL_THUMB button_generic_03.wav 100
CONFIGURE_AI_LEVEL_SCROLL_BUTTON button_generic_03.wav 100
CONFIGURE_ENCYCLOPEDIA button_generic_03.wav 100
# The Psyker Spells Menu (for both Chaos and Ultramarine)
#
PSYKER_SELECT_SPELL button_generic_01.wav 100
PSYKER_SELECT_DESCRIPTION check_box.wav 100
PSYKER_NEXT_PAGE page_turn_01.wav 100
PSYKER_PREVIOUS_PAGE page_turn_02.wav 100
PSYKER_DONE button_generic_03.wav 100
# The Mission Briefing Menu
#
BRIEFING_CAMPAIGN_MISSION_1 kbrief01.wav 100
BRIEFING_CAMPAIGN_MISSION_2 kbrief02.wav 100
BRIEFING_CAMPAIGN_MISSION_3 kbrief03a.wav 100
BRIEFING_CAMPAIGN_MISSION_4 kbrief04.wav 100
BRIEFING_CAMPAIGN_MISSION_5 kbrief05.wav 100
BRIEFING_CAMPAIGN_MISSION_6 kbrief06a.wav 100
BRIEFING_CAMPAIGN_MISSION_7 kbrief07.wav 100
BRIEFING_CAMPAIGN_MISSION_8 kbrief08.wav 100
BRIEFING_CAMPAIGN_MISSION_9 kbrief09.wav 100
BRIEFING_CAMPAIGN_MISSION_10 kbrief10.wav 100
BRIEFING_CAMPAIGN_MISSION_11 kbrief11.wav 100
BRIEFING_CAMPAIGN_MISSION_12 kbrief12.wav 100
BRIEFING_CAMPAIGN_MISSION_13 kbrief13.wav 100
BRIEFING_CAMPAIGN_MISSION_14 kbrief14.wav 100
BRIEFING_CAMPAIGN_MISSION_15 kbrief15.wav 100
BRIEFING_SCROLL_BUTTON button_generic_03.wav 100
BRIEFING_SCROLL_THUMB button_generic_03.wav 100
BRIEFING_DONE button_generic_03.wav 100
# The More Options Menu
#
CHOICES_LOAD button_generic_03.wav 100
CHOICES_SAVE button_generic_03.wav 100
CHOICES_OPTIONS button_generic_03.wav 100
CHOICES_RESTART button_generic_03.wav 100
CHOICES_CREDITS button_generic_03.wav 100
CHOICES_QUIT button_generic_03.wav 100
CHOICES_BACK button_generic_03.wav 100
CHOICES_ARE_YOU_SURE button_generic_04.wav 100
CHOICES_ARE_YOU_SURE_YES button_generic_02.wav 100
CHOICES_ARE_YOU_SURE_NO button_generic_02.wav 100
# The Random Campaign Mission Menu
#
CAMPRAND_SCROLL_BUTTON button_generic_03.wav 100
CAMPRAND_SCROLL_THUMB button_generic_03.wav 100
CAMPRAND_SELECT_COMPLETED check_box.wav 100
CAMPRAND_SELECT_RANDOM_PLANET check_box.wav 100
CAMPRAND_SELECT_PRIMARY check_box.wav 100
CAMPRAND_DONE button_generic_03.wav 100
# The Random Map Generation Menu
#
RMGMENU_ARROW button_arrows.wav 100
RMGMENU_DONE button_generic_02.wav 100
RMGMENU_GENERIC check_box.wav 100
# The Configure Vehicles Menu
#
VEHICLES_SELECT_IN_VIEW button_generic_03.wav 100
VEHICLES_SELECT_IN_SLOT button_generic_04.wav 100
VEHICLES_DRAG_CHARACTER button_generic_01.wav 100
VEHICLES_DROP_CHARACTER button_generic_01.wav 100
VEHICLES_SCROLL_BUTTON button_generic_03.wav 100
VEHICLES_SCROLL_THUMB button_generic_03.wav 100
VEHICLES_DONE button_generic_03.wav 100
# The Debriefing Menu
#
DEBRIEF_SCROLL_BUTTON button_generic_03.wav 100
DEBRIEF_SCROLL_THUMB button_generic_03.wav 100
DEBRIEF_NEXT_CHARACTER button_generic_03.wav 100
DEBRIEF_PREVIOUS_CHARACTER button_generic_03.wav 100
DEBRIEF_DONE button_generic_03.wav 100
# The Keyboard Menu
#
KEYBOARD_SCROLL_BUTTON button_generic_03.wav 100
KEYBOARD_WAIT_FOR_KEY button_generic_04.wav 100
KEYBOARD_ERROR button_generic_04.wav 100
KEYBOARD_CANCEL button_generic_03.wav 100
KEYBOARD_DONE button_generic_03.wav 100
KEYBOARD_SET_KEY button_generic_03.wav 100
KEYBOARD_RESET_TO_DEFAULTS button_generic_03.wav 100
# Encyclopedia Menu
#
ENCYCLOPEDIA_SCROLL_BUTTON button_generic_03.wav 100
ENCYCLOPEDIA_CHARACTERS button_generic_03.wav 100
ENCYCLOPEDIA_VEHICLES button_generic_03.wav 100
ENCYCLOPEDIA_EQUIPMENT button_generic_03.wav 100
ENCYCLOPEDIA_PSYKER_POWERS button_generic_03.wav 100
ENCYCLOPEDIA_BACK button_generic_03.wav 100
ENCYCLOPEDIA_SCROLL_TEXT button_generic_03.wav 100
#
#
# The In Game Interface Menu
# Any sounds in this interface???
#
#
# VICTORY/DEFEAT SCREENS
#
VICTORY_DEFEAT_SCREEN_END button_generic_03.wav 100
# The Multiplayer Connect Menu
#
MPCONNECT_OK button_generic_03.wav 100
MPCONNECT_CANCEL button_generic_03.wav 100
MPCONNECT_ENUMERATE_SESSIONS button_generic_03.wav 100
MPCONNECT_HOST_JOIN_SESSION button_generic_03.wav 100
MPCONNECT_PUBLISHER_URL button_generic_03.wav 100
MPCONNECT_SCROLL_BUTTON button_generic_03.wav 100
MPCONNECT_PROTOCOL_COMBO_BUTTON button_generic_03.wav 100
MPCONNECT_SELECT_PROTOCOL check_box.wav 100
MPCONNECT_SELECT_SESSION check_box.wav 100
# The Multiplayer Configure Menu
#
MPCONFIGURE_CHAT_MESSSAGE none 100
MPCONFIGURE_PLAYER_READY check_box.wav 100
MPCONFIGURE_PLAYER_RACE button_generic_02.wav 100
MPCONFIGURE_PREVIOUS_AVAILABILITY button_generic_03.wav 100
MPCONFIGURE_NEXT_AVAILABILITY button_generic_03.wav 100
MPCONFIGURE_DISALLOW_OBJECTS check_box.wav 100
MPCONFIGURE_MAP_BUTTON button_generic_03.wav 100
MPCONFIGURE_RANDOM_MAP_BUTTON button_generic_03.wav 100
MPCONFIGURE_START_GAME button_generic_03.wav 100
MPCONFIGURE_CANCEL_GAME button_generic_03.wav 100
MPCONFIGURE_SELECT_OBJECT check_box.wav 100
# The Multiplayer Choose Units Menu
#
MPCHOOSE_OK button_generic_03.wav 100
MPCHOOSE_CANCEL button_generic_03.wav 100
# Generic Dialogs
#
GENDIALOG_OK button_generic_01.wav 100
GENDIALOG_CANCEL button_generic_01.wav 100
#--------------------------------------------------------------------------------------
END INTERFACES
#--------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------
MUSIC
#--------------------------------------------------------------------------------------
# This section describes the music that will be played throughout the game.
# There is a section for the interface music.
# A section for music used throughout Single Scenarios, Random Scenarios and Multiplayer Games
# And a section for each campaign mission.
#
# Multiple .WAV files can be specified and will be randomized from.
#
# Wave Filename Volume % Level
#--------------------------------------------------------------------------------------
INTERFACE
music_interface.wav 100
END INTERFACE
SINGLE SCENARIO
music_combat_9.wav 100
END SINGLE SCENARIO
RANDOM SCENARIO
music_combat_1.wav 100
music_combat_2.wav 100
music_combat_3.wav 100
music_combat_4.wav 100
music_combat_5.wav 100
music_combat_6.wav 100
music_combat_7.wav 100
music_combat_8.wav 100
music_combat_9.wav 100
music_combat_10.wav 100
END RANDOM SCENARIO
MULTIPLAYER
music_combat_1.wav 100
music_combat_2.wav 100
music_combat_3.wav 100
music_combat_4.wav 100
music_combat_5.wav 100
music_combat_6.wav 100
music_combat_7.wav 100
music_combat_8.wav 100
music_combat_9.wav 100
music_combat_10.wav 100
END MULTIPLAYER
VICTORY
music_victory.wav 100
END VICTORY
DEFEAT
music_defeat.wav 100
END DEFEAT
CAMPAIGN MISSION 1
music_combat_1.wav 100
music_combat_2.wav 100
END CAMPAIGN MISSION 1
CAMPAIGN MISSION 2
music_combat_2.wav 100
music_combat_3.wav 100
END CAMPAIGN MISSION 2
CAMPAIGN MISSION 3
music_combat_3.wav 100
music_combat_4.wav 100
END CAMPAIGN MISSION 3
CAMPAIGN MISSION 4
music_combat_4.wav 100
music_combat_5.wav 100
END CAMPAIGN MISSION 4
CAMPAIGN MISSION 5
music_combat_5.wav 100
music_combat_6.wav 100
END CAMPAIGN MISSION 5
CAMPAIGN MISSION 6
music_combat_6.wav 100
music_combat_7.wav 100
END CAMPAIGN MISSION 6
CAMPAIGN MISSION 7
music_combat_7.wav 100
music_combat_8.wav 100
END CAMPAIGN MISSION 7
CAMPAIGN MISSION 8
music_combat_8.wav 100
music_combat_9.wav 100
END CAMPAIGN MISSION 8
CAMPAIGN MISSION 9
music_combat_9.wav 100
music_combat_10.wav 100
END CAMPAIGN MISSION 9
CAMPAIGN MISSION 10
music_combat_9.wav 100
music_combat_10.wav 100
END CAMPAIGN MISSION 10
CAMPAIGN MISSION 11
music_combat_8.wav 100
music_combat_9.wav 100
END CAMPAIGN MISSION 11
CAMPAIGN MISSION 12
music_combat_6.wav 100
music_combat_7.wav 100
END CAMPAIGN MISSION 12
CAMPAIGN MISSION 13
music_combat_4.wav 100
music_combat_5.wav 100
END CAMPAIGN MISSION 13
CAMPAIGN MISSION 14
music_combat_3.wav 100
music_combat_4.wav 100
END CAMPAIGN MISSION 14
CAMPAIGN MISSION 15
music_combat_1.wav 100
music_combat_2.wav 100
END CAMPAIGN MISSION 15
#--------------------------------------------------------------------------------------
END MUSIC
#--------------------------------------------------------------------------------------