home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2002 April
/
GSSH42002.iso
/
EDITOREN
/
JK2
/
JK2EditingTools.exe
/
base
/
shaders
/
nar_shaddaa.shader
< prev
next >
Wrap
Text File
|
2002-02-13
|
9KB
|
457 lines
textures/nar_streets/wall01
{
{
map $lightmap
}
{
map textures/nar_streets/wall01
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/winlite
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
textures/nar_streets/baselight1
{
{
map $lightmap
}
{
map textures/nar_streets/baselight1
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/baselight1_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/baselight2
{
{
map $lightmap
}
{
map textures/nar_streets/baselight2
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/baselight2_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/trimlights1
{
{
map $lightmap
}
{
map textures/nar_streets/trimlights1
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/trimlights1_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/tracklight
{
{
map $lightmap
}
{
map textures/nar_streets/tracklight
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/tracklight_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/wall08
{
{
map $lightmap
}
{
map textures/nar_streets/wall08
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/wall08_glow
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
textures/nar_streets/tracklight_streets
{
{
map $lightmap
}
{
map textures/nar_streets/tracklight_streets
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/tracklight_streets_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/barswitch
{
{
map $lightmap
}
{
map textures/nar_streets/barswitch
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/barswitchglowr
blendFunc GL_ONE GL_ONE
rgbGen wave sin 1 1 0 1
}
}
textures/nar_streets/barswitchon
{
qer_editorimage textures/nar_streets/barswitch
{
map $lightmap
}
{
map textures/nar_streets/barswitch2
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/barswitchglow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 1 0.05 0 5
}
}
textures/nar_streets/forceswitchred
{
qer_editorimage textures/nar_streets/forceswitch
{
map $lightmap
}
{
map textures/nar_streets/forceswitch
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/forceswitcha
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
}
{
map textures/nar_streets/forceswitcha2
blendFunc GL_ONE GL_ONE
rgbGen wave sin 1 0.05 0 5
}
}
textures/nar_streets/forceswitchblue
{
qer_editorimage textures/nar_streets/forceswitch
{
map $lightmap
}
{
map textures/nar_streets/forceswitch
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/forceswitchb
blendFunc GL_ONE GL_ONE
rgbGen wave sin 1 0.05 0 5
}
}
textures/nar_streets/eleswitch
{
{
map $lightmap
}
{
map textures/nar_streets/eleswitch
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/eleswitcha
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
}
{
map textures/nar_streets/eleswitchb
blendFunc GL_ONE GL_ONE
}
}
textures/nar_streets/eleswitchon
{
qer_editorimage textures/nar_streets/eleswitch
{
map $lightmap
}
{
map textures/nar_streets/eleswitch
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/eleswitcha
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 -0.5 1
}
{
map textures/nar_streets/eleswitchb
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
}
}
textures/nar_streets/ns_screen_green
{
{
map $lightmap
}
{
map textures/nar_streets/ns_screen_green
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_streets/ns_screen_green_glow
blendFunc GL_ONE GL_ONE
rgbGen wave triangle 0 1 0 2
}
}
textures/nar_streets/flashred_glow
{
qer_editorimage textures/nar_streets/flashred
{
map $lightmap
}
{
map textures/nar_streets/flashred
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/nar_streets/flashred_glow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
}
}
textures/nar_hideout/lightshaft
{
{
map $lightmap
}
{
map textures/nar_hideout/lightshaft
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/nar_hideout/lightshaft_glow
blendFunc GL_ONE GL_ONE
}
}
textures/nar_hideout/pipe1_ref
{
qer_editorimage textures/nar_hideout/pipe1
surfaceparm forcefield
{
map $lightmap
}
{
map textures/nar_hideout/pipe1
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/nar_hideout/nscameraswitch
{
qer_editorimage textures/nar_hideout/nscameraswitch
{
map gfx/effects/decoystatic
blendFunc GL_ONE GL_ZERO
rgbGen wave noise 1 0.75 0 5
tcMod scroll 5 2
tcMod scale 7 9
}
{
map gfx/effects/decoystatic
blendFunc GL_ONE GL_ONE
rgbGen wave noise 1 0.5 -0.5 1
tcMod scroll -2 -2
tcMod scale 1 9
}
{
map textures/nar_hideout/nscameraswitch
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_SRC_COLOR
}
{
map textures/nar_hideout/nscameraswitchglow
blendFunc GL_ONE GL_ONE
rgbGen wave square 0 1 0 1
}
}
textures/narshaddaa/tunnellights
{
{
map $lightmap
}
{
map textures/narshaddaa/tunnellights
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/tunnellights_glow
blendFunc GL_ONE GL_ONE
}
}
textures/narshaddaa/ll_tracklight
{
{
map $lightmap
}
{
map textures/narshaddaa/ll_tracklight
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/ll_tracklight_glow
blendFunc GL_ONE GL_ONE
}
}
textures/narshaddaa/symbols
{
qer_editorimage textures/narshaddaa/symbol1
cull disable
{
map $lightmap
}
{
animMap 4 textures/narshaddaa/fuelpump1 textures/narshaddaa/fuelpump2 textures/narshaddaa/fuelpump3 textures/narshaddaa/fuelpump4
blendFunc GL_DST_COLOR GL_ZERO
rgbGen vertex
}
{
map textures/narshaddaa/fuelpump_glow
blendFunc GL_ONE GL_ONE
rgbGen wave square 0 1 0 1
}
}
textures/narshaddaa/ll_smalllights
{
{
map $lightmap
}
{
map textures/narshaddaa/ll_smalllights
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/ll_smalllights_glow
blendFunc GL_ONE GL_ONE
}
}
textures/narshaddaa/light1
{
{
map $lightmap
}
{
map textures/narshaddaa/light1
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/light1_glow
blendFunc GL_ONE GL_ONE
}
}
textures/narshaddaa/fuelpump1
{
{
map $lightmap
}
{
map textures/narshaddaa/fuelpump1
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/fuelpump_glow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 7 0 1
}
}
textures/narshaddaa/fuelpump2
{
{
map $lightmap
}
{
map textures/narshaddaa/fuelpump2
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/fuelpump_glow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 7 0 1
}
}
textures/narshaddaa/fuelpump3
{
{
map $lightmap
}
{
map textures/narshaddaa/fuelpump3
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/fuelpump_glow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 7 0 1
}
}
textures/narshaddaa/fuelpump4
{
{
map $lightmap
}
{
map textures/narshaddaa/fuelpump4
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/narshaddaa/fuelpump_glow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 7 0 1
}
}