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GameStar Special 2002 April
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GSSH42002.iso
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EDITOREN
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JK2
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JK2EditingTools.exe
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shaders
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mp.shader
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2002-02-20
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10KB
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456 lines
gfx/misc/blue_portashield
{
surfaceparm noimpact
surfaceparm trans
nopicmip
q3map_nolightmap
cull disable
{
map gfx/effects/mp_b_forcefield
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.65 0.35 0 0.2
tcMod scroll -1 2
}
{
map gfx/effects/mp_b_forcefield
blendFunc GL_ONE GL_ONE
tcMod scroll 2 1
}
}
gfx/misc/red_portashield
{
surfaceparm noimpact
surfaceparm trans
nopicmip
q3map_nolightmap
cull disable
{
map gfx/effects/mp_r_forcefield
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.65 0.35 0 0.2
tcMod scroll -1 2
}
{
map gfx/effects/mp_r_forcefield
blendFunc GL_ONE GL_ONE
tcMod scroll 2 1
}
}
gfx/misc/blue_dmgshield
{
qer_editorimage gfx/effects/mp_b_forcefield_d
surfaceparm noimpact
surfaceparm trans
nopicmip
q3map_nolightmap
cull disable
{
map gfx/effects/mp_b_forcefield_d
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.65 0.35 0 0.2
tcMod scroll -1 2
}
{
map gfx/effects/mp_b_forcefield_d1
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
tcMod scroll 2 1
}
}
gfx/misc/red_dmgshield
{
qer_editorimage gfx/effects/mp_r_forcefield_d
surfaceparm noimpact
surfaceparm trans
nopicmip
q3map_nolightmap
cull disable
{
map gfx/effects/mp_r_forcefield_d
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.65 0.35 0 0.2
tcMod scroll -1 2
}
{
map gfx/effects/mp_r_forcefield_d1
blendFunc GL_ONE GL_ONE
tcMod scroll 2 1
}
{
map gfx/misc/redstatic
blendFunc GL_ONE GL_ONE
rgbGen wave random 0.5 0.5 0 1
tcMod scale 2.5 2.5
tcMod scroll 1729.3 737.7
}
}
gfx/misc/sightbubble
{
surfaceparm metalsteps
deformvertexes bulge 0 2 0
{
map gfx/effects/chrome
blendFunc GL_DST_COLOR GL_ONE
rgbGen entity
tcGen environment
tcMod rotate 200
tcMod turb 0.6 0.3 0 0.6
}
}
gfx/misc/shieldblob
{
surfaceparm metalsteps
cull disable
{
map gfx/effects/shieldblob
blendFunc GL_ONE GL_ONE
rgbGen entity
}
}
powerups/placeholder
{
surfaceparm metalsteps
surfaceparm trans
q3map_nolightmap
{
map gfx/effects/mp_weapon_holo
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.2 0 0.7
tcMod scroll 0.8 1.2
}
{
map gfx/effects/mp_weapon_holo1
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.65 0.35 0 0.2
}
{
map gfx/effects/mp_weapon_holo2
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.2 3 2
tcMod scroll 0 1
}
}
powerups/rezout
{
qer_editorimage gfx/effects/grid.tga
surfaceparm metalsteps
surfaceparm trans
q3map_nolightmap
{
map gfx/effects/mp_weapon_holo
blendFunc GL_ONE GL_ONE
rgbGen wave random 0.1 0.25 0 0.7
tcMod scroll 4.3 4.7
}
{
map gfx/effects/mp_weapon_holo1
blendFunc GL_ONE GL_ONE
}
{
map gfx/effects/mp_weapon_holo2
blendFunc GL_ONE GL_ONE
rgbGen entity
tcMod scale 2 2
tcMod scroll -0.4 0.7
}
}
powerups/ysalimarishell
{
surfaceparm metalsteps
deformvertexes wave 100 sin 0 1 0 1
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.200000 0.200000 0.000000 )
tcMod rotate 30
}
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.200000 0.200000 0.000000 )
tcMod rotate -18
tcMod turb 1 0.005 0 1
}
}
powerups/boonshell
{
qer_editorimage gfx/mp/ysalshell
surfaceparm metalsteps
{
map gfx/mp/boonshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.200000 0.200000 0.200000 )
tcMod rotate 10
}
{
map gfx/mp/boonshell
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.2 0.1 0 1
tcMod rotate -7
}
}
powerups/invulnerabilityshell
{
qer_editorimage gfx/mp/ysalshell
surfaceparm metalsteps
{
map gfx/mp/invulnshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.200000 0.200000 0.200000 )
tcMod rotate -5
}
{
map gfx/mp/invulnshell
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.2 0.05 0 1
tcMod rotate 10
}
}
powerups/enlightenmentshell
{
qer_editorimage gfx/mp/ysalshell
surfaceparm metalsteps
{
map gfx/mp/enlightshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.200000 0.200000 0.200000 )
tcMod rotate 10
}
{
map gfx/mp/enlightshell
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.2 0.05 0 1
tcMod rotate -7
}
}
powerups/endarkenmentshell
{
qer_editorimage gfx/mp/ysalshell
{
map gfx/mp/enlightshell
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen const ( 0.700000 0.700000 0.700000 )
tcMod rotate 10
}
{
map gfx/mp/enlightshell
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen wave sin 0.75 0.25 0 1
tcMod rotate -7
}
}
powerups/ysaliredshell
{
qer_editorimage gfx/mp/ysalshell
deformvertexes wave 100 sin 0 1 0 1
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.400000 0.000000 0.000000 )
tcMod rotate 30
}
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.300000 0.000000 0.000000 )
tcMod rotate -18
tcMod turb 1 0.005 0 1
}
}
powerups/ysaliblueshell
{
qer_editorimage gfx/mp/ysalshell
surfaceparm metalsteps
deformvertexes wave 100 sin 0 1 0 1
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.000000 0.000000 0.300000 )
tcMod rotate 30
}
{
map gfx/mp/ysalshell
blendFunc GL_ONE GL_ONE
rgbGen const ( 0.100000 0.100000 0.400000 )
tcMod rotate -18
tcMod turb 1 0.005 0 1
}
}
powerups/forceshell
{
qer_editorimage gfx/effects/chrome
deformvertexes bulge 0 2 0
{
map gfx/mp/forceshell
blendFunc GL_DST_COLOR GL_ONE
rgbGen entity
tcGen environment
tcMod rotate 100
tcMod turb 0.6 0.3 0 0.6
tcMod scale 0.3 0.3
}
}
powerups/sightshell
{
qer_editorimage gfx/effects/chrome
deformvertexes bulge 0 2 0
{
map gfx/mp/sightshell
blendFunc GL_ONE GL_ONE
rgbGen entity
tcGen environment
tcMod scale 0.35 0.35
tcMod scroll 0.1 -0.1
}
{
map gfx/mp/sightshell
blendFunc GL_ONE GL_ONE
rgbGen entity
tcGen environment
tcMod scale 0.35 0.35
tcMod scroll 0.1 0.1
}
}
effects/force_rage
{
surfaceparm noimpact
surfaceparm metalsteps
surfaceparm trans
nopicmip
q3map_nolightmap
cull disable
{
map gfx/misc/red_scanlines
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
tcMod scale 10 10
}
}
gfx/effects/turretflashdie
{
surfaceparm metalsteps
surfaceparm trans
nomipmaps
{
map gfx/effects/solidwhite
blendFunc GL_ONE GL_ONE
rgbGen entity
}
}
sprites/team_red
{
surfaceparm metalsteps
nopicmip
nomipmaps
{
map gfx/2d/mp_imp_symbol
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
sprites/team_blue
{
surfaceparm metalsteps
nopicmip
nomipmaps
{
map gfx/2d/mp_rebel_symbol
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
halfShieldShell
{
qer_editorimage gfx/effects/shieldshell1.tga
surfaceparm metalsteps
nomipmaps
polygonOffset
cull disable
{
map gfx/effects/shieldshell1
blendFunc GL_ONE GL_ONE
rgbGen entity
tcMod stretch sin 1 0.1 0 2
tcMod rotate 55
}
{
map gfx/effects/shieldshellring
blendFunc GL_ONE GL_ONE
rgbGen wave inversesawtooth 0 1 0 1.5
tcMod stretch sawtooth 0.6 4 0 1.5
}
}
halfShieldZapShell
{
qer_editorimage gfx/effects/shieldshell1.tga
surfaceparm metalsteps
nomipmaps
polygonOffset
cull disable
{
map gfx/effects/shieldshell1
blendFunc GL_DST_COLOR GL_ONE
rgbGen entity
tcMod stretch sin 1 0.1 0 2
tcMod rotate 55
}
{
map gfx/effects/shieldshellring
blendFunc GL_ONE GL_ONE
rgbGen wave random 0.2 0.4 0 1.5
tcMod stretch sawtooth 0.6 4 0 1.5
}
}
gfx/mp/f_icon_ragerec
{
surfaceparm metalsteps
{
map gfx/mp/f_icon_ragerec
blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_COLOR
rgbGen wave triangle 0.5 0.5 0 2
}
}
gfx/mp/dmgshader_shields
{
surfaceparm metalsteps
cull disable
{
map gfx/mp/dmgshader_shields
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
gfx/mp/dmgshader_shieldsandhealth
{
surfaceparm metalsteps
cull disable
{
map gfx/mp/dmgshader_shieldsandhealth
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}