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GameStar Special 2002 April
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GSSH42002.iso
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EDITOREN
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DS
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gmax
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gmaxinst_1-1.exe
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gmaxsetup11.cab
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rend.dlr
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string.txt
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2002-02-13
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3KB
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122 lines
1 Default Scanline Renderer
2 Loading Map Files
3 Clipping Objects
4 Transforming Objects
10162 Object %s requires texture coordinates and may not render correctly
30289 MAX Default Scanline A-Buffer
30442 Volume Fog
30443 Volume Fog Parameters
30444 Fog Color
30445 Size
30446 Uniformity
30447 Density
30448 Fog
30449 Fog Parameters
30450 Fog Texture Map
30451 Fog Opacity Map
30452 Near %
30453 Far %
30454 Top
30455 Bottom
30456 Angle
30457 Volume Light
30458 Volume Light Parameters
30459 Max Light%
30460 Min Light%
30461 Noise Amount
30462 Atten. Start%
30463 Atten. End%
30464 Wind Strength
30465 Default Scanline A-Buffer
30466 Object <%s> doesn't implement GetRenderMesh- can't render
30467 Object <%s> has a mesh with invalid vertex indices - can't render
30468 Object <%s> has a mesh with invalid texture vertex indices - can't render
30469 Preparing Lights
30470 Preparing Materials
30471 Rendering Image
30472 Rendering Reflect/Refract Maps : Level %d
30473 Rendering Reflect/Refract Maps
30474 Rendering Flat Mirror Maps
30475 Render Error
30476 Yes
30477 No
30478 Phase
30479 Parameters
30480 None
30481 Missing Map File: %s
30482 Preparing Objects
30483 3D Studio MAX Apprentice Scanline Renderer
30484 Low Threshold
30485 High Threshold
30486 Levels
30487 Soften Gizmo Edges
30488 Attenuation Color
30489 Attenuation Color Multiplier
30490 Image Motion Blur: Pass 1
30491 Image Motion Blur: Pass 2
30492 Insufficient Memory For Image Motion Blur Velocity Buffer
30493 Step Size
30494 Max Steps
30495 Wind Direction
30496 Exponential
30497 Noise Type
30498 Invert
30499 Fog Background
30500 Noise On
30501 Filter Shadows
30502 Samples
30503 Auto Sample
30504 Link To Light
30505 Use Attenuation Color
30506 Use Color Map
30507 Use Opacity Map
30508 Fog Type
30509 Falloff
30510 Horizon Noise
30511 Size
30512 \n
30513 The following objects require map coordinates and may not render correctly:
30514 The following objects require map coordinates or vertex colors and may not render correctly:
30515 Missing Map Coordinates or Vertex Colors
30516 Missing Map Coordinates
30517 Default scanline renderer (Discreet)
30520
30522 Filter
30523 Shadow Map Params
30524 Shadow Map
30525 Map Size
30526 Map Range
30527 Map Bias
30528 Absolute Bias
30529 Ray Traced Shadows
30530 Ray Traced Shadow Params
30531 Bias
30532 Software Application Problem
30533 This software application appears corrupt.\n It cannot continue.
30534 This application has become unstable and must exit.
30535 Watermark Parameters
30536 Load Watermark File
30537 Vertex Colors
30538 Computing Anti-Aliasing Filter
30541 Add Gizmo Reference
30542 Delete Gizmo Reference
30543 VIZ Default Scanline A-Buffer
30547 Renderer cannot apply image motion blur: Motion blur plug-in (motionblur.dlv) not present.
30601 ActiveShade (Scanline)
30602 Render
30603 Initialize
30604 Update
30605 Automatic Reinitialization
30606 Automatic Update
30607 Rendering
30608 1
30609 Updating
30610 Rendered in %d ms
30611 Initialized and updated in %d ms
30612 Updated in %d ms
30613 Updated unselected lights in %d ms
30614 Updated selected lights in %d ms
30701 Processing Radiosity
30702 Max Quadtree Depth
30703 Insufficient Memory for Shadow Buffer for Light "%s"