1 Default Scanline Renderer 2 Loading Map Files 3 Clipping Objects 4 Transforming Objects 10162 Object %s requires texture coordinates and may not render correctly 30289 MAX Default Scanline A-Buffer 30442 Volume Fog 30443 Volume Fog Parameters 30444 Fog Color 30445 Size 30446 Uniformity 30447 Density 30448 Fog 30449 Fog Parameters 30450 Fog Texture Map 30451 Fog Opacity Map 30452 Near % 30453 Far % 30454 Top 30455 Bottom 30456 Angle 30457 Volume Light 30458 Volume Light Parameters 30459 Max Light% 30460 Min Light% 30461 Noise Amount 30462 Atten. Start% 30463 Atten. End% 30464 Wind Strength 30465 Default Scanline A-Buffer 30466 Object <%s> doesn't implement GetRenderMesh- can't render 30467 Object <%s> has a mesh with invalid vertex indices - can't render 30468 Object <%s> has a mesh with invalid texture vertex indices - can't render 30469 Preparing Lights 30470 Preparing Materials 30471 Rendering Image 30472 Rendering Reflect/Refract Maps : Level %d 30473 Rendering Reflect/Refract Maps 30474 Rendering Flat Mirror Maps 30475 Render Error 30476 Yes 30477 No 30478 Phase 30479 Parameters 30480 None 30481 Missing Map File: %s 30482 Preparing Objects 30483 3D Studio MAX Apprentice Scanline Renderer 30484 Low Threshold 30485 High Threshold 30486 Levels 30487 Soften Gizmo Edges 30488 Attenuation Color 30489 Attenuation Color Multiplier 30490 Image Motion Blur: Pass 1 30491 Image Motion Blur: Pass 2 30492 Insufficient Memory For Image Motion Blur Velocity Buffer 30493 Step Size 30494 Max Steps 30495 Wind Direction 30496 Exponential 30497 Noise Type 30498 Invert 30499 Fog Background 30500 Noise On 30501 Filter Shadows 30502 Samples 30503 Auto Sample 30504 Link To Light 30505 Use Attenuation Color 30506 Use Color Map 30507 Use Opacity Map 30508 Fog Type 30509 Falloff 30510 Horizon Noise 30511 Size 30512 \n 30513 The following objects require map coordinates and may not render correctly: 30514 The following objects require map coordinates or vertex colors and may not render correctly: 30515 Missing Map Coordinates or Vertex Colors 30516 Missing Map Coordinates 30517 Default scanline renderer (Discreet) 30520 30522 Filter 30523 Shadow Map Params 30524 Shadow Map 30525 Map Size 30526 Map Range 30527 Map Bias 30528 Absolute Bias 30529 Ray Traced Shadows 30530 Ray Traced Shadow Params 30531 Bias 30532 Software Application Problem 30533 This software application appears corrupt.\n It cannot continue. 30534 This application has become unstable and must exit. 30535 Watermark Parameters 30536 Load Watermark File 30537 Vertex Colors 30538 Computing Anti-Aliasing Filter 30541 Add Gizmo Reference 30542 Delete Gizmo Reference 30543 VIZ Default Scanline A-Buffer 30547 Renderer cannot apply image motion blur: Motion blur plug-in (motionblur.dlv) not present. 30601 ActiveShade (Scanline) 30602 Render 30603 Initialize 30604 Update 30605 Automatic Reinitialization 30606 Automatic Update 30607 Rendering 30608 1 30609 Updating 30610 Rendered in %d ms 30611 Initialized and updated in %d ms 30612 Updated in %d ms 30613 Updated unselected lights in %d ms 30614 Updated selected lights in %d ms 30701 Processing Radiosity 30702 Max Quadtree Depth 30703 Insufficient Memory for Shadow Buffer for Light "%s"