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GameStar Special 2002 April
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GSSH42002.iso
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EDITOREN
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DS
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gmax
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gmaxinst_1-1.exe
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gmaxsetup11.cab
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prim.dlo
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string.txt
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Text File
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2002-02-13
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7KB
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379 lines
1 Plane
10008 Create
10009 Free
10010 Bones
10011 Basic
10012 Ring Array
10013 SlaveControl
10014 Slave Control
10015 TapeHelper
10016 Bones
10017 Teapot
10018 Text
10019 Torus
10020 Tri Patch
10021 Free Direct
10022 Target Direct
10023 Free Spot
10024 SlaveControl
10025 Target
10026 Protractor
10027 Protractor
10028 Protractor
10037 Ring Array Parameters
10038 Radius
10039 Cycles
10040 Amplitude
10041 Phase
10042 Surf
10043 Cap
10044 Slice
10122 Exclude..
10123 Include..
10175 Light Color
20072 Target Distance
20315 Multiplier
20316 Attenuation Far Start
20317 Attenuation Far End
20318 Hotspot
20319 Falloff
20320 Color
20323 Aspect Ratio
20326 Length
20453 Near Env Range
20454 Far Env Range
30004 Object
30028 Parameters
30029 Angle
30031 Amount
30038 Length
30039 Width
30040 Height
30041 Width Segments
30042 Height Segments
30043 Length Segments
30044 FOV
30045 Radius
30046 Segments
30047 Sides
30048 Smooth
30049 Red
30050 Green
30051 Blue
30052 Hotspot Size
30053 Transform
30054 Object
30055 Target
30056 .Target
30057 Omni
30058 Target Spot
30059 Free Direct
30060 Free Spot
30061 None
30062 Modified Object
30063 Space Warps
30064 General Parameters
30065 Directional Parameters
30066 Spotlight Parameters
30067 Shadow Parameters
30068 Select Image File to Fit
30069 Omni Light
30070 Free Directional Light
30071 FDirect
30072 Fspot
30073 Spot
30074 Light
30075 Tape
30076 General
30077 Target Spot
30078 Tape
30128 Edit Keyinfo
30129 Omni
30130 Morph
30131 Snow
30157 Geometry
30158 Shapes
30159 Lights
30160 Cameras
30161 Helpers
30162 Space Warps
30163 Systems
30164 Camera
30165 SimpleCamera
30166 SimpleCamera
30263 Pick Operand
30264 Standard Primitives
30265 Standard Primitives
30266 Creation Method
30267 KeyboardEntry
30268 Parameters
30269 Length
30270 Width
30271 Height
30272 Width Segments
30273 Length Segments
30274 HeightSegs
30275 Render Scale
30276 Density
30277 Mapping
30278 Position
30279 LeftOver
30475 Boolean
30476 Compound Objects
30477 Invalid Boolean
30478 Operands
30479 Pick Boolean
30480 Operand A
30481 Operand A Transform
30482 Operand B
30483 Operand B Transform
30484 Operand
30485 Cubic Morph Controller
30486 Target #%d
30487 Morph
30488 MorphObj
30489 Pick Targets
30490 Current Targets
30491 Spray
30492 Snow
30493 Particle Systems
30494 Viewport Particles
30495 Drop Size
30496 Speed
30497 Variation
30498 Start Time
30499 Life Time
30500 Birth Rate
30501 Tumble
30502 Tumble Rate
30503 Sphere
30504 Creation Method
30505 Keyboard Entry
30506 Hemisphere
30507 Box
30508 Cylinder
30509 Height Segments
30510 Cap Segments
30511 Slice On
30512 Slice From
30513 Slice To
30514 Generate Texture Coords.
30515 Cone
30516 Radius 1
30517 Radius 2
30518 Teapot
30519 Target Camera
30520 Torus
30521 Rotation
30522 Twist
30523 Hedra
30524 Family
30525 P Value
30526 Q Value
30527 P Scale
30528 Q Scale
30529 R Scale
30530 Tube
30531 Segments
30532 Free Camera
30533 Boolean
30534 Box
30535 Free
30536 MorphObj
30537 Cubic Morph Controller
30543 Sphere
30544 Creation Method
30545 From
30546 To
30547 Keyboard Entry
30548 Hemisphere
30549 Box
30550 Cylinder
30551 Height Segments
30552 Creation Method
30553 Keyboard Entry
30554 Height Segments
30555 Creation Method
30633 Body
30634 Lid
30635 Spout
30636 Handle
30639 Height Segments
30640 Map Size
30641 Map Bias
30642 Map Range
30643 Ray Bias
30644 Near Clip
30645 Far Clip
30657 Pick Morph Target
30658 Create Morph Key
30661 Boolean Aborted
30662 Boolean Completed
30676 Flake Size
31033 Radius
31034 Circular
31035 Sides
31036 Radius 1
31037 Radius 2
31038 Parameters
31079 Line
31161 From
31162 To
31163 Distortion
31164 Points
31165 Turns
31166 Bias
31188 Must have two or more points for a valid spline.
31189 Error: Cannot have consecutive identical spline points.
31259 NGon
31260 Splines
31261 Creation Method
31262 Keyboard Entry
31263 Tri Patch
31264 Patch Grids
31265 Arc
31266 Circle
31267 Rectangle
31268 Star
31269 Donut
31270 Text
31271 Helix
31272 Ellipse
31273 Quad Patch
31274 MAX Text
31275 Size
31276 Interpolation
31277 Arc
31278 Height
31279 Circle
31280 Direction
31281 Arial
31282 QuadPatch
31283 QuadPatchObject
31284 TriPatch
31285 TriPatchObject
31286 Helix
31287 Cone
31288 Cylinder
31289 Donut
31290 Ellipse
31291 Hedra
31292 Light
31293 NGon
31294 QuadPatchObject
31295 Spray
31296 Rectangle
31297 Ring Array
31298 Sphere
31299 Line
31300 Star
31301 Tape
31302 TriPatchObject
31303 Tube
31304 Quad Patch
31315 Simple Spline
31316 Parameter Change
31317 Delete Morph Target
31318 View Width
31319 Extended Primitives
31320 Corner Radius
31321 Fillet Radius 1
31322 Fillet Radius 2
31323 Barycentric Morph Controller
31324 Target Direct
31325 Direct
31326 Target Directional Light
31327 Attenuation Near Start
31328 Attenuation Near End
31329 Projector Parameters
31330 Extract Operand
31331 Bone Parameters
31332 Contrast
31333 Patch
31334 Editable Mesh
31335 NURBS
31336 Leading
31337 Kerning
31338 Barycentric Morph Controller
31339 Scribing
31340 Diffuse Soften
31341 Standard primitive objects (Discreet)
31342 Shadow Color
31343 Set Type
31344 Set Camera Type
31345 Slice On
31346 Slice To
31347 Slice From
31348 None
31349 Inverse
31350 Inverse Square
31351 Attenuation Parameters
31352 Decay Falloff
31353 Atmosphere Opacity
31354 Atmosphere Color Amount
31355 Parallel
31356 Parallel
31357 Custom
31358 Standard
31359 X Angle
31360 Y Angle
31361 Z Angle
31362 Projection Height
31363 Projection Width
31364 Projection Aspect Ratio
31365 Update Section
31366 Lock X and Z angles
31367 Lock X and Y angles
31368 Lock Y and Z angles
31369 Fix projection height
31370 Fix projection width
31371 Fix projection aspect ratio
31372 Parallel Camera
31373 Projection Map
31374 Shadow Projection Map
31375 Shadow Parameters
31376 Set Shadow Type
31377 CV
31379 Shadow Density
31380 Indirect Illumination Params
31381 Emitter Enable
31382 Emitter Energy
31383 Caustic Photons
31384 Depth Of Field
31385 Enable
31386 fStop
31387 VIZ Text
31388 Global Illumination Photons
31389 Out of Memory Error
31390 The plane object has exhuasted your system memory. Reduce the plane density or subdivisions.
31391 Width
31392 Height
31393 Taper
31394 Length
31395 Side Fins
31396 Side Fins Size
31397 Side Fins Start Taper
31398 Side Fins End Taper
31399 Front Fin
31400 Front Fin Size
31401 Front Fin Start Taper
31402 Front Fin End Taper
31403 Back Fin
31404 Back Fin Size
31405 Back Fin Start Taper
31406 Back Fin End Taper
31407 Generate Mapping Coords.
31408 IK Chain Assignment
31409 Bone
31410 History Dependent
31411 Delete Bone
31412 Assign IK
31413 MultiPass Effect
31414 MultiPass Effect Enabled
31416 MPEffect - Render Effects Per Pass
31420 Refine Bone
31421 Assign Camera Preset
31422 Multipass Effect Change
31423 IKHISolver
31424 GMAX Text