Bone Creation

Topic: version 4 MAXScript New Features/Bones

Interface: BoneSys

There is a function published interface to create bone links.

Methods:

BoneSys.createBone <startPosition> <endPosition> <zAxis>

<startPosition>

The location of the new bone as point3

<endPosition>

The direction (X axis) of the bone and the bone length as point3

<zAxis>

The direction of the Z axis for the new bone node as point3

This returns the new bone node that was created.

Note: If the Z axis is not perpendicular to the X axis, the Z axis will be made perpendicular. To create a bone chain, call createBone repeatedly with the startPosition set to the value of the previous endPosition. Note that newly created bones are not linked to any parent. So to create a bone chain, the script would also need to link each newly created bone segment to the previous.

See also