Animation Concepts and Methods

Animation is used throughout gmax. You can animate the position, rotation, and scale of an object, and almost any parameter setting that affects an object's shape and surface. You can link objects for hierarchical animation, using both forward and inverse kinematics, and you can edit your animation in Track View.

This section discusses the basics of creating animation. It looks briefly at a comparison between computer animation and classic hand-drawn animation, and then describes the creation of keyframed animation, using the Animate button. The following topics are covered here: