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- ~The Cyberplasm Formula
-
- Comic Book Adventure by SANTUARY WOODS
-
-
- Solution
- --------
-
- By Lu Richardson
-
-
- THE START
-
- After the talk is over, click on the Junk Shop and pick up the
- magnet and the can, which you mustn't eat because you'll need it
- later. Click on the doorway and go up the stairs. Click on the
- bell to the right and the door will open. Go in and have a chat.
- Click on the cupboard and get the champagne and the Elvis disk.
- Out, click on the dog bowl to restore energy. Leave and, as you
- come out of the block, you get arrested.
-
- THE CAN
-
- Chat to the other inmate and then use the champagne. This frees you
- and you now have a new friend.
-
- BACK AT THE START
-
- Click on the distant bulldozer, then on the hole in the ground.
-
- THE SUBWAY
-
- Go right, by clicking anywhere on the screen to the right and you'll
- come to the loos. Click on the ball dispenser on the right of the
- screen, activate the slide and get the coin. Don't be tempted to
- use it to get a gum ball. Click on the men's loo and watch what
- happens. At the end, get the gizmo. Once outside, go up and then
- click on the left of the screen. Click on the ladder to the left to
- go up.
-
-
- AT THIS POINT YOU MIGHT LIKE TO STOP READING AND GO IT ALONE. YOU
- NOW HAVE THE ESSENTIALS TO FINISH THE GAME.
-
-
- THE ROAD
-
- Watch. Click on the road and save your game. This is a Frogger
- sequence in which you have to get across safely without being
- squashed. Click on each lane to move. Click on the pavement at the
- end. It really isn't all that difficult if you pick your moment.
- Once through, you'll note that a red car has stopped by the kerb.
- Click on it. You meet Delta - watch.
-
- THE BUILDING
-
- If you try to pick up whatever it is that's on the ground, a robot
- comes out of a niche and picks it up. I tried various things, but
- nothing seemed to work; it turned out to be window dressing. Ignore
- it. Go in and use the magnet on the robot. Enter.
-
- You can have a bit of fun by entering the Museum and the Visual
- Reality demo. At the museum, a mechanical doll gives you an
- important message, i.e., you'll need the coin. Once you've done,
- leave and click on the red door, which is the lift.
-
- THE LIFT
-
- Use the gizmo and then click on floor 14. A sequence of colours
- will appear on the white light. Make a note of it (click again on
- 14, if necessary), and click on the right colours to get to floor
- 14. Pick up the note and you'll get a code. You can use this code
- to get to every floor. If you attempt at anytime to enter Security,
- you get arrested and the game ends.
-
- Using the new code, go to floor 5, order burgers or dogs and
- replenish energy. Go to floor 12 and click on the door to meet
- Modo. Look around and give him the Elvis disk - he gives you his
- key to floor 257.
-
- Enter the lift and use the key. Go to floor 257 and click on the
- Curator. Then click on the robot Ygor to see what pieces are
- missing. Leave, but don't bother to visit Modo, he won't be
- available.
-
- Go to floor 9 and click on the keypad, then enter 1-3-5 to find out
- about part C5, 4-1-3 for K3 and 5-2-1 for P1 - pick up that one.
- Please note that the numbers of the parts change, so click on the
- correct last number for each, thusly: for C2, 1-3-2, and so on.
-
- OK, go to the Snack Bar in floor 5 to replenish energy to 100,
- then go to floor 2.
-
- THE MAZE
-
- Save. Click on the door and go in. This is the sequence:
- A1-B1-C1-D1-D2-D3-E3-E4-E5. Click on a robot and use the coin. Get
- C5 (or whatever) and none other. Eat the can to replenish energy
- and leave the way you came.
-
- THE KITCHEN ROBBOT
-
- Go to floor 5, replenish energy by ordering a few burger. Then
- click on burger and dog one after the other several times and, while
- the robot is trying to produce both orders at once, click on the
- compartment on his chest, which will open. Get the part you are
- after.
-
- THE FINALE
-
- Go to floor 257 and use the three parts on the robot. He tells you
- the formula is on a disk in floor 13.
-
- Go to floor 12 and go through the door. Modo is missing, go in
- behind the bookcase and up the stairs into the room. Watch what
- happens. At the end, pick up the disk. That's it.
-
- THE END
-
-
- Copyright (c) 1995 Eurowave Leisure Ltd.
-