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- ~Dust
-
- A mixture of tips.
-
-
- ~A quick tip.
-
-
- ~How do you et rid of the Scorpion in the School Room ? I've got
- ~the matchbox, but can't get the Scorpion into it.
-
-
- Put the matchbox in the drawer, then leave and do something else.
- When you come back after a while, the scorpion will be in the
- matchbox.
-
-
-
- ~A collection of tips obtained via Email from Joseph Seymour
- ~ <lordsoth@ix.netcom.com>
-
- Ok, here are the solutions to all but the Dagger puzzle, which I am
- currently working, I mean, I solved all of the 7th Guest puzzles,
- how hard can it be? ;)
-
- On the table with the three concentric circles:
-
- you want to line up the following at the pointer on the
- opposite side of the table (this is what drove me buggy
- for awhile)
-
- Dagger: Summer + no moon + noon
- Silver Thunderbird: Spring + full moon + morning
- Flute: Winter + 3/4 moon + morning
- Death Mask: Autumn + 1/4 moon + midnight
-
- Silver Thunderbird:
- Mesa - Bird - Open - Evil - Sky
-
- Flute:
- (I have numbered the hole in the flute from top to
- bottom) 3 - 5 - 2 - 4 - 1
-
- Death Mask:
- Just walk down the tunnels, and the mask will give you
- a hint as to the proper direction. Then just give the
- mask to the Fallen One.
-
- Dagger:
- working on it.......
-
- Have Fun!!
-
- ~Doug Marien
- ~mari0018@gold.tc.umn.edu
- ~http://acm.cs.umn.edu/~slug
-
-
-
-
- Well, I answered my own question, and now I shall post the solutions
- that I found.
-
-
- One important point:
-
- *** These MUST be done in the correct order ***
-
- The order is the same as that in which they appear in the book...
-
-
- ~1. The Flute
-
- Stand in front of the hallway marked winter. Click on the dias, and
- align the symbols for winter, then the crescent moon with black on
- the left, and finally the picture of sunrise.
-
- Now go down the winter passage. You should come to a room where all
- you can do is click on a small pillar in the lower right of your
- screen. Click it. Place the flute in the hole. Then, you must
- play the right sequence to cross the chasm. 3,5,2,4,1 I'm pretty
- sure....it's easy to figure out.
-
-
- ~2. The Dagger
-
- Stand in front of the hallway marked summer. Click on the dias, and
- align the symbols for summer, the black moon, and the noon sun.
- Now go down the summer passage. You should come to a room with a
- serpent at one end. When you are just inside the door, turn around.
- Click on the obvious button to the right of the doorway. Now for
- the trickiest puzzle. Notice first that the button is labeled with
- the symbol for "echo." Aha you say, easy! A quick and easy way to
- do it is available. Write down how many times each disc turns
- clockwise. Now subtract each of these numbers from 6 to obtain
- seven new numbers. (if a disk does not move, don't move it, it's
- just simpler that way). With the seven new numbers, turn each disk
- clockwise the same number of times as its corresponding number.
- (e-mail randaltan@aol.com if you can't understand this)
-
- When turning the center disk, it should finally become the right
- pattern. Now press the button on the right again.
-
-
- ~3. The Mask
-
- Stand in front of the hallway marked fall. Click on the dias, and
- align the symbols for fall, the crescent with black to the right,
- and the crescent sun. Now go down the fall passage. You should
- enter a maze/mine. Use the mask, by selecting it in your inventory,
- to guide you. Its eyes will glow red, and it will nod in the
- direction you should turn each time you approach an intersection.
- Once you find the skeleton, put the mask on its face.
-
-
- ~4. The "Silver Turkey," or Evil Sky
-
- Stand in front of the hallway marked spring. Click on the dias,
- and align the symbols for spring, the full moon, and the sunrise.
- Now go down the spring passage. You should come to a room with a
- pillar in front of you. Click on the pillar and place the "silver
- turkey" into the obvious spot. The correct combination reads, from
- left to right, "mesa" "bird" "open" "evil" "sky."
-
-
- Once these four are accomplished, *in this order* you should be
- able to talk to the man with the funny headgear that you should
- have seen walking away following each of the accomplished tasks.
-
- Now, have fun!!
-
-
-
-
- ~HEX PUZZLE SOLUTION
- ~(SNAKE ROOM)
-
-
- Label the seven pieces of the puzzle as follows:
-
- ` T
- ` TL TR
- ` F
- ` BL BR
- ` B
-
- When performing moves, a plus after the piece name means rotate
- that piece clockwise; a minus means rotate it counterclockwise.
-
-
- `Step 1:
- ` If piece "T" needs Move
- ` ------------------ -------
- ` Two turns counterclockwise: BR-
- ` One turn counterclockwise: T-
- ` One turn clockwise: T+
- ` Two turns clockwise: BL+
- ` Rotated 180 degrees: B+
-
- `Step 2:
- ` If piece "TR" needs Move
- ` ------------------ -------
- ` Two turns counterclockwise: B+ B+
- ` One turn counterclockwise: TL- F+
- ` One turn clockwise: T- TL+
- ` Two turns clockwise: BR- BL+
- ` Rotated 180 degrees: BR- TL+ TL+
-
- `Step 3:
- ` If piece "BR" needs Move
- ` ------------------ -------
- ` Two turns counterclockwise: T- BR- B+
- ` One turn counterclockwise: T- F+
- ` One turn clockwise: T+ TR-
- ` Two turns clockwise: TR- B- BL-
- ` Rotated 180 degrees: T- BL+ TL-
-
- `Step 4:
- ` If piece "B" needs Move
- ` ------------------ -------
- ` Two turns counterclockwise: TR- TR- F- F-
- ` One turn counterclockwise: TR- F-
- ` One turn clockwise: TR+ F+
- ` Two turns clockwise: TR+ TR+ F+ F+
- ` Rotated 180 degrees: T- TR- BR+ TL+ F-
-
- `Step 5:
- ` If piece "F" needs Move
- ` ------------------ -------
- ` Two turns counterclockwise: TR+ B+ TL+ F+
- ` One turn counterclockwise: T+ TR- BR- B+ F-
- ` One turn clockwise: T- TR+ BR+ B- F+
- ` Two turns clockwise: T- BR- BL- F-
- ` Rotated 180 degrees: T- T- TR+ B- BL-
-
- --
- Joseph Seymour lordsoth@ix.netcom.com
- Author of the Games on the Internet list.
- Maintainer of the Games on the Internet WWW site:
- US: http://happypuppy.com/games/lordsoth/
- UK: http://wcl-rs.bham.ac.uk/GamesDomain/lordsoth
-
-