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- ~Dungeon Master 2 (HM)
-
- Solution by Hazel Miller
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- SPELLS
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- X 1 Protection
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- X 2 Heal
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- X 4 Light
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- X 6 Open some doors
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- X 1 4 Shield
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- X 1 5 Shield potion
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- X 1 5 3 Wisdom potion
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- X 1 5 4 Vitality potion
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- X 2 5 Cures Poison
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- X 3 1 Poison Cloud
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- X 3 4 2 Speed
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- X 4 4 Fireball
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- X 5 1 Magic Missile
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- X 5 2 Kills Spirits
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- X 3 2 6 Invisibility
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- X 3 3 5 Lightning Bolt
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- X 3 4 5 Extended light
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- X 3 5 2 Dexterity potion
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- X 4 5 1 Strength potion
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- X 4 5 4 Fire Shield
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- X 5 4 6 Darkness
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- X 6 5 5 Mana
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- X 6 2 1 Attack minion
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- X 6 2 2 Carry minion
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- X 6 2 4 Guard minion
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- Move the table and take the picture from the wall. In the niche
- you will find your first magic map, a bag of food, a money box
- and a solid key. Use the money box to hold all the party's
- money. On the floor is a chest containing some useful potions.
- Go through to the next room where you will find a regeneration
- table. This is the only one in the game and you will have to
- return here to give life back to any of your dead heroes.
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- Most of the spells from Dungeon Master work in this game plus
- some new ones. Unlock the main door with the solid key and have
- your magic users cast a few fireballs at the monster. They may
- gain a level of experience immediately. Outside, touch the
- fountain to have a drink and get some more money.
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- Although you haven't much money at present, it is important to
- get the best armour and weapons before entering the dungeon so
- you don't have to keep going back to the start to resurrect your
- heroes. Also try to get the whole party proficient at all
- skills. If your fighters have a small amount of mana to begin
- with, give them scarabs to wear when they discover them as they
- raise mana by 5 which could be just enough to produce weak
- spells and get them started. At this point I just bought
- everyone cheap headgear and made sure they all had a water
- bottle. Save the game often as apart from the monsters, you can
- get struck by lightning and have the whole party wiped out in
- one go.
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- Have a look round the shops and buy a compass in the food shop.
- Take the gold key and potion from the table here.
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- Go towards the castle and unlock the gate with the gold key.
- Follow the path until you reach the entrance hall to Skullkeep.
- The scroll in the niche here shows the tasks you must complete
- before entering Skullkeep. You have to find the 4 clan key
- pieces that unlock the main door. Examine your magic map and you
- will see a secret panel marked behind one of the sconces. Move
- the sconce and remove the loose rock. Push the button to open a
- niche to the right of the dungeon door. Take the morningstar.
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- Go outside and have a look around. Kill some worms for food and
- experience. On the subject of food, the worm rounds weigh 1.0
- kg each and are not very nutritious. The bats weigh 0.6 kg but
- they also have a poor nutritional value, so it is best to
- stock up with steaks that only weigh 0.6 kg and are very
- nutritious. Leave a good stock of these at the dungeon entrance
- to take in with you once you have the 4 clan key pieces.
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- From the dungeon entrance, take the first opening to the east
- and find the post with the lightning sign. Opposite is a ladder
- leading to a bat cave. Bats are very poisonous so get some cure
- poison potions ready. Kill some bats to eat or sell them in the
- food shop later. Behind the gate at the far end of the cave are
- some potions. This is a safe place to have a sleep.
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- Go back to the lightning post and take the first opening to the
- east. Don't go too far into this area at first as the Rhino type
- animals, (the source of steaks) are very fierce. Once you have
- Fireballed a few, search the area for food and weapons. From
- the entrance go north/east to another ladder going down to
- another bat cave. The emerald seam here has one loose emerald
- that regenerates after a while. Due south of the emerald seam is
- another ladder up. Turn right and go around the bush to find the
- archway into another area. Before you enter get some kill spirit
- spells ready to kill the whirlwinds that can devastate your
- party. Pick the 3 mana blossoms (which regenerate with time)
- then take the lightning key, map and clan key piece from the
- table and run back through the archway. This is a good place to
- kill more rhinos as you can keep your back protected by the
- bushes and they can only reach you from the west side.
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- Mana blossoms can be sold at this stage in the game but you will
- need have some with you when you finally enter skullkeep.
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- Go to the lightning post, use the key and open the gate. Go
- through the first small pasture and in front of you is the
- entrance to a large open area inhabited by thieves. If you are
- not careful all your hand held items will be stolen by these
- little devils and you will have to follow them to find their
- hiding place which can be very irritating. Just keep the bare
- essentials out and fireball them before they can get away if you
- can as they always drop some pieces of gold and a dagger. Look
- for the regenerating fairy cushions which can also be sold.
- There is a techno shield to be found in this area that you can
- use to transport around via the red, black and white transporter
- pads saving much legwork. The transporters all return you to the
- first shop area and bring you back from where you started as
- long as you always use the shop area transporter to return. If
- you wander off to another transporter it will only bring you
- back to the shops and you will have lost the means to return to
- the place you originally came from.
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- Going due east across this area you will eventually come to a
- transporter pad that will take you back to the shops.
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- From the lightning gate, take 18 steps and turn north. Before
- going through the archway, rest and save your game. This area
- has large patches of sticky mud and pits that lead to a large
- cave. Also packs of wolves roam the area so you have a lot to
- deal with. You will find a helmet and a money box here. Use the
- map to find a stone table holding the moon key and a clan key
- piece. Jump into a pit when the going gets too tough. Move the
- boulders down there to find lots of potions. Go to the
- transporter pad and return to the shops.
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- Apart from buying helmets, I didn't upgrade my party's armour by
- degrees as I would have lost money on each deal. I went for the
- best armour right from the start, getting it piece by piece for
- my fighters as soon as I could afford it, plus I bought the
- sword EXCSYMYR before I actually entered Skulkeep, and made sure
- both my magic users were expert wizards and priests. It was a
- lot of work getting to this stage but it did enable me to
- concentrate on the puzzles inside Skullkeep instead of having to
- take dead party members back to be regenerated each time they
- died which would have interrupted the gameplay.
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- The new Guardian map generates a huge eyeball that no walking
- enemy can pass. This is very handy in a corridor.
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- Before entering the next section make sure you have lots of food
- and water with you.
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- Transport to the Moon post and unlock it. Look around and find
- a shield that you can sell later in a different area of shops.
- Keep walking straight and you will eventually come to another
- teleport pad. From the pad walk to the east and find an archway.
- This area is inhabited by giants who lob axes at you and steal
- your weapons. This is where you can get lots of money. Walk into
- the area, taking note of where you came in. Once you are spotted
- by a giant, run back to the entrance. Any enemy on foot will
- never pass archways or doors so when the giants throw axes at
- the party you can collect them and cast fireballs through the
- gap. When there is a lull in the fighting, throw their skeletons
- in a heap by the tree in front and take the spare axes lying
- under the skeletons. After a while they will stop coming at you
- and you can transport back to the shops and sell the axes. Keep
- doing this and before you know it you will have more money than
- you know what to do with plus loads of experience. Keeping your
- map in hand go through the giant's area to find the E key lying
- on a stone table. Just north of the table is another archway
- leading to more shops and some food.
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- Go to the E post and unlock the gate. Go south and look for a
- Vorpal Blade lying under a bush. This is quite good for killing
- spirits and the undead but isn't a major weapon. Enter the
- graveyard and use your map to get around. Accidentally bumping
- into the tombs will generate spirits and make your life much
- harder. There is a serpent staff here with a kill spirit spell
- that can help. Make your way to the gate in the south/east. Save
- the game before entering the new area as it is very tricky. The
- trees in this area are deadly and can gang up on you if you get
- stuck in the mud patches. Cast invisibility and speed spells and
- use a map to look for the entrance to a small dungeon. Watch out
- for the sticky mud and save often in this area.
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- Inside the dungeon SAVE then go south to find a small button low
- down on the wall. This opens a secret niche nearby containing a
- magikal freeze life box and a key. Go down the stairs where you
- will encounter 2 spirits. Kill them now and run up the stairs to
- rest between fights. Later you will have to cross a floor with
- random pits that drop you through to this spirit area and it is
- much harder to kill them then. Once they are dead enter all the
- cells and get the armour. All the gates open eventually if you
- wait. On the map you will see a secret alcove in the largest
- area that contains a chest full of goodies including a scarab
- (this puts mana up by 5).
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- Go up the stairs, cross to the far wall, take 1 step eastwards
- then face south. The shifting floorpads have to be negotiated as
- you make your way to the south wall. Put the yellow key in the
- wall and push the door button. Inside, each floorpad you step on
- will generate a mummy from the sarcophaguses you pass. Fireballs
- will easily dispose of them. Enter the golden door at the end
- and remove the tapestry to find a guard minion, gold coins, a
- sword named Fury and a diamond shaped key.
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- Retrace your steps to the large hall. Now you have to cross to
- the eastern wall. Use the diamond shaped key in the wall and
- open a second door. Inside you will see a table containing a
- clan key piece. Put a penny on the table to purchase it. Now
- you have to cross the large hall to an exit in the north wall.
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- You will emerge into a garden area. Search the blood fountains
- and kill as many skeletons as you can. They drop machetes that
- can be sold in the weapons shop back at base for a good price.
- There is a shop to the west that will buy your spare baneblooms.
- Go north then east to the teleport pad and return to base.
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- Sell everything you have spare and buy any armour you need
- before going to the entrance of Skullkeep.
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- Use all the clan key pieces and open the door. There is a
- floorpad in front of you. Step on it then jump back to avoid the
- fireballs that shoot across. To the left are three gates in a
- corridor. They are controlled by the 3 buttons in the right hand
- alcove. Move into the alcove and face the middle button. Cast a
- speed spell then using the keyboard to turn, press the buttons
- left, right then centre and run backwards as quickly as you can
- to get through the gates. There is a niche just past the stairs
- containing a minion map and a key that opens the main dungeon
- door that will have closed behind you when you came in. In a
- room to the west is a sword called
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- Tempest. Taking the sword will open a pit that blocks your exit.
- Pick up the sword and walk back to the ladder then throw the
- sword onto the open pit to close it. Now you can leave and take
- the sword after you have reached the corridor. Before you leave,
- go down the ladder and kill the monsters for some worm rounds
- and potions. You will need some cure poison potions here.
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- Go up the stairs and pull the bell rope a few times. Move away
- from the door before it opens as there are 4 powerful wizards in
- the next room. They will not pass the door so keep dodging out
- casting fireballs until all four are dead and you can enter
- safely to take the Numenstaff one of them drops. Inside the room
- are 3 niches with goodies. Also there is a receipe on how to
- renew the Numenstaff spells in the cauldron. Go past the
- cauldron along the north/west wall and take the potion and apple
- from the table. Return to the cauldron room and in the
- south/west corner from the cauldron look for a secret niche
- holding a combat staff. Step back and go through the entrance to
- the south. Using the map turn left and walk around through the
- illusion wall. Turn left and press the black button low down on
- the wall. This opens another area to the south. Remove the 2
- cover plates and take out the eyes. Come back to the
- floorplate. It controls the door to the south/west and if you
- stand on it the door will open briefly. On the carrier minion
- map mark the plate with a cross. Now drop something onto the
- plate and walk around to the door. Call up a carrier minion and
- get it to pick up and drop the object on the plate. When the
- door opens run through. The eye on the left will not harm you
- now as you have disabled it. Now you have to disable all the
- other eyes in this area. Follow the passageway down 1 step east,
- 4 south then quickly take 4 steps west through the illusion
- walls. Be quick at this as there is an eye that will detect you
- here. Take the large gear from the small niche. Take 2 steps
- back through the illusion wall and go south to the end then 2
- steps east through the wall and take the eye. Take 1 step east
- through the wall and take the helmet. At the end of the corridor
- turn north and take the eye. Come back to the place where you
- took 4 steps west. Now you can follow the corridor around in
- safety.
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- Enter the next area and kill the attack minion to the south.
- Search the southern area and look for 2 illusion walls. Through
- here is some good armour and a transporter that will take you
- back to the first shops. When you want to return that
- transporter will bring you back here. From now on you will have
- to deal with quite a lot of attack minions, they even come into
- the shops after you.
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- Be very careful when you cast fireballs in shops as if either a
- shopkeeper or guard are in the line of fire you will be killed.
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- Go back through the illusion wall, move to the east and have a
- drink of water. In a niche opposite are a large gear wheel and
- the Eye of Time ring that has a freeze time spell and a speed
- spell.
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- Climb down the ladder and stay near it until you have killed the
- 2 spirits that come at you. Use the ladder if any party member
- gets weak. There is only a vorpal blade down here. Go back up
- and walk around to the door with the wall mechanism. Put the
- large gear in to make the door work then push the door button.
- Inside is another mechanism that needs a large gear. Do the
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- same but hurry as if you are not quick enough getting through
- the floor opens and you have to start again. A speed spell
- helps. Continue through until 4 gears have been used (they can
- be purchased in the shop through the giant's area, so buy a few,
- also some vacuum fuses).
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- You are now in the engine room. On the end of the central block,
- past the 2 ladders is a switch that lowers the second ladder. Go
- down then cast some attack minions to deal with the enemy
- minions down here. Look around and find the bat area in the
- south. There are some large boulders and pits here. Fall through
- one of the pits and look for a doorway. Through here is a large
- fierce monster who casts poison clouds at you. He will not
- venture through the doorway so send loads of attack minions in
- there to deal with him. Once he is dead go in to find a square
- key. There is an emerald orb in this area. Now find the skeleton
- area. Go to the doorway in the north and find the Kalan
- gauntlet. Note the gate that needs a blood key. To the west is a
- gate with a key in the lock that leads to a passageway with a
- further gate at the end. There is nothing in there but if you
- want to have a look make sure the exit gate is open before going
- in. There is a trap that is set off by a floor button halfway
- down the passageway. The blood key can be found in a
- south/easterly direction through a doorway. Get the key and open
- the door. Inside you will find some harmless golums. Don't kill
- them as you will need their help later. In this room is a wall
- button which opens a teleport that will take you up one level
- and the only way back to the engine room. From the golum room
- find the ladder down to the next level. There is not much to see
- here and as you are probably quite rich by now it is probably
- not worth facing danger to get the gems.
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- Return to the golum room and teleport back to the level above. A
- golum will follow and light the furnace for you.
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- Return to the engine room, enter the button door and use the
- square key. Go through the next button door and get a map from
- the niche to the south/east. The ladder opposite the niche leads
- nowhere. In front of you is a corridor with a floorpad that
- opens as you approach it. Cast a few attack minions and send
- them down the corridor. Eventually the pad will close and you
- can cross safely. Open the door at the end of the corridor to
- enter a large open area. Use the magic map to find 2 illusion
- walls. There is a teleport through there. To the north is a
- corridor running westwards that leads to the area where you
- dismantled the eyes. Opposite the water basin in the large room
- is a passageway that leads back to the gear mechanism area. Go
- back to the floor pad area and take the ladder up. There are
- dragon type monsters here who fire arrows and deliver a hefty
- punch, so put some guardian minions around to take the impact of
- their blows. Find the wall mechanism and fit a large gear, then
- use a vacuum fuse in the other slot. In a side room you will
- find the master key.
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- Save the game here then return to the area past the entrance pad
- and cross to the ladder down. You will be in an area of mists.
- The wall buttons set off deadly fireballs and there is a
- mischievous monster that delights in pushing the buttons when
- you get near him. I must admit I couldn't complete this part and
- never saw what was through the closed gate down there, but I
- think once the monster is dead the gate opens and you can
- explore.
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- Follow the corridor around and open the door that needs the
- master key. Inside use the vacuum fuse and pull the levers to
- start the pumps. Take the cross key. Return to where you found
- the master key. Use the cross key in the other lock and a ladder
- will appear nearby. Go up into a room full of tables. Cast some
- attack minions, then smash the tables for an easy way through.
- You are now in a large area with some open floorpads. The ram
- heads in the walls push the party into the pits so this area
- will take a while to negotiate, but speed spells help and it is
- advisable to save after you have passed a ram head successfully.
- I found it easier to re-load than walk all the way back up each
- time I was pushed into a pit. Your aim is to reach the long
- corridor seen on the map. Once you reach it, cast attack minions
- before you go through the arch and put a guardian behind you.
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- In the large area in front of you are transporter mists that
- throw you around to different areas of the room. Look for an
- area of 3 open pits. If you throw something onto the pad the
- pits will close, but you will probably miss the pad quite a few
- times and your objects will drop through the pits. The best
- place to throw something is 1 step from the pad from the side.
- When you have succeeded a door will have opened opposite the
- pad where you can find some fire armour.
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- From the large mist room, go to the sign that says REFLECTOR
- PRACTICE. Inside, a door on the left is opened by the master
- key. Turn the wheels to start the pumps and water. One of the
- cover plates can be removed here. Push the button to get a
- Techmace from a niche. If you are short of water and food, go
- in, push the wall switch and go down 2 ladders to the
- transporter pad in the engine room. Go back to the reflector
- room and push a reflector over to block the doorway so you will
- not be bothered by attack minions from that side. Go to the
- central lever. The pad underneath you sets fireballs off around
- the room. The idea is to use the reflectors to bounce the
- fireballs onto the starpad on the other side of the wall you are
- standing at. Use the levers to place the corner reflectors in
- line with each other using the one you have placed by the door
- as your marker.
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- ___________________________________________________
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- O (at corner) O O (at corner)
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- (reflect inwards) (reflect right) (reflect inwards)
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- ___________
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- (central lever)
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- (reflect inwards) (reflect inwards)
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- (block door entrance) ( at corner)
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- O O
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- After you have set the 4 corner reflectors stand at the central
- lever and set the top middle lever facing right. Push the 3rd
- icon on the magic map, step off the pad and on again. Watch the
- map to see the fireball's trajectory and when the fireball has
- reached the right corner, pull the lever to move the central
- reflecter to the left facing position. Once the fireball is
- deflected to reach the star floorpad, all the open pads will
- close allowing you to cross.
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- Go to the north/west corner and cast a fireball at the wooden
- door. Behind the tapestry are some fire boots and a shield.
- There is a fire helm in a niche. Go to the window area and look
- for a button in the left corner in front of the window. This
- opens a niche on the opposite wall where you will find a fire
- sword. Go back through the broken door and east to a ladder. Go
- up and walk to the lightning corridor. Save the game here. Cast
- speed and shield spells and watch your magic map. As the first
- arc hits nearest to you, run behind it to get to the end.
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- In a niche are 2 keys, The onyx key opens the door straight back
- down the corridor. You can only take one key at a time so take
- the onyx key. Pull the wall lever to turn off the electricity
- then go and open the door. When you remove this key from the
- lock the door will close so enter the room and lower the ladder
- which leads back to the moving mist room. Now you have a way to
- get back into this room. Remove a cover plate and press the
- button to open a nich containing another EXCSYMYR sword. Go down
- the ladder and return to this room. Take the Onyx key from the
- lock, put it back in the niche where you found it and get the
- skull key. Go back to the mist room and climb the ladder into
- the locked room. Go to the reflector room and use the skull key.
- A transporter mist will appear next to you. Enter it to get
- inside the skull key room. Cast a fireball at the near reflector
- and it will smash the table that blocks your path. Move the
- sconce then smash the second table to get to the door. Now you
- have to push the 2 reflectors out into the large area and place
- them over the 2 brown floor grills turning them inwards. There
- are 3 levers in this area that activate the Zo-Link. Pull the
- single one on the far wall. The other 2 levers set off fireballs
- that have to hit the central pod simultaneously to open to door
- to the Zo. Manipulate the levers to regulate the fireballs until
- you hear the door shatter.
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-
-
- Now you are ready for the final battle with Dragoth. Be very
- careful where you walk, it is very easy to fall off the Zo.
- Attack minions are everywhere and if you step out and look to
- your left you will see Dragoth. He will cast poison clouds at
- you across the Zo and you need to get up close to him and use
- weapons to kill him. As you work your way around to him there is
- a place where the Zo keeps disappearing. Cast a speed spell to
- cross and have the final fight with Dragoth.
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-