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- ~Space Quest 6
-
- From: Joseph Seymour <lordsoth@ix.netcom.com>
-
-
- This is for all you people out there who are stuck somewhere on
- Space Quest 6. I bet you couldn't tell from the title, could you?
- This is a complete walkthrough. Which means if you just want a
- little hint or something that won't spoil the entire game...you can
- either: 1. Just search for something related to it an hope you don't
- get the wrong thing... 2. Look for just a regular hint document. I
- hate it when people just babble on and on and on. So here it is.
-
-
- ____________________________________________________________________
-
-
- When you first get beamed down you'll be trapped in the pavement.
- All you have to do is wait for humanoid looking robot to walk real
- close to you and click the hand icon on him. Roger will grab hold of
- him and he'll be pulled out.
-
- Then look at the bike that's chained to the lightpost. Then take the
- id card off of it.
-
- Next thing you do is walk around a little. You're looking for a
- picture machine or whatever they're called. It'll be in a different
- area. You just to walk down the street a little. You'll know it
- when you see it. Get the buckazoid out of you're pocket and click it
- on it. You now have a picture of Roger.
-
- Go into your pocket and pick the picture. Then without leaving your
- pocket, click the pictures on the id card. Pretty snazzy, huh?
-
- Now go to the arcade. It's out there. There are only three street
- areas you can go to on the planet so it's on one of them. Talk to
- the big guy that's leaning on the arcade machine. Talk to him until
- he challenge's you to a game of Stooge Fighter 3. Accept his
- challenge. You can't win but you can try if you want. Talk to him
- again after you lose and accept his challenge for a rematch. Again
- you'll lose. Now just leave the arcade.
-
- Go to the "Orion's Belt" bar in the same street area. Walk right
- past the bar and keep going to the right. The screen scrolls. It
- took me 20 minutes just to find out the bar was bigger than the
- screen. Walk onto the little elevator pad to go to the second floor.
- Show your id card to the people in the booth. They'll all leave.
- Then take the hoses they were sniffing from off the tank. Go to your
- pocket and pick "hand" at the bottom of the window and click it on.
- the hoses. Then leave the inventory window and click the hand icon
- on the tank of nitro the hoses were connected to. Roger will pick it
- up, but only a little. Then click on the only open ended conduit
- (pipe) in the corner of the room. You can't see it if the
- robo-waiter is wiping off the middle table. The conduit is near the
- ground. It may be hard to find, but it's there.
-
- You can steal some money off the robo-waiter when she's wiping off
- tables, but I don't think it's really nessecary. You can't get over
- 19 buckazoids from her anyway.
-
- Now you've done all you can in the bar for now. Just leave the bar
- and wander around the streets. You need to talk to the guy in the
- trench coat. He's an endozoid hunter and he'll cut you a deal.
-
- Now you need to go back into the bar. Go right all the way and
- you'll see a closed (and locked) door. Just keep clicking the
- "walk-to" icon or the "hand" icon on it until Roger breaks the door
- down. Now go inside.
-
- You'll hear the endodroid threated the functionality of your
- internal organs.
-
- Now just grab the metal bar on the ground and leave. If you walk to
- close to the endodroid or try to do ANYTHING to him...he'll just
- literally inside-out. Sounds cool, doesn't it? Try it if you like.
- It can't hurt anything. If you tried it just select "Try again" and
- then leave the basement. (Be sure you have the bar)
-
- Now show the bartender your id card. Order a special. He'll be busy
- for awhile. Go behind the bar and open the refridgerator. Get the
- ice tray.
-
- Test all the conduits with valves on them. One of them doesn't
- squirt water at you. Click the hand icon directly under the valve on
- this conduit. Roger will break it off.
-
- Now select your hookie hose from your inventory. Click it on the
- conduit to the left of the bar table. It's an open conduit. There
- are two of them there. You want to pick the one that's on the left.
- Roger will hook the hookie hose to the conduit.
-
- Wait for the bartender to finish your drink. You never really do get
- a drink. It just keeps him busy while you're behind the bar-table
- (where you're not really supposed to be, according to him). Then
- click the hand on the hookie hose. Roger will pick it up, but like
- the nitro tank, you can't walk anywhere with it. Click the end of
- the hookie hose on end of the conduit you broke off. Roger will put
- the end of the hose in it.
-
- You have limited time to do this, so hurry. Go back upstairs and
- click the hand icon on the tank of nitro you moved. Roger will open
- the valve. Now go back downstairs and into the basement. (If you
- take too long the bartender will finish with Roger's drink and
- romove the hose from the broken conduit behind his bar-table)
-
- The endodroid will be frozen from the nitrogen. Hit him with the bar
- you picked up off the ground. Now sweep his remains up with the
- dust-pan. Put endodroid cubes in the ice cube tray. Now go put the
- ice cube tray back in the refridgerator, close the refridgerator
- door. (You get points for this) Then take him right back out. You
- now have a well frozen endodroid. Go back outside the bar and the
- endodroid hunter will be leaning against a light-post. Go talk to
- him. He'll give you 50 buckazoids.
-
- Now go walk around some more and look for a fat drunk wandering
- around. Talk to him. IT'S ELMO FROM SPACE QUEST 3! Make a deal with
- him: 1 bottle of high priced liquor for 1 cheat sheet for Stooge
- Fighter 3. Now go to the liquor store back at the beginning. LOOK!
- It's ET! Keep clicking the hand icon on ET until Roger pulls his
- finger. (Yes, you actually get points for this) Now talk to the guy
- behind the counter and protective glass. Click your buckazoids on
- him. Roger will buy some of that exspensive liquor. Now go back
- outside. Elmo will be sitting in a drunken stupor. Give him his
- liquor and he'll give you a cheat-sheet. Look at it in your
- inventory window. Write down the button combination if you have to.
- You'll have to enter it manually.
-
- Go back to the arcade and talk to that fat-head that kicked your
- butt last you played Stooge Fighter. Even though the stakes are high
- ($300 or Roger's life) accept his challenge. Before you pick your
- stooge, enter the code on the cheat-sheet by clicking on the buttons
- on the arcade machine. (no, you can't just type them in on your
- keyboard) A new button witth emerge. Now pick your stooge. Use your
- new weapon as much as you can. (hint: just keep clicking on the new
- attack button repeatedly. And don't EVER stop.) After you've won the
- fat-headed moron whose butt you just wasted will give you your well
- earned 300 buckazoids. Roger will then leave.
-
- Now go to the Inn. It's the building that the hooker is standing
- next to. Once inside, wait for the Blob-man to finish renting his
- room and then give the manager your money. Roger will sign-in. Push
- the summon elevator button. Look at your key to find out your room
- number. Use your key on your door to try to enter your room. The
- guys that were sitting in the lounge will kidnap Roger before he
- even gets in his room.
-
- After they take you to their room, try to get the key for the room
- off of the nail. You'll, of course, fail. When that kidnapper is
- occupied again, get the nail that the key was hanging on. Use the
- nail to pick the lock on the handcuffs. Now that you have the
- handcuffs off, pull at the poster of an Elvis wanna-be (Pelvis to be
- exact). Pull at it again or until it comes off the wall. Pick it up.
- Now set it down on the floor behind your kidnapper. Click the hand
- on it and Roger will begin to dance. Once Roger finishes click the
- hand icon on the connector plug on the back of your kidnapper's
- head. Roger will toast his brain. Now look through the Compact Discs
- on the table. Look though them until you find one that Roger takes.
- Use the CD on the computer. Just put it in and then press the power
- button to turn the computer off. You don't need to read any of
- what's on it. Get the moddie off of the humidifier, and get your
- datacorder off the table. Click the hand on the datacorder in your
- invientory. This will give you a close up on the datacorder. Push
- the open button. Pull EVERYTHING out of it and set it all to the
- right of the datacorder.
-
- You need to re-program the datacorder. I think this was supposed to
- be like a copy protection. But I found it to just be a pain. It took
- me awhile to figure it out. Each chip is on a plate which it can be
- removed from. And each chip and plate are hooked into a sensor
- array which is assigned an IRK. In the setup below I refer to each
- plate by the two letters on it and to each chip by the three letter
- abreviation on it. So here's the configuration:
-
- `Array Plate Chip IRK
- `----- ----- ---- ---
- ` A RF Spn 9
- ` B TT Den 7
- ` C PS Fer 1
- ` D FC Rep 5
- ` E SE Dim 3
-
- If you've done it right you should see the datacorder say "Homing
- Beacon" in the LCD display when you turn it on.
-
- Get the keycard off the brain-fried kidnapper and use it on the lock
- by the door.
-
- Nigel won't hurt you (physically), but you can't just leave either.
- Click the hand icon on different boxes on the ground until Roger
- gets a moddie from one of them. DO NOT give this moddie to nigel.
- Instead go to your inventory and click the hand icon on the moddie
- labeled "Churlish". Roger will peal the label off. Put the
- "Churlish" label on the moddie labeled "Burlesque". Now give your
- newly named moddie to Nigel. (Here comes that mental injury t hinted
- to you about) Nigel will start to dance and he'll take off his belt.
- Unfortunately for you, he also takes off everything else. (He does
- leave his bikini underwear. This IS a PG rated game) After Nigel has
- finished his little
- dance-o-mental-pain-is-so-great-you-wanna-kill-yourself, pick up his
- belt. Take the dampening field remote from it and push the button on
- it. Now walk outside. Now you can use your home-made homing
- beacon. Sometimes it won't work right away. If it doesn't, move a
- little bit and try it again.
-
- A chick named Stellar will save you....and you'll get your fish
- back.(oh joy) Watch the movies clips and when you finally get
- control back, go into your inventory and get the personal groomer
- off of the belt. Then try to put the groomer on the scanning pad.
- (It looks like a black pad with red cross-hairs on it on the left
- top of the counter and it has a big column with the letters DNA
- printed on it directly above it. you can't miss it) Jebba the hop
- will stop you from using the scanner. Talk to him. Roger will
- convince him.
-
- After Roger's done convincing Jebba, try to put the groomer on the
- scanning pad. You'll just get a close-up of the scanner. Again try
- to put the groomer on the scanning pad. This time Roger will do it.
- Next push the "scan" button. After it's done scanning, push the
- "imprint datacard" button and take the card the scanner makes. Then
- use the datacard on the counsel on the left wall by the intra-ship
- teleporter pad. Write down the name you see. (you'll need it later)
- Then go to Roger's quarters by picking intra-ship transport and pick
- "more" then "Roger's quarters".
-
- Once you're there all you can do is click the hand on the counsel
- again and look at your messages. After you've viewed the message,
- go to the transporter room and you'll be beamed down to
- "Delta-Burksalon".
-
- Once the robot beams you down the captain will talk to Roger and
- then Roger will walk into the elevator. Click on the buttons with
- the hand icon and select "Quarters" as your destination.
-
- The old hag will ask you to clean so grab the mop and Roger will
- start to... well...mop! Then the old bat will ask you to fix
- something. So go flush the astro-head. (that's a toilet) Then
- she'll want you to get her medicine. So go open the bathroom mirror.
- She'll push a button and gas will enter the room. (You have limited
- time here!) Look at the side of her bed in the middle near the
- ground. You'll find a piston. Get it. Use the piston on the door.
- Then sit back and watch the dramatic rescue scene.
-
- Now you're back on the ship. Go back to Roger's quarters after the
- funeral.
-
- Look at the message. (Wow! I thought she was dead!) Go to the bridge
- and talk to the captain. (what a loser!) Look at the com-post
- counsel. Select the database...then "entity database"...then
- "known races". Look up "Vulgars". Read it if you like. Write down
- the holo-program number or remember it. (It's not that hard of a
- number. In fact, it's 5551212. Pretty simple, huh?) Now go to the
- holocabana.
-
- Look at the counsel on the wall. (not the com-post...the other one)
- Push the "on" button, enter the program number you found in the
- database and push the enter button. Watch the Kung-fu hero wanna-be
- do his thing and then go to 8-rear. (With the intraship transporter
- if you can't figure that out by now)
-
- Talk to the guy that's sitting alone. Keep talking to him until he
- gives you both his arm AND his eye. Now go to sickbay.
-
- Click the hand icon on the very right of the counter in the middle
- of the screen about half way down. Roger will open the cabinet and
- get a seringe of morphin. (No, not power ranger morphin...just
- morphin) Now go to the shuttle-bay entrance.
-
- Click the hand icon on the little guy. Roger will do the Vulgar
- neck pinch...and get his butt wasted by the big guy.
- (Congratulations! You're now in the Brig!)
-
- Just wait for the elephant nosed guy to teleport in and give you a
- bunch of food. Take all the food off the tray. Make a replica of
- Roger out of food. (that elephant nosed guy has BAD eyesight) This
- is kinda tough because you have to assemble your replica in the
- right order or else that annoying narrator guy keeps telling you
- that you can't do that. Just keep trying the fruit on different
- fruit. Here's a little hint: You build your replica from the bottom
- up. Start with the feet and legs. Put the ear looking things on
- the shishka-bobs. Then put your newly made legs on the ribs. Put
- all that on the bread. Then all that on the potato thingies. Then
- all that on the melon. Then top it off with that spagetti stuff.
- Wait for the elephant guy to leave and come back. He'll take away
- your tray but don't worry. When he returns just wait until he
- starts looking at the other cell. Quickly put your "carbon copy
- quality" replica of Roger on the bed and get in the hover tray.
- He'll move the tray with Roger in it out of the cell and leave.
- Then go back to the shuttle-bay entrance.
-
- Fill the donut with morphin and put it on the pile by the big guy
- with the rest of them. After the big guy is out, do the Vulgar neck
- pinch on the little guy again. Roger will get the keys off the
- little guy. Push the right button and use the android arm to push
- the left.
-
- Push the button on the keychain to identify your ship. Get in your
- ship. (it looks EXACTLY like the one on the box) Sit down in the
- left seat. Roger will instead grab a recall notice. Read it.
- You'll need it later. Sit down. Push power. Puch the ICD button.
- Set fuel #1 to Lanthanum by pushing the red button on the same line
- until it says it. Set fuel #2 to Sulfer and fuel #3 to Silver and
- the catalyst to Neon the same way. The confirmation is Lasagne. I
- think this was supposed to be a copy protection too. (but its on
- CD-ROM! So how can you copy it?!) Then push the little button that
- intiates the launch. It's right in front of Roger. Just look for
- it. (It's a rather small button...barely big enough for Roger's
- finger) There...you start to take off...and then a storm trooper
- throws a fish into your engine intake.
-
- After you've stalled, push the flashing button. Then, open the
- glove box. It's right under the middle display that the captain's
- message was shown on.
-
- Get everything out of it. Then stand up and click the datacorder on
- Roger. Open it. Get the dylithuim Crystal out of it. Put glue on
- the crystal in your inventory. Open the panel on the left wall of
- the shuttle that houses the main crystal. Put glue on that crystal
- and then put the little crystal into the big crystal to make one
- complete crystal. Close the panel.
-
- Open the panel closest to Manuel's seat. It's about as tall as
- Roger. Get the EVA suit and helmet. Click the suit and helmet on
- Roger. Go out into space the same way you got into the shuttle.
- (Just to see is you were reading ahead I failed to mention that you
- have to pull the Trunk and Hood levers in the cockpit before you
- even go outside. If you didn't i suggest you go back in and do it.)
- Get the sign and jumper cables out of the trunk. Put the sign on
- the tail fin.
-
- When the chick stops Roger will give her one end of the jumper
- cables. This is where you needed to read that recall notice. Look
- at it in your inventory. Hook up the + and - ends of your end of
- jumper cable as it says in the notice. If you do it
- wrong...well...Roger can kiss his butt good-bye one last time before
- he gets fried. Get the fish out of the engine intake. Go back into
- the ship.
-
- Sit down in your chair in the cockpit again. Start up the beast by
- pushing the launch initiation button again.
-
- Once you're at Delta-Burksalon V, stand up and walk out the door
- into the tower. (Look familiar?) Go to "Lab A". Next to the
- computer on a shelf you'll notice a box that has "Hi-tek stuff"
- written on it. Click the hand on it. Search around in it and get
- the moddie out of it. (it's red and right in the front of the box.
- you can only see half of it.) Then go back into the elevator and go
- back to your ship.
-
- Sit back down in you're seat in the cockpit and make sure the power
- is on. Push the PTS button. A little red light on a button will
- light up on the instrument on the dash when you do this. Push that
- button. It should make a picture. Get the picture. Push the button
- again. Again, get the picture. Go to your inventory and peal the
- negatives away from the pictures. Put one negative and one picture
- on the monitor that has a blue background with little white lines
- across it in that order. Push the initiation button. Select the
- planet that's NOT Delta-Burksalon V.
-
- Talk to Manuel once you're there. Have him beam you down. (Whoa!
- De-ja-vu!) Go to the store named "Implants and stuff". Talk to the
- owner. Click the eye icon on the neon sign of the brain with the
- letters "b d" under it to the left of the owner. Click the moddie
- on him.
-
- Go back to where you were beamed down and push the button on the
- signaler that Manuel gave you.
-
- Sit back down, make sure the power is on, and go back to
- Delta-Burksalon V by pushing the initiation button...AGAIN.
-
- Go back to "Lab A". Sit at the computer. Make sure it's turned on.
- Select "cyber-space" and plug your jack into the connector socket.
-
- (Wow....trippin'! Some information superhighway!) You have to go
- the long way around the broken bridge. Just follow the road. It
- takes awhile. Eventually you'll end up at a construction site. Get
- the screw driver off the ground and the plank off the I-beams. Go
- inside the building.
-
- (AHH! Windows even haunts you in computer games!) Take a number and
- talk to the "Sis Inny". Open the number display and tweak it with
- the screw driver. Close it and go talk to the "Sis Inny" again.
- She'll let you into the file area.
-
- Go down the aisle marked "J-R". Walk to the right until you reach
- the "R" section. Nigel Rancid's file is in the first "R" drawer.
- You need to open other drawers to create steps to get to it. If you
- look carefully, you'll notice that drawers that can be opened have a
- small "shadow" along the top and left side of them. This is a big
- help. Get all the files that are references as well. You should
- have "Beleauxs, Rancid, Sharpei, Santiago, and project immortality"
- before you leave. You can't leave the windows office area with the
- files so you have to click each file on the printer. After you've
- printed all five files (which will be printed outside of cyberspace)
- you can leave. Go back to the bridge and use the plank on it. Now
- you can get out without the hassle you went through to get in.
-
- Once out of cyberspace, grab the printed files on the right of the
- computer. Show the documents to Dr. Beleauxs. (The purple guy with
- the big head) He'll be convinced of his wrong doing and agree to
- help you.
-
- Once inside of Stellar you have to put on your EVA suit. (You don't
- need to wear your helmet, but you need it for later so take it with
- you) Exit the ship. Get the blood vessels off from the left wing of
- the ship. (it's on the right side since it's facing you) And get the
- capillaries off from the nose of the ship. Now exit into the ulcer.
- You'll notice it because it's the red infected hole in the stomach
- Roger's walking on.
-
- Climb down to the bottom of the stomach, but stay away from the
- nanites. (They kill Roger) get the feather, the staple, an M&M, and
- the string of celery. (The celery is that green string on the side
- of her stomach.) Throw the M&M into the closest pool of stomach
- acid. Now throw the rest in. (you have to do it one by one) Now go
- into your inventory and use the duct-tape on the blood vessels. Then
- use the blood vessels on the pump. (that thing with the hand-crank)
- Now use the staple on the celery. Climb back up the side of the
- stomach, but don't leave it. Use you new grapling hook on the lip
- that hangs down from the very top of the stomach. Roger will throw
- his grapling hook at it. Now climb back down and then climb up the
- celery.
-
- Climb past the piece of twinki. Climb all the way up to the pill
- stuck in Stellar's esophogus. Pull the pill out. Now tickle the
- side of Stellar's throat with the feather. Climb back down into the
- stomach. Now climb down into the duodenim. (it's that hole on the
- left side of Stellar's stomach)
-
- Once you're inside exit to the bottom of the screen. Then climb
- into the hole on the right wall. Then go up the tube into the gall
- bladder. Use the pump on the liquid. (This is what you needed that
- helmet for.) Now leave. Just leave the pump. Now get some of the
- pieces of gall stone on the floor of the tube. Now follow the tube
- to the right. Use the alveoli stuff in the tight spot on the way to
- the pancreas. Click the mouth icon on it (after Roger shoves it in)
- to have him inflate it. Now keep going right. (Wow! The pancreas!)
- Use your helmet on the pool of pancreatic fluid. (That liquid stuff
- Roger's walking in)
-
- Now go back to the stomach and use the magic blend you have in
- Roger's helmet on the pill. Get some of the caplets. Now go back
- into the duodenim but this time don't climb into the hole on the
- right. Exit To the bottom of the screen again. Now keep clicking
- at the bottom of the screen until you can see a tape worm. Don't
- get too close. If you do, the worm will eat Roger.
-
- Feed the tape worm the caplets. Click the hand on the tape worm.
- At the end of the ride, exit to the right, following the tube.
-
- Get a peice of the red fingernail, pull a piece off of the chunk of
- silver, and break off a piece of the paper clip. Now go back and
- ride the worm again.
-
- Go back to your ship and click the chunk of silver on the flashing
- light. Now go back inside your ship. This is difficult because you
- have to click on the door and the ship is at a bad angle. If you
- can't get it you have to keep trying.
-
- Once Roger is inside, sit down at the seat and put the CD that's in
- your inventory in the slot labeled "Subroutine Programs". Now push
- the initiation button. When you reach the brain, get your EVA suit,
- put it on, and go outside.
-
- Use the broken fingernail on the layer of tissue that Roger is
- walking on. Now walk across the brain to the left. Keep going until
- you reach a gap. Try to walk across the gap until Roger backs up,
- runs, and attempts to jump it. When Roger is hanging on keep
- clicking the walk icon to the left of him. Eventually Roger will
- pull himself up if you do this. Now keep walking left. You will
- find to nanites...BIG nanites. If you try you can walk deeper into
- the background. Just search for it, it's there. When Roger is
- there, throw the pieces of gallstone at one robot. Then a piece at
- the other. Then one last piece at the first robot. (I don't think
- it matters which you start with but I'm not sure) The nanites will
- fight, and deactivate each other. Now push the button on the
- elevator.
-
- Push the "down" button on the elevator but keep stopping it to read
- the signs that are on the brain. Find Stellar's cough control
- section and poke it with the piece of paper clip. Now you can keep
- going down. After you go down far enough, you will end up in a room
- with a bunch of garbage in it. Just click the hand icon on the gap
- where the light is coming through.
-
- When you get a chance to move, use the piece of paper clip on the
- bundle of nerves that are sparking on the very right of the screen.
- Roger will fry the robot to a crisp.
-
- Just when you think it's over, that darn hag takes a lickin' and
- keeps on tickin'! When the brain of Sharpei (I think the size of
- Sharpei's brain, however, is QUITE accurate) picks Roger up and you
- get control back. Give the fish to Sharpei's brain. (YES! You
- actually get to use that fish!)
-
- NOW the game is FINALLY over!!!
-
- Congratulations...not only did you beat the game, but you only had
- to read this walkthrough to do it!
-
-
- --------------------------------------------------------------------
- PC Game Cheat & Info list maintainer (current version is .1)
- http://www.panix.com/~viper/ (wait for your comments)
- ftp://ftp.gmd.de/if-archive/solutions/non-IF/cheatlam.txt
- ftp://wcl-l.bham.ac.uk/pub/djh/faqs/cheat.list
- ftp://ftp.nucleus.com/pub/cheats/cheat_li.zip
- --------------------------------------------------------------------
-
- --
- Joseph Seymour lordsoth@ix.netcom.com
- Author of the Games on the Internet list.
- Maintainer of the Games on the Internet WWW site:
- US: http://happypuppy.com/games/lordsoth/
- UK: http://wcl-rs.bham.ac.uk/GamesDomain/lordsoth
-