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- ~Lost Eden (LR)
-
- Animated Adventure by CRYO/VIRGIN
-
-
- Complete tips
- -------------
-
- By Lu Richardson
-
-
- I feel almost ashamed to own up to playing this game, but perhaps the
- novelty of it attracted you too (I mean, once you've bought it, you
- might as well play it); and may be you could do with some hints.
- Actually, I'm sure you'll all find it terribly easy, but just in
- case you need a few pointers till you get used to it, here goes.
-
- The game starts in the Citadel of Mo and the first thing you've got
- to do is to get used to the interface. The cube in front of you has
- to be swept around and it will change to indicate what can be looked
- at, what can be picked up, who you can talk to, and the directions
- in which you can travel. One thing to remember is that, if during
- the game you are at a loss for what to do next, buttonhole everyone
- around and talk to them.
-
- You start by moving forward (let's call it F), left (let's call it
- L), F, F, F. Talk. Look at the mural behind the King. Elio will
- speak to you. Examine the mural. Back off (let's call it B) till
- you are outside the throne room. Click on the door to the right
- (let's call it R) to enter it. You speak to Elio once more and he
- gives you a stone. Back out, B. Click on the door to the right.
- Talk to Dina. F, F. Talk to Tau - he gives you a shell (you can
- use this whenever you need help). Pick up the dagger off the
- table. B, B, B, F, L. Talk to Monk, Dina will join in. At the
- end, look at the tablet to the left. F, look at the skeleton. B.
- Talk to Monk, he will give you a talisman. B, B, L. Dina says
- she's afraid. Go in through the left door and talk to the guy. B.
- When Dina speaks, give her the talisman. Go back to the torcher
- (ouch!) chamber and address the guy once more. You get a lot of lip
- and a tooth. B, F, L, F. Use the tooth on the head of the
- skeleton, put the tooth back in the inventory, F. Dina will speak.
- F, F. Dina has more to say. F, use the tooth once more and in the
- same way. Look, F. Dina butts in again. Grab the prism. Look at
- the murals behind the Iguana. Back off when you've done. More talk
- from Dina, she gives you a flute. B, B. Speak to Monk, who wishes
- to see the prism. At the end of the conversation, use the prism on
- the tablet. Get a load of old Rex. At the end of that, have
- another chat with Monk. B, F, more talk. The king is persuaded to
- let you go. B, B, B, B. Speak to Thugg (he is the orc or whatever
- guarding the main door). Exit up, to the right. Outside, Elio will
- ask you where you wish to go, as if you had the least idea. Don't
- be like that, point at Chaamar. Watch what happens.
-
- Once there, Mungo joins you. This is the pattern which will recur
- time and again, in each location: have a look at the map in the top
- right hand corner of the screen. You will see that, as you move the
- mouse, a shaded square will move about within the map. Point at the
- bottom right hand corner and click, and you'll be in the location.
- Now, you have to cover every square of the map. Go in any direction
- you like, but cover it all. Basically, you are looking for mushrooms
- (the round ones, not the pointy ones) and empty nests in the woods
- (if you give the full ones to Thugg, he'll empty them for you).
- You have to spot the inhabitants and speak to them. You have to
- find Brauntosaurus and feed them mushrooms, then play the flute to
- them (as you know, you do this by pointing at the main character
- along the top bar, picking the flute out of the inventory and
- clicking with it on the character). This causes the Brauntosaurus
- to build a citadel with the help of the inhabitants. Yes, I know
- it's daft. If you come across T. Rexes, don't hang about, hitch up
- your trousers and run. Once you've covered every square and done
- everything you can, go back to the corner and back off. You are
- then in the exit screen and all you have to do is point to the top
- of the screen to go off. Mostly, Elio will be there to make some
- suggestions such as where the heck you are supposed to go to next.
- In the first location, you will have to find the Apatosaurus before
- you leave and play the flute to them so that they give you a lift.
-
- Later on you have to win over the Velociraptors and the Triceratops
- in every location, and you'll be told how to go about that. You
- will also acquire "objects of power" which you must give to the
- Velociraptors and, listen to this (it gets sillier by the minute),
- you also have to drop an apple in a lake in each location so that an
- Aquasaurus tells you which is the object of power to give to the
- Velociraptors in that particular place. Thugg is an endless source
- of apples, just talk to him. Pick always the murkiest spot in the
- water screens - in fact, you can have a look first and see if there
- is a great big beast in it, just wait a bit and you'll see it in the
- background. If not, you are in the wrong spot.
-
- So! First find the inhabitants, then find the Brontosaurus, give
- them the mushrooms and play them the flute. Together, they will
- build a citadel. Always click on the chief inhabitant afterwards to
- get a pressy. Use an apple in each lake to find out which object is
- needed locally (the Ulele will give you one to start with and, as
- you acquire masks, they will give you the others). When you've been
- told by the Ulele how to go about the Velociraptors, find gold by
- the rivers, give it to them and then the correct object of power.
- When you have found Eve you can go to all the different locations
- giving empty nests to the Triceratops - Eve will sing them a song
- and they will cooperate. Anything to shut her up. DON'T give them
- nests till she is with you.
-
- Here are some other things you might wish to know: when you get to
- visit the Aquasaurus boss, give him the dagger. At Tamara, give the
- stone to Tahlooni (or Eve, as it turns out). The Crasta will insist
- on keeping Eve till you find Dina, so go to Tamara and, when you
- find her (to the SE), use the tablet in front of her. Indeed, use
- the other two tablets you'll have by now, why not, in for a penny,
- in for a pound. You will take Dina back to the Crasta; after you've
- built them a citadel and clicked on the chief, he will ask you to
- follow him to his caves and will ask some questions. Give him the
- sun stone, the moonstone and the bag of earth Whassisname gave you,
- you know, the one who is all teeth and tongue. You will get a reward.
-
- By the way, in case you are wondering, the Crasta inhabit a cave at
- the N of the location. Put the shaded square by the small
- promontory on the top left of the map and then just go N to enter it.
-
- By the time you've sorted all the locations (if you have any
- problems, talk to everyone available or use the shell) you will be
- told that the king has opportunely died. From here on, you'll
- actually be told what to do and you should have no difficulty.
- Still, I might as well tell you the rest.
-
- Go to Mo and to the throne room. There you will meet Monk, who'll
- tell you to get the horn and follow him. Leave through the main
- gate and when you get the map, make for the embalmers. Once you get
- there you'll be told you need someone willing to see the old king
- off.
-
- Back to Mo and visit the aptly named Jabber in the torture chamber.
- Talk to him and then give him the horn. He will join you. Go back
- to the embalmers and talk to them; you are told you'll need a
- sword. Go back to Mo to leave Jabber there. When you leave the
- citadel again, you can travel to a new location.
-
- Before you do, go to the Ulele and swap the mask in your possession
- for the last object. While here, you might as well make sure you
- have an empty nest, a mushroom, gold and an apple. Easier to find
- in this location. Now you can go to the new one.
-
- Here you do exactly as before; first find the inhabitants to the
- NE. One of them turns out to be Adam's sister and promises the
- sword if a citadel is built. So do the rounds again. Drop an apple
- in the lake just to show willing (you've only got the one object
- anyway), find the Brontosaurus and make with the mushrooms and flute
- - they build the citadel. Find the Velociraptors and give them
- gold. They'll like the object of power. You can try finding some
- Triceratops, I couldn't - not that it matters now. At any rate,
- after the citadel is build the Queen will give you the sword.
-
- Take it to the Embalmers and you get some objects from them. Back
- to the last citadel. Give the bell to Monk and the drum to Thugg,
- then step in any square in which there are T. Rexes and use the
- horn. They should run off. So much for your musical abilities.
- Keep going till all the T. Rexes have disappeared from the map.
- Make for the exit center S. You will be told that you've cleared
- the T. Rexes and the Queen will say she's ready to guide you to the
- Big Bad Rex himself.
-
- Go back to Mo and to the throne room. If you talk to the Queen
- she'll tell you to use the sword on the mural behind the throne. It
- opens and you go inside. Here is the obligatory maze and I couldn't
- map it because of the changes in perspective - you never know which
- way you are facing when you back off. Don't go through the door
- right in front of you, turn to the left and go through the arch.
- Try zig-zagging from one opening to the left to the next to the
- right, and so on. Eventually you will find your way to a new door
- and there you'll find an egg. There will be a lot of debate, but
- give the egg to Elio.
-
- Now find your way back to the throne room and leave the citadel. Go
- to the White Arch and wait. When that's over, have another chat
- with everyone. It would seem that you need some roots, so go visit
- Dina and she will give them to you. Back to the White Arch. Use
- the roots and move forward. You'll meet yet another dinosaur - use
- one of the tablets on him. Back off to get to your mates. Now you
- can leave and you'll find the lair on the map. Go to it.
-
- All your friends distance themselves from you (could it be your
- aftershave?) and you must go to the right. When at the foot of the
- stairs, turn to the right and use one of your tablets on the one
- you'll see on a stand. They all fuse together and your cube turns
- silver. Back off and this time go up the stairs. Click with the
- cube on Rex.
-
- That's it. It's all over bar the shouting. You'll have to go to
- the White Arch to see the end of the game. Such as it is.
-
-
- Copyright (c) 1995 Eurowave Leisure Ltd.
-