home *** CD-ROM | disk | FTP | other *** search
- ~Teen Agent (GF)
-
- Walkthrough For Teen Agent from Union Logic
- Written by: Graham Ferris (rferris@yrkpa.kias.com)
- Thanks to : Nate Cunard for much help in the game
- Posted to Cheet Sheets by Author.
-
-
- ~Part One
- ~Training Camp
-
- Show your pass to the guard. Walk down then path. Enter the door
- marked "001." Watch the small scene. The captain throws you in a
- cell. First, take the light bulb. Take the spring from the bed. Use
- the grating (crates in the game) until the captain gives you food.
- Put the wires on the food. Flip the switch. Use the grating again.
- Search the captain's body. Use the key on the door. Watch the scene.
- Leave the office. Search trash can. Go down path to left. Take plant
- next to brick wall. Go back to office. Use the delicate plant on the
- captain. Take his knife. Leave office and go back down path to left.
- Use the spring on hard ground. Jump on the spring. Go up top path.
- Go right again. Use the knife on the fence. Use the shovel on the
- mysterious object. Go to camp entrance. Give kaleidoscope to the
- guard. Take grenade on guard's belt. Use grenade on rope. Go back to
- the captain's office. Give "Soldier News" to the captain. Watch the
- scene. Talk to the barman. Take crumbs at the table on right. Go to
- the mud pool. Climb pole. While in the mud, use the mug on the pool.
- Go to the captain's office. Use the grenade + rope on desk drawer.
- Watch small scene. Take medicine in drawer. Use medicine on the
- crumbs. Go to mud pool. Use the drugged food on pole. Take bird. Go
- to Cantine. Use bird on radio. Use mug full of mud on barman's mug.
- Talk to barman. Go through door to left. Poke blinking hole in upper
- right barrel. Watch scene.
-
-
-
- ~Part Two
- ~The Village
-
- Look in boat. Talk to well for fun. Go left down path to forest.
- Talk to squirrel until he throws down the nut. Leave it for now.
- Enter house. Take chainsaw. Take rotten cheese on far right of top
- shelf. Go back to lake shore. Go down path to mansion. Take wrapper
- on ground by guard. Talk to guard until he gives you a piece of
- candy. Walk down lower path around mansion. Walk back to mansion
- front. When the guard starts drinking, talk to him. Take bottle.
- Walk to upper path around mansion. Use whiskey on chainsaw. Use
- drunken chainsaw on branch. Take branch. Use branch on broken
- paddle. Take wild plant. Walk back to lake shore. Use paddle on
- boat. Take both flowers. Get back in boat. Walk down path to
- village. Talk to kid until he tells you to go away. Go up path to
- field. Kick the hen. Take feather, rake, and sickle. Also, search
- the haystack the sickle was leaning on. Go back to village. Open car
- door. Take comb. Pull lever. Search trunk. Open toolbox, then look
- in it again. Use spanner on basket. Watch scene. Enter house. Take
- fan and shotgun. Search drawers. Go back to the field. Use shotgun
- on crows. Take diving mask and fins. Use handkerchief on mouse hole.
- Use cheese on mouse. Take handkerchief. Go back to the village and
- down the path to the right. Use fan on laundry. Enter house. Talk to
- old lady. Give flower to old lady. Take feather duster. Give flower
- to girl(Anne). Talk to mirror a few times for fun. Leave and go down
- path to cave. Use car jack on big rock. Take bone. Go back to
- village. Give bone to dog. Open valve and slam it shut. Open it
- again. Go down hole. Flip light switch. Take shovel. Try to take axe
- for fun. Go back to the forest house. Use candy on heart-shaped
- hole. Use heart-shaped candy on wrapper. Use feather duster on
- fireplace. Use feather duster on potato. Go back to old lady's
- house. Take rope(clothesline). Give wrapped candy to Anne. Use
- ribbon on rake. Go back to shore. Use sickle on well. Use diving
- mask on fins. Use diving gear. Just to left of the boat is an
- anchor. It's kind of hidden by seaweed. Take it shortly after you
- dive in. If you didn't act fast enough, he'll say something like, "I
- need more air in my lungs if I want to get that anchor." Use anchor
- on rope. Go to forest. Use rake on grass. Take nut. Go back to old
- lady's house. Use nut on imitation fruit. Go to mansion. Go down
- lower path around mansion. Wait for hedgehog to appear. Give plastic
- apple to hedgehog. Use feather on cone. Use needle on cone. Use
- shovel. Watch scene. Take small rock. Use grappling hook on wall.
- Watch scene. Walk down right path around mansion. Throw painted
- potato in hollow. Climb tree. Watch scene. Go back to mansion front.
- Go down path to meadow. Use dart on bee's nest. Open valve. Watch
- scene. Go to cave entrance. Use sharpened sickle on bush. Enter
- cave. Put mouse in hole. Put rock in hole. Put glue on rock. Take
- nugget. Go back to mansion. Give nugget to guard. Watch scene. Talk
- to John Noty. Take money. Look at money. Go to old lady's house.
- Give money to Anne. Watch scene.
-
-
-
- ~Part Three
- ~John Noty's Mansion
-
- Try to leave for fun. Enter house. Walk left into kitchen. Take
- bottle of chili on counter. Take pastry roller on counter. Leave
- kitchen. Enter door on right(den). Pick up newspaper on shelf. Take
- remote control. Pick up cognac in ice bucket. Pick up tongs(pincers)
- in ice bucket. Leave den. Go upstairs. Search all desk drawers.
- There is a book you can look at. It's in the center row, second
- shelf up, far left book. Read the title. Open the drawer of that
- color. Now try to take the book. Take video tape. Look at trash can.
- Take trash can. Go to den. Put tape in VCR. Turn on TV. Use remote
- on VCR. Use polaroid on TV. Search couch. Leave. Walk down hall to
- right. Enter center door(safe room). Talk to robot(Mike). Show photo
- to Mike. Leave safe room. Enter right door(bathroom). Use paper on
- cork. Use wrapped cork on sink. Turn on tap. Use chili on sink. Put
- label on cognac. Go to kitchen. Use fake chili on place where chili
- stood. Use pastry roller on radio. Take radio. Open refrigerator
- twice. Go back upstairs and get more paper. Got to kitchen. Use
- paper on hot plate. Use burning paper on meat. Take meat. Use meat
- on stew. Go back to bathroom. Use tongs on sock(sticking out of red
- trash can). Go to safe room. Show socks to Mike. Go to den. Use
- batteries on dictaphone. Use dictaphone on TV. Go show dictaphone to
- Mike. Take jar. Take book. Watch scene. Hide in lower left edge of
- screen. Take door handle(John Noty set it down). Go to hallway. Use
- handle on square hole in bathroom door. Open door using handle. Take
- one of the time pills. Flip switch. Open door on right. Watch scene.
- Go to den. Enter open wardrobe. Use chili on John Noty.
-
-
- ~The End!
-
- (Graham)
-