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- ~Thunderscape (MP)
-
- Review extracted from the Internet. Written by Matthew Peckham.
-
-
- Been playing it for 24 hours now--I promise to make it nice, long,
- accurate, and to the point. . .
-
- Category: Roleplaying
- Developer: SSI Special Projects Team
- Publisher: SSI, A Mindscape Company
-
- Required to play: 486/66 MHz IBM PC
- 8 MB Ram
- MS-DOS, DR-DOS 5.0 or greater
- An UNCOMPRESSED Hard Drive with 25 MB free
- VGA video adapter (contrary to multiple magazine
- screen shots footnotes, SVGA graphics are NOT
- supported)
- 100% Microsoft (or Logitech) compatible mouse
- MS Mouse 9.01+ or Logitech 6.3+ mouse driver
- Double-Speed CD-ROM, 350 ms access, 300 KB
- transfer rate
- 550,00 byters of free base ram
- 6,800,000 bytes of free XMS (Extended, NOT
- Expanded)
-
- Recommended: Pentium or DX4 system (anything below 486/66 will start
- showing slightly choppy frame rates--though it will still play
- roughly equivalent to speeds in games like Arena and prevous SSI
- first-person games).
- 12-16 MB Ram
- Medium Install: ~50 Hard Drive
- Quad-Speed CD-Rom Drive
-
- ~The New System:
-
- This is SSI's new role-playing world, called ADEN; it will
- extend from copmuter games into the realm of role-playing
- (pen-and-pencil) games, novels, and collectable card games. I
- suspect SSI is attempting to become the next TSR. They are rumored
- to have split with TSR for that very reason--wanting to reap ALL the
- profits from their fantasy role-playing games. What better way then
- to use TSR to boost them to the forefront of computer role-playing,
- then work backwards by building their own system. And what a system
- it is...(more on that later)
-
- Ten years have passed since Aden was at peace. It is a world
- of steam-powered technology called "mechamagic" combined with sorcery.
- Something called "The Darkfall" has engulfed the land. The sun is
- eclipsed (no daytime anymore, thus everything is always night)
- permanently. The creatures roaming the land are called Nocturnals.
- Your goal in Thunderscape is to turn back on a great magical shield
- at Skellon's Pass, the last barrier between the Nocturnals and the
- whole of the Northland. The shield extended across the gap from the
- Radiant Citadel to Vanguard Keep. This first game takes you on a
- seemingly massive journey through twenty levels including the Radiant
- Citadel, Vanguard Keep, and the ruins of Karegh-Konan, and ancient
- ruined city of the deep dwarves.
-
-
- ~Manual and Errata: * * * (three out of five stars)
-
- The manual is fairly detailed when it comes to the game system
- itself (in its preliminary stages of course). Nice sections on
- spells, creatures, and tons of interesting weapons from swords to
- steam powered guns and needlers. It only gets three stars for two
- glaring omissions: (1) A more detailed explanation of what's going on
- in Aden. They literally give you roughly five to six paragraphs (on
- on page) of what happened with the Darkfall, what you're doing there,
- and what needs to be done to complete the game. Considering the
- detail of the game system, I'd have expected more history (esp. with
- this being the first game in the series). (2) Certain undocumented
- commands (someone please tell me if you can find them) like the
- ability to look up and down. Contrary to some posts on internet, you
- CAN do it (Page up, Page Down) and the way it's implemented is very
- nice, but someone completely forgot to document this in any of the
- accompanying literature. Otherwise, 41 well-designed pages
- (including a tutorial to get you familiar with the system).
-
- ~Introduction, Voice Acting and Music throughout: * * * 1/2 (out of
- ~ five)
-
- The intro looks wonderful and the music/sound with the intro
- is downright eerie. Only problem is it _does_ looks a little grainy
- and could have been viewed in a bigger window (for all us quad-speed
- owners). The voice acting is very well done, as good as anything
- else out there so far. The music is very similar in style to Wake of
- the Ravager (i.e. plays directly off the CD, techno/rock style,
- several tracks, etc...) It's good if you like that kind of stuff in
- your CRPG (as opposed to crashing Beethoven-esque or Rachmaninov
- string stuff...) You can turn everything on and off, of course.
-
-
- ~Game System: * * * * 1/2 (out of five)
-
- Wow. It's really nice, and _really about time_ to get a good
- CRPG (in the presently stale market). This one more than makes up
- for the extra six months we're all waiting for Lords of Midnight and
- Daggerfall to come out. Graphics are the very best looking VGA I've
- ever seen in a role-playing game. They absolutely blow Arena/Ultima
- Underworld/previous SSI attempts/etc...out of the water. The
- viewscreen is nice and big (more like Arena than past SSI/TSR
- attempts). You have a compass overhead (of course), and your much
- simplified interface lined up below. Kudos to the interface. It's
- the easiest (while maintaining complexity) I've ever used.
-
- 8 races currently make up the character creation roster
- (dwarves, elves, faerkin, ferrans, goreaux, humans, juraks, and
- rapacians). You have 11 archetypes (professions) consisting of
- fighter, martial artist (yes!), healer, monk, knight, ranger,
- swashbuckler, rogue, thief, sorcerer, and wizard. NOTE: All
- character can use magic _and_ wear armor (thank god) in Aden: what
- makes a better or worse magician has to do with how many spell skill
- points you have (i.e. wizards start out with a lot).
-
- You stats consist of Strength, Intelligence, Dexterity,
- Health, and Willpower (a bit scaled back from AD&D). Other
- statistics are health points, mana points, experience, level, and
- gold. You then have a wide array of skills: acrobatics, axes/maces,
- bows, cast spells, fencing, firearms, knife, martial arts, pole
- arms, shield, stealth, swords, fast talk, lock picking, merchant,
- pick pockets, see secrets, xenology. There are 27 spells (the spell
- effects are incredible--best anyone's set up yet). 22 monsters make
- up the bestiary in Thunderscape (they're also the best looking--huge
- --you've ever seen. It looks likes they rendered them on an SGI or
- something, then scaled back the resolution a bit. The result--some
- really nightmarish stuff).
-
- Combat is handled beautifully. Instead of hack 'n' slash
- (via Arena, DOOM, previous SSI RPGs, UW1 and 2, etc...) combat is
- phased and somewhat strategic. Missiles and Spells are still
- real-time when you're far away from an enemy, but as soon as you get
- within reaching distance, the computer goes into phase-time combat.
- You can then select multiple attack modes for each character,
- choosing from: standard attack, berserk attack, attack for vitals,
- feint, mighty blow, shield bash, kick, close combat, defensive
- attack, stop thrust, dodge, flee, hife, backstab, shoot, aim missile
- weapon, confust foe, parlay, or bribe. You also have the option to
- "execute last orders for multiple rounds of combat to avoid
- reselecting everything for each character is you wish." Definite
- four and 1/2 stars for the combat system (IMHO). It's the nearest
- thing to perfect we've seen in a first person role-playing game.
-
- Automap: you either hate it or love it. It's right out of
- Cyclones--it's a complex series of isometric polygons either shaded
- or unfilled and built upon each other. You can zoom in, zoom out,
- and rotate the map any number of multiple ways. I love it
- myself--you'll find a lot of posts in Internet groups from people who
- hate it, then a few who like it. To each your own, I say.
-
- Movement: You have the standard fare 8 directions, plus the
- ability to look up and down, crouch, run, and jump. It's pretty
- much System Shock though the movement model isn't quite as advanced.
- Movement itself is VERY fluid--it "feel" right the way System Shock
- "felt" right.
-
- Sidebits:
- There are riddles similar to Arena (four lines with one word
- answer) that add spice to the game. One thing I'm struck by is the
- sheer SIZE of the playing world. The buildings are just huge, and
- the cliffs have roughly six-seven levels with multiple cave entrances
- that branch all over the insides of the cliffs. The thing that
- amazed me is all these levels are represented together (in other
- words, you don't go to a texture mapped staircase and then load the
- next level via. Ultima Underworld or Arena). Everything is
- represented in 3D (like System Shock) and so everything feels
- "virtual."
-
-
- ~Overall: * * * * 1/2 (out of five)
-
- BOTTOM LINE: If you're a true CRPG fan, you MUST have this game.
- It's not just a "tide-me-over" until Daggerfall or Lords of Midnight.
- It's its OWN revolution. . .
-
- Oh yeah, check out the neat SVGA demo of ENTOMORPH on the CD, SSI's
- next Aden game set in overhead perspective (ala Dark Sun, Wake of the
- Ravager).
-
- Mail me for questions, things you disagree with, or anything else.
-
- -Matthew Peckham, MSN
-
-