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- ~Prince Of Persia 2
-
- Prince or Persia II walk thru...
-
- Erratum in the manual:
-
- The way to fire a fireball is to fire!
- i.e., press 0, NOT 2!!!
-
- General hints:
-
- 1. You can drop loose tiles by jumping up
- and down near them. If you must be under
- them when then fall, you can avoid losing
- strength by crouching so that it breaks on
- your back.
-
- 2. Killing heads: They pause (usually)
- directly in front of you for just about half
- a second. Hit them during this pause - and
- repeat. Several times. It gets easy with
- practice...
-
- 3. Killing snakes: strike before you would
- think. You have quite a reach...
-
- 4. Killing shadows...to fight a shadow, you
- need to be a shadow.
-
- 5. Killing fighters of any sort: The best
- strategy seems to be to get to a point where
- your swords are just touching, then do
- 'block-strike' without pause. It protects
- you from his blow and seems to make you do
- an overhand swipe that's virtually
- impossible for him to deflect.
-
- 6. And don't forget...if the odds are
- impossible...you can always put your sword
- away and run!
-
- 7. POTIONS:
- There are several types of potions.
- There are Major health potions (blue;
- restore all of your strength bottles and
- give you another); Minor health potions
- (also blue; just fill one of your bottles,
- or do nothing if you're at full strength
- already); poisons (magenta; empty one of
- your strength bottles) and weird potions
- (green; will do very unexpected things...)
-
- ********************************************
- Level 1: No major potions
-
- Kill the two men, go left to the next
- screen, kill 2 more guards, go to the next
- screen (left) and take a running jump to the
- next building, keep running and jump again
- to the next builing. Turn quickly, draw your
- sword, and dispatch the next three men that
- come from the right. Turn, and, keeping your
- sword drawn, advance left to the next
- screen. Kill two more men, put your sword
- away, climb a level, and go left. Take a
- running jump to the next building and climb
- down (hanging drop) the left side.
- Jump off the ledge (1 level) and run to your
- left - down the pier. Just as you get to the
- end, jump/press shift. You'll just make the
- departing ship...
-
- Level 2: No major potions
- Go left -- just to the edge of the
- quicksand.Floating bits will appear, then
- sink when you step on them. One has a
- pattern that matches the pattern on the
- wall. Step on EVERY TILE BUT THAT ONE.The
- wall on the far side will open...
-
- Level 3: 2 major potions
-
- There are a couple ways to go through this.
- The way to get the potions is as follows:
- Go right, drop three levels. To get first
- potion, go left, jump across the pit with
- the spikes, go through the door and get the
- potion. Trip the switch on the far side
- again to get back out the way you came, jump
- back over the spike pit. Now go right again
- (jump over the two arrow traps), trip the
- floor switch, drop down 1 level and
- immediately jump left when the door opens.
- Go right again, hitting another floor switch
- and dropping down another level. At this
- point, you can go two ways.
- A. To get the second potion, go left to the
- edge. Hanging-drop down (keep shift down as
- you fall). Get the Major potion on the
- ledge. Drop down again. Fight the skeleton
- till he lies down, then trip the floor
- switch and run left through the door. Keep
- going up and to the left. Eventually you'll
- come to another stone door. Go to the ledge
- across the gap from it, jump so that you
- land on the switch, and move as close as you
- can to the door. When it's up at about neck
- level, jump through and run run run to the
- next gap. Jump the gap with shift held down,
- pull yourself up and jump to get through the
- door before it closes... Then go through the
- main door out.
-
- B. To avoid the second potion: Go right till
- you get to the edge. You'll trip two floor
- tiles in the process, and one wil fall on a
- switch, keeping a door open that you want
- open permanently. Hanging drop down, go
- right to the end, up a level, left till you
- trip the main door switch, then back the way
- you came. Go through the door.
-
- Level 4:
-
- There's a very easy way to do this, but you
- get no potions. Run right to the edge.
- Hanging drop of of it; drink the green
- potion and immediately jump off the ledge --
- the green potion will make you float down to
- the bottom. Run all the way to the right, go
- up a level and trip the main door switch (on
- the right side, hard to see) then RUN RUN
- RUN to the left -- the skeletons will wake
- but don't stay to fight them. Run to the
- main door and go out.
-
- To get the potion, however...
-
- From the beginning, go right and take a
- running jump off the edge. Hold shift down,
- but DON'T pull yourself up -- drop down
- three levels to the next ledge. You'll lose
- strength, but that's ok. Go right, up 1
- level, and right again. Jump right at the
- edge to avoid the spikes. Drink the minor
- potion, then hanging drop off the edge 2
- levels. Go right again, jump right and down
- to avoid the spikes. To get the potion: from
- here, go right. Trip the floor switch and
- get as close as you can to the door. When
- it's at neck level, jump forward, take one
- running step, drink the potion and hit turn
- as your drinking, then jump left immediately
- before the door shuts. If you get stuck,
- you're done for! Go left and hanging drop 2
- levels, then walk left off the edge while
- holding shift -- thus you'll trip the arrow
- trap without getting hit. Pull yourself up,
- got left to the edge, and hanging drop two
- levels. You can fight the skeleton, or you
- can just drop another 3 levels to the main
- door. Run right to the end, up one level to
- trip the main door switch (hidden, on the
- right side), jump down and RUNRUNRUN left.
- The skeletons will wake, but just keep
- running. Go through the main door.
-
- Level 5: Several save areas.
-
- 5.1:
- Go right, up and over the hump (avoid the
- spikes) and fight the skeleton until you
- either push him into the lava or else he
- goes back to sleep.Jump right over the lava,
- go up one level when you can, and run right.
- You'll hit an arrow trap, but oh well. Some
- things can't be helped. Actually, I haven't
- tried this, but you may be able to avoid
- getting hit by crouching and jumping forward
- (hit 2 and 6) -- the arrow will probably
- whizz over your head. Jump over the gap and
- through the two doors. Run right -- don't
- stop, or if you must, stop on the loose
- tiles so that you drop and the arrows fly
- over your head. Drop one level to the magic
- carpet. Do NOT sit on it yet. The grating
- above must be opened first! Instead, go
- right, up one level, and right again to the
- edge. Drop down one level, go to the edge
- and jump right with shift on, get the minor
- potion. Go to the left edge and jump left
- and down (two levels); Go to the right edge
- and jump right and down 1 level (get another
- minor potion); go to the left edge and jump
- left and down 1 level.Hanging drop 2 levels,
- jump right. Go right (tripping floor switch)
- and through the door, jump over the ditch
- running as you land to avoid the arrow (if
- you need the minor potion, jump down into
- the ditch, get it, and walk CAREFULLY up to
- the spikes. Climb up the left side and jump
- right over the ditch) up and over the lava
- bed (still going right) to the end.
-
- 5.2 (save here)
-
- Go up four levels, jump to the right side of
- the crevice and knock down the loose tile.
- It will land on a switch that opens the door
- on the left side. From here, you can just go
- up four levels (6 levels, if you need more
- minor potions -- there are two up there,
- once you knock down a loose tile) then go
- left to get to the skeleton on the bridge.
- See 5.3, below...You won't get the major
- potion this way, though. To get the major
- potion, jump to the left side of the
- crevice, walk left to a bit before the edge
- of the screen, and jump. There are three
- floor switches. The two on your level are
- irrelevant; but the one under the loose
- floor tile must not be tripped, so DON'T
- KNOCK DOWN THAT TILE! Go to the left edge,
- jump left with shift held down, and pull
- yourself up the other side.
-
- 5.3 The skeleton...save here!
- If you need strength, release the loose
- ceiling tile above by jumping up and down a
- few times and go up. There are two potions
- up there. Now, go left, tripping the floor
- switch. You'll end up on a shaky bridge with
- a nasty skeleton. There's know way to kill
- him, and he won't go to sleep, so you have
- to keep him occupied until the bridge
- collapses. This is tricky. The way to do it
- is fight your way past him, then turn around
- and keep him occupied - don't just run away,
- or he'll run back to the floor switch and
- close the door in front of you! So, with
- your foot just at the edge of the second
- bridge panel (looks like the 4th piece of
- wood), just do the block/slash move
- described above in the general hints. The
- big advantage to doing block-slashes (no
- delay) instead of block...slash....(delay
- between) is that ...your feet don't move.
- The bridge seems to fall sooner, however, if
- you move just slightly back and forth over
- the crack between the 2nd and 3rd
- tile...When it does finally go, as SOON AS
- the rightmost tiles start to fall, press
- shift and turn left - don't bother to put
- your swrod away. You WILL drop it. Them's
- the breaks. Pull yourself up, go left, and
- get the minor potion. Jump over arrow trap,
- jump over gap, and go up one level. Now.
- You've lost your sword, so you don't want to
- mess with the skeleton on the next screen,
- so as SOON as you've pulled youself up,
- start running left. Jump over the gap --
- you'll get hit by an arrow, but so what.
- Once you're on the other side, STOP RUNNING.
- advance SLOWLY to the next screen...trip the
- switch (leaving the ceiling screen OPEN),
- hanging drop down two level, and go sit on
- the carpet.
-
- Level 6: One major potion
-
- Go left, avoiding the switch. Go to the
- second tile from the edge, and jump over the
- last tile. You need that loose tile
- later...Crawl left through the tunnel, and
- pick up the sword on the far side. Go left
- to the wall, up one level, knock down the
- ceiling tiles and go up one more level. Kill
- the flying head, knock down two more ceiling
- tiles, and climb up 4 levels. Jump right
- over the gap, and carefully go right to the
- next screen. Now that you know where the
- edge is, get a running start and jump the
- gap. Drink the major potion, then hanging
- drop down...if you've left the first loose
- tile in place, this fall won't kill you.
- You're now back at the tunnel again, Crawl
- through it (left), go up about ten stories.
- At the top, go left to the edge, drop down
- till you can jump to the left side, then go
- left. Hanging drop down, go right (avoid the
- slicer), go right and kill the flying head,
- then go through one of the two doors. The
- next level will look a little different
- depending on which door you go through...
-
- Level 7: one major potion for each path.
-
- Right door path: Go left until you get to
- the tunnel. To get the major potion, go
- through the tunnel. Jump up and down to
- knock the floor tiles loose, then drop down
- one level. Kill the flying head, and proceed
- left until you get the potion. Then come
- back the way you came, up to the tunnel
- again, and back through it. Now, go up a
- level and through the gate (going left). Go
- under slicer, down 1 level and kill the
- head. **** Go left, up 1 level, drink minor
- potion, up two more levels. Run right and
- jump just at the edge (push shift!). Pull
- yourself up, get minor potion, loosen tiles
- and go up one more level. Go right, killing
- 2 snakes and going under slicer. Go down two
- levels, kill 2 snakes, and get minor potion
- if you need to; otherwise just go up one
- level, kill head (another minor potion
- there), and go up four more levels. Go left,
- kill the head, left again, and up and over
- the gate you can't open. Kill snake and take
- a running jump left over the gap. (It's
- actually easier two floors up...). Run left,
- go through the tunnel and back if you need a
- minor potion, go down two levels; take a
- running jump right; go right until you get
- to the slicer, and CRAWL UNDER IT (don't
- even try to go over...). Hit switch, then
- head left and blow this joint...
-
- Left door path:
-
- Drop down through loose panel; Go right,
- down, kill snake, left, and down, kill head,
- down two levels, R, up one level and drink
- minor potion. Loosen ceiling tile and go up
- one more level. Kill flying head, drink
- major potion, then go back down two levels.
- Go right, and from here the level is like
- the right door path as of ****.
-
- Level 8: one major potion
-
- 8.1 Kill snake. Go left, down two levels,
- and carefully drop down one more (hanging
- drop) and jump left over the loose tile --
- DO NOT drop the loose floor tile on the 3rd
- ledge down! Hanging drop down two levels,
- missing floor switch, and jump left and
- down. Go left through gate, drop down one
- level and kill the head. Go left, up one
- level, and jump once up and down to dislodge
- two loose floor tiles. Now, to get the major
- potion: Go down 3 levels. Head right, till
- you get to the closed gate. Go up 1 level
- and knock the panel down onto the gate
- switch. Do NOT go hold onto the second ledge
- up -- it's another switch that will close
- the gate again! Now, go down and right
- through the gate; under the slicer, crawl
- through the tunnel, kill the head, jump over
- the switch, and get the major potion. Go
- back the way you came, until you get through
- the gate. NOW go up two levels. Go to column
- next to the switch, and get to the right
- edge of it. Jump LEFT holding shift, and
- pull yourself up ont the second column.
- Climb back up to where you were...and jump
- to left side of gap.
-
- 8.2 (SAVE)
- Go left, drop one level, kill two snakes and
- get minor potion. Go left, kill head BEFORE
- going under slicer, go up one level, kill
- another head, then go left to the end and up
- into the ruins. Get sword (your father's
- sword!)
-
- 8.3 (SAVE)
- Jump left over puddle; Go left through three
- screens of three flying heads and head out
- the main door!
-
- Level 9: No major potions
-
- Go left, kill head, jump left and go 1 level
- down. Kill snake, go left through two
- screens (1 head each); Go under slicer, go
- to next screen, kill two heads. Now, go one
- screen left. Note the horse statue. You need
- to land on it. So, go all the way back to
- the right to where you killed the snake. Go
- up two levels and run left over the loose
- tiles. When you get to the next screen, stop
- and collect yourself! Now, run and jump, run
- and shift-jump over the next two sections.
- Pull yourself up. Shift-jump left again.
- Pull yourself up. Get to the left edge, and
- jump. STOP. Now, running jump left one last
- time to land on the horse's back!
-
- Level 10: 1 major potion
-
- Run right; kill two birdmen, go up one
- level, and get minor potion. Jump across gap
- to statues and dislodge the loose tile to
- kill the guard below. Drop down to his level
- and go left. Now, to get the major potion
- (if you want to avoid this, just hanging
- drop 3 levels and go to the section marked
- ****) Take a running shift-jump left and
- pull yourself up. Walk two steps left, jump
- over spikes, and kill the two birdmen. Run
- left. A birdman will appear from the right
- (behind you), but will stop and stay put if
- you just turn to face him and draw your
- sword. With your sword drawn, advance left
- to the next screen. Kill the birdman there,
- then crawl under the slicer and drop down
- one level, and jump right over the spikes.
- Now. To the left, up one level (behind the
- statues) note that there is a closed gate.
- The switch is on the next screen to the
- right. So, kill TWO of the birdmen, but get
- to the right side of the third and quickly
- backpedal until you're backed up against the
- wall on the next screen. NOW kill the
- birdman, so that he dies on the switch. Go
- left, step CAREFULLY up to the spikes and go
- up one level, then go left to claim the
- major potion. Go right, back to where you
- killed the last birdman. Go up, right, and
- hanging drop down 2 levels. Kill the
- birdman, go right, crawl under the slicer,
- and go up 1 level.Jump through the gate and
- over the spikes. **** Kill the birdman, go
- right 1 screen, get potion, go right again
- and under slicer. Don't worry about the
- birdman who comes running up behind you --
- he'll stop before the slicer! Go right to
- the end, kill the birdman, and drink the
- minor potion. Go up two levels, and head
- left. The first gap is tricky because
- there's a slicer on the far side. So,
- standing shift-jump from a little ways
- BEFORE the edge; pull yourself up, take one
- small step forward and crawl under the
- slicer. Keep heading left until you get to
- the gate. Go under it, crawl under the
- slicer, and up one level. You will trip the
- switch for the main door. Walk carefully
- left up to the spikes. Climb up one floor,
- and now you're back to where you dropped the
- tile on the guard. So, go left, drop 3
- levels, and go right, killing the birdman
- and heading under the slicer. Now, when you
- get to the end, go up four levels, draw your
- sword and advance left. Dispatch the three
- birdmen and run/jump left over 2 gaps until
- you get to the main door.
-
- Level 11 One major potion
-
- 11.1 Go left, then up three levels. Left
- again, up one level, TWO STEPS left (to
- avoid the spikes), up one level. Dislodge
- ceiling tile by jumping 3 times, and go up
- one more time. Jump to the left side, then
- trip the switch and jump right. Go right
- through the gate before it close. Take a
- running shift-jump to the right, and climb
- to the higest accesible level. Go right.
- Now...to get major potion. Dislodge ceiling
- tile, quickly climb up 1 level to the gate.
- Jump TWICE to dislodge the ceiling tile and
- MAKE SURE YOU FALL TO THE RIGHT WITH IT! (It
- will land on a switch that will close the
- gate you're standing under!) Take ONE step
- right, jump right, and get major potion. Go
- up to the left one level, jump left, and go
- up and back through the gate. Jump to the
- left side of the crevice and go up three
- levels. The timing on this next part is
- tricky. See the switch just before the
- slicer? Trip it and run-jump-run-run-shift-
- jump left over the next gap and yourself up
- before the gate closes! (whew!)
-
- 11.2 (SAVE)
-
- Go up 4 levels, (dislodge the floor tile 3
- floors up) and go right to 1 tile before the
- edge. Now. Timing is agin critical. Without
- any delays between, take 2 steps forward,
- turn and hanging drop to the statues below.
- Jump left, take 1 step forward, jump again,
- and either jump or press left repeatedly to
- get out from under the gate as it closes.
- There's a minor potion here, but if you have
- all of your strength, save it...
-
- Run left to the next screen, kill four
- birdmen (you can actually avoid killing two
- of the by luring the first birdman that
- appears into the screen to the right. Kill
- him and his buddy, who will soon follow, and
- then go left and up before the other two
- arrive) and go up 3 levels. Get minor
- potion. Go right to the end, up one level,
- dislodge the ceiling tile, and go up one
- more level. Now, run right, trip the floor
- switch, run left and jump the gap. Pull
- yourself up one level, draw your sword, and
- advance to the next screen and under the
- gate before it closes. Kill the birdman.
- Avoid the trap door (locate by jumping up
- and down) and jump to the other side. Go up
- one level and dislodge ONLY THE LEFTMOST
- ceiling tile. (If you drop the right one,
- it'll land on the switch for the gate and
- you won't be able to trip it again...) Go up
- one level, jump left over the loose tile and
- crawl under the slicer. Go right, then up
- three levels (dislodge ceiling tile to get
- through ceiling), go right and jump first
- gap, then go down second. Jump up and down
- to dislodge the tile on the other side of
- the screen, then go up two floors, right,
- and hanging drop. IMMEDIATELY run right and
- fall through the gap in the floor before the
- big squisher gets you!
- Run left, jump the gap, go under the slicer,
- take one step forward and jump to the gap --
- missing the loose tile. Then go down two
- levels, jump right, and run through the gate
- (jump over the switch in front of it). Go
- out the door!
-
-
- Level 12: 1 major potion
-
- There are a myriad of ways to do this level.
- It's one of the best levels of the game.
-
- First, go right to trip the switch, jump
- left and go under the first gate. From here,
- the paths diverge...
-
- 12.1A If you wish to get the major potion,
- go up 2 levels and head the the left. When
- you get to the gap across from the birdman,
- go up one level and jump down to him. Knock
- him off the ledge. He'll die on an important
- switch down there. Jump to the right side,
- and jump up and down three times to knock
- down some tiles on the other side (where the
- birdman was). Those will trip another
- important switch. Go up a level. Jump up and
- down three times to shake loose another
- tile. Another tile, another switch. Notice
- that to your upper left, there are four
- gates in a row. Three should now be open. To
- trip the fourth, go up two levels and shake
- one last tile loose. Now, go down one level
- and take a running jump left across to the
- other side. Go under the four gates.
-
- 12.2 (SAVE)
- Take a running jump left. Jump left again --
- don't trip the loose tile because you'll
- need that in a second. Drink the major
- potion. Take a running jump-shift right,
- then drop down two levels and head right. Go
- up two levels where you killed the birdman,
- and head right till you get to the gap.
- Knock down the loose ceiling tile, then go
- up. Run right and, when you get to the end
- turn IMMEDIATELY while pressing shift and
- pull yourself up. Or, just jump up and down
- to shake the floor tile down. Go back left
- and down. Head left to the edge, climb up 2
- levels, and go right...carefully. Jump the
- trap door, got under the gates, and head
- right. The next bit's a little tricky. You
- have to jump exactly right. Do NOT jump to
- soon. Running jump across the gap but DO NOT
- hold shift; if you jump from the edge, you
- should land right under the gate on the far
- side. Immediately run once forward before
- the gate comes crashing down...
-
- 12.3
- Get all the way to the left, then running
- jump left. When the disembodied flaming
- sword attacks, get to the right side of him,
- put away your sword and run like hell right.
- Jump the gap. Again, the path diverges.
-
- 12.3.1
-
- Immediately take a running jump-shift left
- from about 1 tile BEFORE the edge. Pull
- yourself up and under the gate before it
- closes. Go forward and down, tripping the
- main door switch, and hanging drop two
- levels. **** Now head right, going through
- several screens of birdmen and slicers until
- you reach the end. Go up three levels, knock
- the ceiling tile loose, go up one level,
- head right to where you killed the first
- birdman, up two levels, right again, down
- two levels at the first gap and right
- through the gate. Run one more screen right
- and go out the main door.
-
- 12.3.2
-
- Go right. Jump the gap and knock the birdman
- off the right edge. He'll fall on a door
- switch and fix it open. Drop down two levels
- and jump right, through the gate and over
- spikes you can't see from this screen. Now.
- The third tile from the left shuts that
- gate. Don't step on it. The fourth tile
- opens the main door gate. Step on it. Now,
- go to the crack between the fourth and fifth
- tiles and jump left. Carefully walk up to
- the spikes, go up 1 level and through the
- gate. Go up another level, left, drop down 2
- levels, head left and follow 12.3.1 from
- ****.
-
- 12.3.3
-
- Follow 12.3.2, but if you don't manage to
- knock the birdman off the ledge, all is not
- lost. Go down to the switch he would have
- tripped. Trip it, jump right through the
- gate, and note the floor switches. Trip the
- second one (4th tile from the left; opens
- the main door). Now, go one screen right.
- Drink the green potion. A little man will
- appear and run through the locked gate to
- the right, tripping a switch on the far side
- which will...temporarily...open the gate
- behind you. So, run run run to the left,
- stopping JUST SHY of the fourth tile. jump
- over it, take two steps up to the spikes,
- and climb up and past the gate before it
- closes!
-
- Now, go left, up, left down 2 levels, left
- again and follow 12.3.1 from ****.
-
- Plan 12.B
-
- If you don't care about the potion, After
- you go through the first gate, jump left and
- go down one level. Take a running shift-jump
- right, catch the far panel and drop down.
- Head through the gate, and go right until
- the end. Now you can either go up three
- levels and follow plan 12.3.2, or go up two
- levels, right, and down two, trip the
- switch, go up one level and jump right, and
- follow plan 12.3.3!
-
- Level 13 One major potions
-
- 13.1
- The studly way: Go left, under the slicer,
- left and jump across the gap. Kill birdmen,
- keep going left, keep killing birdmen until
- you get to the next gap. *** Jump the gap,
- then run left to the next screen. A birdman
- will appear from the right. If you can, lure
- him to the right and kill him right on the
- egde of the gap, so that he dies on the
- switch. If you can't do this, it╒s not
- hopeless, just difficult. Trip the switch
- and run run run left, go up, run left and
- leap across the gap (holding shift) and pull
- yourslef up and through the gate before it
- closes...hint: jumping forward is faster
- than running forward...
- 13.1 the wimpy way
- Go left, down under the slicer, left again,
- and hanging drop down the gap. Jump right,
- dropping through the gap 2 floors, then head
- left until you can go up. Go up to rejoin
- the studly way at **** (There are several
- minor potions down here that you can get...)
-
- 13.2 (SAVE)
- Go left, kill kill kill, go left again, kill
- kill kill (you can also put your sword away
- and run once you've only got guys to the
- right of you), run left, jump the gap, and
- drink the major potion. Now...go left to the
- flame. LET THE BIRDMAN KILL YOU. Then, when
- the screen says 'push space bar to
- continue'....don't. Wait and watch...
-
- Level 14: no potions, short and quick...
-
- Go to the right side of the tower, hanging
- drop (hold shift as you fall), grab the
- ledge and pull yourself up.
-
- Level 15: As many potions as you like...
-
- You╒re on a chess board. If you need potions
- (you must have 11 to complete this level!)
- Go left and hanging drop down one left, then
- go right and down 2 levels. Kill the men.
- When they die, they often turn into
- potions..sometimes minor, sometimes major.
- Drink until you have 11!
-
- From the chessboard, go right, jumping the 2
- gaps. You should be in the crystal room with
- 4 shadows...turn yourself into a shadow to
- kill them (turn left then right then left
- then right....over and over till your shadow
- separates. This will kill off strength
- potions, so you SHOULD have 3 left over. If
- you had enough potions, you should be
- glowing with blue flame now.) Kill three of
- the shadows. The fourth will disappear. Go
- to the top platform and pull yourself up to
- the next level ****, a weird level full
- optical illusions. Take a little time to
- aquaint yourself with this level....The
- perspective is all wrong. Now, go kill
- Jaffar...from where you started, go right a
- step, pull yourself up, go right one running
- step, pull yourself up, then run right,
- jumping the gap and jumping down one level
- at the end, Run left, down one level, left
- again (you should be chasing Jaffar by now),
- jump the gap. Take a walking step left. You
- should be where you started. Repeat the
- process once more. Now, you should be RIGHT
- BEHIND Jaffar. When he pulls himself up
- (where you were at point ****, above) pull
- yourself up right with him and press 0. This
- fires the fireball and torches him.
-
-