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- ~Rise Of The Triads
-
- Review obtained from the Internet.
-
-
- System tested on:
-
- 486DX2/66 with VLB ATI Graphics Ultra Pro graphics.
- SBPro and UltraSound sound cards (GUS used for game)
- Gravis GamePad
- 12 megs RAM.
-
- Rise of the Triad was released somewhere around 12/20/94. Some
- of the text suggests that it's a 'prerelease' type thing to
- appease the users.
-
- Overall Impression - I'm personally sick of 3D games. They
- give me a mild headache, and they're all extremely similar. As
- far as 3D games go, Rise of the Triad is great, though. Despite
- all of the "yeah, sure!" type responses to Joe's claims that the
- 90 degree walls don't subtract from the game very much, it
- really is true. Granted, it WOULD be nice if the walls were
- more flexible, but the rest of the game makes up for it. Unlike
- Apogee's last few games, I'm afraid I can't say that it seems
- perfectly stable. I found that when I did something that
- changed the screen (map, save, load), one of my control keys
- would often 'semi-seize' when I returned to the action screen.
- I'd have to hold it down for about 5 seconds to get more than
- about 2 degrees of motion out of that direction, or to walk more
- than a few inches if forward or back seized. This happened VERY
- often. The game also locked solid on me three times, always on
- E1A5 (Metal Threat), and always after I went through the last
- locked door (Silver key). In case you have the same problem, I
- recommend saving often in that area. Since it doesn't lock up
- in one certain place consistently, it's annoying, but passable.
- Another bug that I found was that no matter what you change the
- "180 degree turn" (Volte turn or something like that) to, it is
- ALWAYS reset to Backspace key. The other one I found was that
- it doesn't like certain keys being pressed together. I use ctrl
- to shoot, alt to run, and insert to strafe. (I have a gamepad,
- but I find these types of games easier to control with the
- keyboard). When I try to run and strafe left, it doesn't work.
- Running and strafing RIGHT works fine, though.
-
- I played this game through in easy mode so I would hopefully not
- leave any important info out of this review. Some things may be
- a little different in the harder, more fun difficulty levels.
-
-
- ~Pros:
-
- When you shoot walls with normal weapons, bullet holes are left.
- I haven't wasted my time counting the limit, but once you use
- a certain number, old holes start vanishing. This is also a
- way to find secret walls. No bullet holes are put in them.
- Unfortunately, the missile weapons do nothing to the walls.
- You also can't damage floors.
-
- You can destroy almost everything except the walls and floors.
-
- There is most definitely a Y (vertical) dimension in this game.
- There are magically suspended platforms, moving (vertically or
- horizontally, never both at once) or staying still that let
- you access certain things. There are also things that let you
- fly, and floor panels that project you into the air.
-
- Certain enemies beg for mercy if you shoot them enough to injure
- them but not enough to kill them. After begging for a few
- seconds, they collapse.
-
- In my opinion, Boppin's biggest problem was terrible music.
- Rise of the Triad makes up for it easily. The music was much
- more lively, catchy, and IMO, quite good. They're still using
- that Apogee intro music that sounds a lot like it was ripped
- off of Origin, though. :-)
-
- Really nice graphics. The enemies are pretty well digitized,
- but the best graphics in this game are definitely the
- pyrotechnic graphics. The explosions and flames in the game
- look REALLY nice.
-
- The weapons system is a nice change from the norm. There are
- three normal weapons with infinite ammo (at least, infinite on
- easy mode).
-
- Some nice physics things.. If you aim down (that's right, you
- can look and aim up and down) and shoot a missile weapon, it
- explodes and propels you upwards. I did find one place where
- this was the only way to get me into a place (a healing basin
- was in the way, and I wasn't hurt). Of course, this also
- injures you.
-
- There's glass. The glass is a bit cheesy looking, but it's a
- nice addition. Also, human enemies won't shoot through it.
- Apparently they don't want to destroy their boss' property. :-)
-
- Enemies hide.. sometimes. You'll see what looks like a dead
- body on the ground, and when you get near, it pops up and
- yells "Surprise!" This also happens in objects. It's kind of
- stupid that the enemies are apparently actually IN the
- objects, but it keeps you on your toes.
-
- Lastly, it has some neat "Do you wanna quit?" graphics.
-
-
- ~Cons:
-
- The bugs mentioned above.
-
- When I asked Joe if the super save games were "super" in any
- other way than the fact that they show a picture of your
- position. He said it was more than that. As far as I can
- tell, that's the only thing "super" about the save games.
-
- The extra gore is kinda stupid. It's really not that much more
- gory than Doom. No disgusting sounds when the enemies are
- blown up, etc. The supposed extreme gore comes from the fact
- that occasionally, a body part flies off when you blow someone
- up, and when you shoot someone, blood sprays about 50 feet in
- the air, which I think is just a LITTLE too silly.. One nice
- touch I noticed is that when blood is falling, and it hits a
- wall, it slides down it slowly, like blood really would.
-
- I didn't pay attention to the press releases closely enough to
- see if there was a background story, since I figured I could
- read it when the game came out. Guess what? There's no
- story! Not in the help EXE file, not in the game, nowhere, as
- far as I can determine. The actual game itself suggests that
- there HAS to be a story of some type.
-
- The idea of having many lives is implemented poorly enough that
- they're really absolutely useless, just as they are in other 3D
- games. Just rely on your save games, since dying and using
- another life gets rid of your upper 2 of the three standard
- weapons and your 4th weapon.
-
- The game is actually choppy at times on my system. Doom didn't
- have this problem at all. ROTT doesn't seem technically
- advanced enough to run slower than Doom. Some of this may be
- due to the fact that I haven't defragmented my hard drive in
- awhile, but that can't account for all of it.
-
- The help screen takes an awful long time to load for a simple
- picture file. I think they should've done something where the
- current settings are displayed, not the default commands. I
- realize no one else has done this, but it doesn't seem that
- complicated, and I think it's about time that someone DOES do
- it.
-
- You can't close doors. You can open them, but they only close
- with time. Closing would be nice to block missile weapons, or
- even bullet weapons.
-
- This is just my opinion, but I think the idea of falling off the
- level is ridiculous.
-
-
- For those of you who want a numerical rating:
-
- `Category Rating Weight (for calculating the over all score)
- `-------------------------------
- `Graphics - 95% 2
- `Sound effects - 95% 2
- `Music - 97% 2
- `Ease of control - 92% 3
- `Fun! - 92% 4
- `Stability - 70% 1
- `Replayability - 85% 3
- `-------------------------------
-
- Overall - 90.8%
-
- This really is a great game, as far as 3D games go, although it
- is REALLY big (3.8 megs compressed), so I wouldn't recommend it
- to 2400bps users (anyone still using a 2400bps modem probably
- doesn't have the system to run this anyhow.. It doesn't work on
- XT's :-). Version 1.1 should be even better, though, assuming
- they fix the bugs as well as add the things that they plan on
- adding (no server necessary, etc).
-
-