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- ~King's Quest 7
-
- Complete Hints (Uploaded to the Cheet Sheets BBS, Author Unknown)
-
-
- ~Hints about Chapter 1
- ~---------------------
-
- If you need help with the Kangaroo Rat:
-
- When the kangaroo rat opens the door, click on him to talk
- to him. You will need to trade with him. In order to do this,
- you must give him his eyeglasses, which the Jackalope has taken.
- The item you must trade to the kangaroo rat is a seed. In
- return, he will give you a turquoise bead.
-
-
- If you need help with the Jackalope:
-
- You will need to capture the Jackalope in order to get the Kangaroo
- Rat's glasses away from him. You can do this in two ways. One
- way is to use the hunting horn first on Valanice, to clear it, and
- then on the Jackalope's hole, to scare him out.. The other way to
- catch the Jackalope is to use the rope on one of the two cacti in
- the screen where you first emerged into the desert.
-
-
- If you need help with the Desert Spirit:
-
- The Desert Spirit wanders the edges of the Endless Desert. To find
- him, venture one or two screens out into the Endless Desert. Do not
- go too far out into the Endless Desert, or you will get lost and die.
- When you see him, click on him to talk. If you give him fresh water,
- he will give you a hint on how to leave the desert, and he will offer
- you one of two items; a rope, or some powder in a vial. Take
- whichever one you please. Either one will be of help to you. After
- you have chosen one of the items, walk North to leave the Endless
- Desert. Note: You do not have to deal with the Desert Spirit to
- complete the game.
-
-
- If you need help creating fresh water:
-
- To create fresh water, walk to the screen with the pool of salt water
- and the water god statue. Click on the base of the statue to see the
- formula to create fresh water. Click Rosella's comb on Valanice to
- make her cry. Now walk Valanice next to the water god's bowl, and
- use the comb on her again to make her cry into the water god's bowl.
- Use the bowl in Valanice's inventory on the pool of salt water to
- take some, then use the bowl of salt water on the bowl in the water
- god's hand to pour the salt water in. Finally, place the ear of corn
- in the water god's cupped hand. Once the formula is complete, use
- Valanice's bowl on the water god's bowl to take the fresh water.
-
-
- If you don't know how to drain the pool:
-
- To find the formula for draining the water god's pool, click on the
- petroglyphs found outside the cave. To drain the pool, click on
- the water god's wrist to invert his bowl. Click on the water god's
- face to turn his face around to the sun god. Click on the water
- god's collar. Line the turquoise stones up in the center of the
- collar, under his chin. The pool will drain. You can now walk to
- the bottom of the pool. In order to take one of the turquoise pieces
- in the statue's bowl, you will first have to use the turquoise bead
- on the bowl, to trade. If you just take a piece, you will die.
-
-
- If you can't get past the giant scorpion:
-
- You can get rid of the giant scorpion in one of two ways. You can
- use the vial of powder that the desert spirit could have potentially
- given you to shrink him. You can also combine the piece of
- petticoat with the stick in inventory to create a flag, then use the
- flag on him to induce him to stick his tail in the wall. If you use
- this method, however, you must hurry while inside the temple,
- because the scorpion will eventually pull his tail loose and kill
- you.
-
-
- For help with the altar in the scorpion's temple:
-
- First, click on the upside-down raindrop on the front of the altar
- to release the stones. Click on the red stone to take it. Click
- the red stone on the image of the sun on top of the altar to place
- it in the hollow there. Click on the yellow stone. Click the
- yellow stone on one of the altar statue's hands. Click on the blue
- stone. Click the blue stone on the other of the altar statue's
- hands. When the turquoise piece emerges from the altar, click on it
- to take it.
-
-
- If you can't get out of the desert:
-
- You must exit the desert through the mouth of the giant stone head.
- To open the mouth, you must combine the two halves of the turquoise
- keys in inventory, then click the complete turquoise key on the
- arrow-shaped lip plug on the stone head. If you have two halves of
- the key in inventory and they do not fit together, one of them is
- not the real key. You must go back down into the bottom of the
- water god's well and trade the false key for the real key.
- If you find yourself lost in the desert, go north. You will
- eventually run into the cliffs. Now all you have to figure out is
- whether you are east or west of the main playing area. Try one
- direction. If you don't find the main play area fairly soon, try
- the reverse. If you die, you will be restored back to the screen
- where you left off.
-
-
- List of chapter 1 inventory items and where they are found:
-
- In the desert you can find a piece of petticoat, a stick, the
- kangaroo rat's glasses, a hunting horn, rope, bug reducing powder,
- a basket, a pot, a kernel of corn, a grain of salt, jackalope fur,
- a gourd seed, a turquoise bead, an ear of corn, a false half of the
- turquoise key, and the two true halves of the turquoise key. The
- kangaroo rat's glasses are taken from the Jackalope. The hunting
- horn is found by the desert spirit's body, two screens south of
- the scorpion temple. The rope is given to you by the desert spirit.
- The rope and the hunting horn are mutually exclusive. The bug
- reducing powder is given to you by the desert spirit. The basket
- and the pot are found in the cave. The kernel of corn is found in
- the basket. The gourd seed is found in the dried gourd by the cave
- entrance. The turquoise bead is given to you by the kangaroo rat
- in exchange for his glasses. The ear of corn is created when you
- use the corn kernel on the damp sand found outside the cave
- entrance. The grain of salt is on the edge of the pool of salt
- water. The jackalope fur is next to the spot where you trapped
- him. The false turquoise key is found in the bowl of the statue
- at the bottom of the pool. One half of the real turquoise key
- is found in the bowl of the statue at the bottom of the pool.
- The other half of the key is found in the altar inside the
- scorpion temple.
-
-
- ~Hints about Chapter 2
- ~---------------------
-
- If you can't get past the cook, or you've forgotten the list of
- ingredients Mathilde gave you:
-
- To get rid of the cook, use the mechanical rat on him. He will
- chase it into the pantry. If you've forgotten the list of
- ingredients, just click on Mathidle. She will tell it to you
- again. For help with the metalsmithing troll, or if you have all
- of the ingredients Mathilde told you to get and you're not sure
- what to do. You will have to get rid of the metalsmithing troll in
- order to get the silver spoon and the spark. To get rid of him,
- use the wet sulfur on the forge. That will put him to sleep. Once
- you have all of your ingredients, click on Mathilde. She will tell
- you what to do.
-
-
- If you don't know how to get the silver spoon:
-
- The silver spoon is inside the mold. To get the mold, you must first
- put the metalsmithing troll to sleep. Click on the tongs to take
- them. Click the tongs on the mold. Click the mold and tongs on the
- bucket of water. Now click on the bucket of water to take the silver
- spoon.
-
-
- If you can't get past the bridge troll:
-
- To get past the bridge troll, you must fix the three-wheeled cart and
- ride it down the hill in order to knock him off the bridge. To fix
- the cart, click on it to pull it out of the mud. Examine the shield
- in inventory. Click on the shield spike to unscrew it. Exit the
- inventory close-up. Use the shield on the cart. Use the spike on
- the cart to hold the shield in place. Click on the cart twice more
- to ride it down the hill.
-
-
- For help with the crystal dragon:
-
- You must get one of the crystal dragon's scales. In order to do
- that, you must first give her a spark. To get a spark, click on the
- bellows in the forging room to stoke the forge. Click the lantern on
- the forge to get a spark. You can only do this after you have put
- the metalsmith troll to sleep. Use the lantern with spark on the
- dragon. She will give you a gem, and fly away. Use the gem on the
- jeweler. He will give you a hammer and chisel. Return to the
- crystal dragon's cave. Use the hammer and chisel on the crystal
- dragon to get a scale. Be sure to wait till her tail is on the
- ground.
-
-
- If you are trapped in the bedroom and you can't get out:
-
- To get out of the bedroom, you must exit through a hidden steam
- tunnel. Click on the portrait of the troll king to see steam.
- Click on the nightstand to get a nightstand cursor. Click the
- nightstand on the ground below the portrait to place it there.
- Click on the vanity chair. Click the vanity chair on top of the
- nightstand. Click on the footstool. Click the footstool on top of
- the vanity chair, and you will climb out of the room.
-
-
- If you are now human, but Mathilde won't talk to you:
-
- To get Mathilde's help after becoming human, you must use the
- dragon toad on her. She will then give you the rope which you can
- use on the bucket elevator to escape the Vulcanix Underground.
-
-
- If you can't get past Malicia:
-
- To get past Malicia, use the mechanical rat on her. She will vanish.
- Proceed to the bucket elevator, use the rope on it to fix it, and
- leave the underground.
-
-
- List of the inventory items in chapter 2 and where they are found:
-
- In chapter 2, you can find a mechanical rat, baked beetles, a gold
- bowl, a brass bowl, wet sulfur, a lantern, a silver spoon, water of
- emerald, a big gem, a hammer and chisel, a spark, a crystal dragon
- scale, a shield, and a dragon toad. The mechanical rat is left in
- the Great Hall by a troll child. The baked beetles, brass bowl,
- and gold bowl are in the kitchen. You have no need for the brass
- bowl, and you can tell the two bowls apart by reading the stamp on
- the bottom of each of them in inventory. The wet sulfur and the
- lantern are found in the pit of winds screen, north of the
- metalsmithing screen. The silver spoon is found inside a mold in
- the metalsmithing area. The water of emerald is found in the pit of
- winds screen, and can be obtained by clicking the gold bowl on the
- rock formation which contains water of emerald. The big gem is
- given to you by the dragon in exchange for the spark. The hammer
- and chisel is given to you by the jeweler in exchange for the big
- gem. The spark is found in the metalsmithing forge. The crystal
- dragon scale is taken from the crystal dragon. The shield is on the
- wall in the Great Hall. The Dragon Toad is on the floor of the Great
- Hall, knocked down by you when you first enter that room as a human,
- through the steam tunnel above the throne.
-
-
- ~Hints about Chapter 3
- ~---------------------
-
- If you can't get past the Gila monster in the desert, or you can't
- get past the spider in the woods:
-
- To get past the Gila monster, you must give him the prickly pear. To
- get the prickly pear, use the stick on the prickly pear cactus
- outside the stone head to knock one loose. To get past the spider in
- the woods, use the basket on him to capture him. Click on the
- hummingbird to free her.
-
-
- For help with the stag, or of you don't know how to wake the rock
- spirit:
-
- Talk to the stag as much as you can. You will get a lot of valuable
- information from him. To wake the rock spirit, use the feather on
- his nose. He will not talk to you if you have not talked to the
- stag about him. You can wait, and wake the rock spirit in chapter
- five if you wish.
-
-
- If you can't find the sacred nectar:
-
- You cannot get sacred nectar until after you have captured the spider
- and saved the hummingbird. After that, click on the nectar flowers
- found on the cliff in the Statue Maidens woods screen. When the
- hummingbird asks you for a vessel, click the pot on the flowers or on
- Valanice. The hummingbird will give you nectar. Use the nectar on
- the stone maiden's pitcher to start the river flowing. You can only
- do this after you have spoken with the rock spirit. You can wait to
- start the river until chapter 5, if you wish.
-
-
- If you can't get through the gate into Falderal, or you can't get
- past the Arch-Duke:
-
- To get past the gate and into Falderal, simply click on the little
- red door to the right of the big gate. To get past the Arch-Duke,
- click Rosella's comb on him.
-
-
- For help with the Snake Oil Salesman:
-
- You must talk to the Snake Oil Salesman in order to get the salve
- from him that will allow you to cross the were-forest. If you have
- spoken to the stag in the woods, just click on the salesman, and you
- will tell him what you want. If you have not talked to the stag,
- use Rosella's comb on the salesman to tell him what you want.
-
-
- If you can't get into Town Hall, or if you can't get the China Bird:
-
- To get into Town Hall, you must first have a mask. The mask is found
- in the china shop. To get the mask, you must give the china shop
- owner his china bird. The china bird is in the cage next to the
- Snake Oil Salesman's wagon. You MUST talk to the china shop owner
- before you try to rescue her, or she will scream, and you will fail.
- Click on the cage once to uncover it. Click on it again to open
- the cage door. Click on the china bird to take her.
-
-
- If you can't find the Magic Statuette:
-
- The Magic Statuette is in the Arch-Duke's office, inside the Town
- Hall. First, enter the Town Hall. Go through the doorway at the
- back of the room to enter the stairs. Make your way to the door
- which is rightside-up; that is the powder room. Click on the mirror
- which shows Valanice's image upside-down to enter the Arch-Duke's
- study. If you enter the Arch-Duke's study through the upside-down
- door, you will be unable to get the statuette, and you will still
- have to enter through the powder room. Once you are in the
- Arch-Duke's office right-side-up, click on his desk drawer to open
- it. Click on the statuette to take it.
-
-
- If you can't get the moon out of the pond:
-
- To get the moon out of the pond, you will need a shepherd's crook.
- To get the crook, you must go the desert, and trade a book to the
- kangaroo rat. To get the book. take the wooden nickel in the
- mockingbird's nest, and purchase a book in the Faux Shop. The
- mockingbird will fly away after the moon falls into the pond.
-
-
- List of chapter 3 inventory items and where they can be found:
-
- In chapter three, you can find a prickly pear, salt, jackalope fur,
- sacred nectar, a china bird, a mask, a magic statuette, a wooden
- nickel, a book, a shepherd's crook, a rubber chicken, a feather,
- and the moon. The prickly pear is in the desert next to the stone
- head. The salt is in the desert on the edge of the pool of salt
- water. The jackalpe fur is next to the spot where you trapped
- him in chapter 1, but only if you didn't take it before. The
- sacred nectar is in the flowers on the cliffs of the statue
- maidens woods screen. You don't have to get the nectar until
- chapter five. The china bird is in Falderal, next to the snake
- oil salesman's wagon. The mask is in the china shop; the china
- shop owner will give it to you when you give him the china bird. The
- magic statuette is in the Arch-Duke's office in the Town Hall. The
- wooden nickel is in the mockingbird's nest, after the moon falls.
- The book is in the Faux Shop. You can purchase it with the wooden
- nickel. The shepherd's crook is in the desert. You can trade the
- book to the kangaroo rat to get it. The rubber chicken is in the
- Faux Shop. You can trade the mask for it, but you don't have to do
- that until chapter 5. The feather is on the backside of the rubber
- chicken. The moon is in the pond. You must get it out with the
- crook.
-
-
- ~Hints about Chapter 4
- ~---------------------
-
-
- (1) Before rescuing the Troll King
- ------------------------------
-
- If the elevator collapsed and killed you:
-
- When the gravedigger holds out his shovel to you, click on it, and
- he will save you.
-
-
- If you need help with the gravedigger:
-
- Talk to the gravedigger as much as you can. If you give him his rat,
- he will dig a hole for you.
-
-
- For help with the coroner:
-
- Knock on the door of the "haunted house" building with the wrought
- iron fence. When the coroner invites you in, talk to him as much as
- possible. You will learn that he needs a backbone. If you give him
- a backbone, he will give you a weird pet, which you can trade to the
- ghoul kids for the gravedigger's rat.
-
-
- If you need help with the ghoul kids' treehouse:
-
- You can only enter the ghoul kids' treehouse when they are not home.
- Enter the house by clicking on the elevator. Sometimes when you get
- into the treehouse, one of the ghoul kids will get you. There is
- nothing you can do about that. If you are in the house and you hear
- the ghoul kids coming, click on the window to jump out.
-
-
- If you can't get the rat from the ghoul kids:
-
- To get the rat from the ghoul kids, click the weird pet on them when
- they are outside on the deck of their house. They will agree to
- trade. Put the weird pet on the elevator, but DO NOT go up there
- yourself. They will kill you if you do. Be sure to listen carefully
- to the ghoul kids' chant. It will give you some important
- information about the boogeyman.
-
-
- If you can't get the cat out of the coffin:
-
- Use your hammer and chisel on the cat's coffin to free her. When she
- is out, talk to her as much as possible. She will tell you that King
- Otar is hidden beneath the deadfall, which is the large pile of brush
- and sticks.
-
-
- If you know where King Otar is, but you don't know how to get to him:
-
- To reach King Otar, blow the horn the gravedigger gave to you when
- you are standing next to the deadfall, which is the large pile of
- brush and sticks. Make sure the snake-shaped branch on the tree is
- pointing down, or the boogeyman will come out and get you. Once the
- gravedigger has created a hole, click on it to climb in.
-
-
- If you don't know the combination of the lock on the coffin-closet:
-
- The combination to the lock on the coffin-closet was written on the
- coroner's house, and on the burned-out mansion. The combination is
- skull, bat, spider.
-
-
- If you're trapped in the coffin-closet and you don't know what to do:
-
- If you are stuck in the coffin-closet with King Otar, you must first
- show him the dragon toad. When he shows you the jewel on his
- bracelet, use your hammer and chisel on it to pop it loose. Do these
- things quickly, or the deadfall people will get you.
-
-
- (2) After rescuing the Troll king
- -----------------------------
-
-
- If you are trapped in Ooga Booga land:
-
- If you are trapped in Ooga Booga land after freeing the Troll King,
- go back to the Coroner's house and talk to him as much as possible.
- He will tell you the way out. You can't get past the swamp monster
- until after you have freed King Otar. When you go to see the
- Coroner, he will give you a defoliant. Use the defoliant on the
- swamp monster when it attacks you.
-
-
- If you can't get through the were-woods:
-
- If you can't get past the were-bear, you must combine the silver
- pellet and the woolen stocking in inventory to make a sling. Use the
- sling on the were-bear to get rid of him.
-
-
- If you can't get the flower that is next to the carnivorous plants:
-
- To get the flower that is next to the carnivorous plants, you must
- use the foot-in-a-bag on the carnivorous plants. The foot is from
- the ghoul kids' treehouse.
-
-
- If you don't know how to get into Malicia's house:
-
- If you can't get into Malicia's house, you must go around to the
- back. Click on the vines growing next to her house to move them.
- Use the gravedigger's shovel on the hole under the house to enlarge
- it. Click on the hole to climb in. Make sure you do this when
- Malicia's lights are out and she is not home, or she will kill you as
- soon as you get in. If her dog is barking, she is not home. If it is
- barking, then she is home.
-
-
- If Malicia keeps killing you as soon as you enter her house:
-
- Once you get into the house, you will hear Malicia coming. Click on
- the floorboard to duck down before she enters the room. If you have
- no chance to duck down, it is because you entered the house when
- Malicia was home. Wait until her lights are out to enter. Wait
- until her dog is not barking to enter.
-
-
- If Malicia's dog is giving you away, or if you can't find the Device
- in Malicia's house:
-
- When the dog sniffs you through the knothole, use the defoliant on
- the dog. When Malicia leaves, click on the bottom drawer of her
- dresser to find the Mysterious Device. You will have to click on the
- drawer several times to find it. Be sure to put back her
- undergarments and close the drawer before you leave, or she will find
- you. Leave the way you came; through the floorboards.
-
-
- If you can't find the gate to the Underground in Falderal, or if
- you've found the gate and you don't know how to open it:
-
- The portal is in the powder room in the town hall of Falderal. To
- reach the powder room, enter the town hall, go through the door at
- the back to enter the stairs, and make your way to the rightside-up
- door. Once you are in the powder room, click on the base of the
- cherub statue. Click the woolen stocking on the base of the statue
- to wipe off the tarnish. Use the hammer and chisel on the golden
- grape in the right corner to take it. Use the grape on the cherub.
-
-
- If you've got the gate partway open and it's stuck:
-
- If you have partially opened the gate but it has become stuck, use
- the Magic Wand on the scarab in inventory to turn the Troll King
- into himself. He will pry the gate open. Click on the opening in
- the floor to follow him to the Underground.
-
-
- List of chapter four inventory items and where they are found:
-
-
- In chapter four, you can find a backbone, a foot-in-a-bag, a weird
- pet, the gravedigger's rat, the gravedigger's horn, a life, the
- troll king in the form of a scarab, the Magic Wand, a black veil,
- defoliant, a woolen stocking, the magical Defense Device, and a
- golden grape. The backbone and the foot are found in the ghoul
- kids' treehouse. The weird pet is given to you in exchange for
- the backbone. The gravedigger's rat is given to you by the ghoul
- kids in exchange for the weird pet. The gravedigger's horn is given
- to you by the gravedigger in exchange for his rat. The life is
- given to you by the black cat. The troll king puts himself and the
- transformation wand into your inventory after you rescue him. The
- veil is created by the troll king when you rescue him. The defoliant
- is given to you by the coroner. The woolen stocking and defense
- device are inside Malicia's house. The golden grape is in the powder
- room in Falderal.
-
-
-
- ~Hints about Chapter 5
- ~---------------------
-
-
- (1) In Falderal, the Woods, or Ooga Booga
- -------------------------------------
-
- If you don't know how to return the moon to the sky:
-
- To return the moon to the sky, use the rubber chicken on the "Y"
- shaped branch on the Mockingbird's tree. Use the moon on the rubber
- chicken once it is in place.
-
-
- If you don't know how to wake the rock spirit:
-
- You must first talk to the stag before you try to wake the rock
- spirit. After talking to the stag, use the feather on the rock
- spirit's nose to wake him.
-
-
-
- If you don't know where to get sacred nectar:
-
- To get sacred nectar, click on the nectar flowers on the cliff in the
- statue maidens woods room. When the hummingbird asks you for a
- vessel, click the pot on the flowers or on Valanice. Use the nectar
- on the statue's pitcher. You can only do this last step after you
- have spoken with the rock spirit.
-
- If you don't know where to find sacred food:
-
- You can only get sacred food in Etheria. Click on the tree on the
- plateau next to the cave entrance on the Mountain of Winds to climb
- it. Click on the ambrosia to take some. When you have it, go back
- to the woods and use it on the statue's cornucopia.
-
-
- If you have started the river and the cornucopia but Ceres is still
- a tree:
-
- If you have started the cornucopia but Ceres is still a tree, click
- on the cornucopia to take the pomegranate from the top. Use the
- pomegranate on the oak tree. She will transform into Ceres.
-
-
- If you can't get through the were-woods:
-
- You cannot get through the were-woods until after you have the
- were-beast salve, given to you by the snake oil salesman in exchange
- for the magic statuette. When you get to the edge of the were-woods,
- combine the salve with the jackalope hair in inventory, and then use
- the salve on yourself.
-
-
- If you need help with the black dog:
-
- The black dog will not talk to you until you give him a bone. You
- can find the bone in the ghoul kids' treehouse. You can only go into
- the treehouse when they are not home. If you hear them coming, click
- on the window to jump out. After you give the black dog the bone,
- talk to him as much as you can. He will give you the Headless
- Horseman's medal.
-
-
- If you can't find the horseman's head:
-
- The Horseman's head is in his tomb, which is guarded by the Woman in
- Black. Use the medal given to you by the black dog to get rid of
- her. Go to the ghoul kids' treehouse to find a firecracker.
- Quickly walk back to the tomb with the firecracker and jam it into
- the lock. Do not hold on to the firecracker too long, or it will
- blow you up. Once the lock is broken, enter the tomb. Click on the
- sarcophagus to open it. Click on the open sarcophagus to take the
- skull.
-
-
- If you have the head and don't know how to give it to him:
-
- Once you have the skull, go outside the tomb and stand in the road.
- When the horseman is riding toward you, on the ground, not in the
- sky, use the skull on him. He will not respond if you use the skull
- on him from the side of the road, and if you do not use the skull on
- him quickly enough from the middle of the road, he will run over you.
-
-
- (2) Hints about Chapter 5 in Etheria and Dreamland
- ----------------------------------------------
-
- If you can't find anyone to talk to in Etheria:
-
- Once you are in Etheria, you must talk to the Three Fates. They live
- in the gazing ball in the garden.
-
-
- If you can't get into the three fates' ball:
-
- To enter the gazing ball, you must play the musical entry code on the
- strings of the harp. To hear the music, you must lure one of the
- dragonettes in the meadow close to you. You can do this by using
- ambrosia on the dragonettes. You can hear the music as many times as
- you want by repeating this process. Enter the fate's ball as many
- times as you want. If you truly need their help, they will talk to
- you when you click on them.
-
-
- If you need help sleeping:
-
- If you have talked to the three fates and they have told you that you
- must sleep to enter Dreamland, slide down the rainbow to Ooga Booga
- land. Knock on the Coroner's door. Talk to him to tell him your
- problem, then click on the coffin to ask to sleep there. After your
- dream, go talk to the three fates.
-
-
- If you can't get past the nightmare monster outside the cave:
-
- If you've been to Dreamland once and you can't get past the nightmare
- monster by the dream weaver's cave, you must first talk to the three
- fates. They will give you a dream catcher. Use the dream catcher on
- the monster to trap on it.
-
-
- If you need help with the Dream Weaver:
-
- Click the cursor on the Dream Weaver to get his attention. Then
- click the dream catcher on the Dream Weaver to get him to talk to
- you. Click on the dream weaver to talk to him as many times as
- possible. He will give you the Tapestry of Dreams, which will allow
- you to enter Dreamland while awake.
-
-
- If you don't know how to thaw Mab:
-
- If you have seen Mab frozen, you must go to Ceres to find out how to
- thaw her. Click on Ceres to ask her about your problem. She will
- tell you to use a crystal shaft filled with sunlight on Mab. She
- will also tell you that you must travel to Dreamland while awake to
- do this. Get the crystal shaft from Malicia's house. Fill the
- crystal shaft with sunlight from the inside of the desert temple.
-
-
- If you're having trouble in Malicia's house:
-
- You must enter Malicia's house to get the crystal shaft. Enter the
- house through the tunnel in the back. Check to make sure the dog is
- not barking first. When Malicia comes in, click on the floorboard to
- duck down. When the dog sniffs you, use ambrosia on it to get rid of
- it. Enter the room and take the shaft after Malicia leaves.
-
-
- If you need help while in Dreamland, or if you need help catching
- Scirocco:
-
- Use the Tapestry of Dreams to go to Dreamland while awake. If you
- are attacked by a nightmare monster in Dreamland, use the dream
- catcher on it. If you drown in the dream sea, click to swim. Swim
- to any edge of the screen. After you have thawed Mab, she will give
- you a magic bridle. To catch Scirocco, go to the plateau by the cave
- on the mountain of winds, back up against the wall, and click the
- bridle on him when he flies past.
-
-
- List of chapter 5 inventory objects and where they are found:
-
- In Chapter 5, you can find a rubber chicken, a feather, sacred
- nectar, ambrosia, a pomegranate, a bone, a medal, the headless
- horseman's skull, the horseman's horn, the dream catcher, the
- tapestry of dreams, a crystal shaft, and a magic bridle. Get the
- rubber chicken by trading the mask to the faux shop owner. The
- feather is on the backside of the rubber chicken. The sacred
- nectar is in the flowers on the cliffs of the statue maidens screen.
- The ambrosia is in Etheria. The pomegranate is in the cornucopia
- after you have used the ambrosia on it. The bone is in the ghoul
- kid's treehouse. The medal is given to you by the black dog. The
- horseman's skull is in his tomb. The horseman's horn is given to
- you by the horseman himself. The dream catcher is given to you by
- the three fates. The tapestry of dreams is given to you by the
- dream weaver. The crystal shaft is found in Malicia's house. The
- magic bridle is given to you by Mab.
-
-
- ~Hints about Chapter 6
- ~---------------------
-
- If you can't tell which troll king is real and which is fake:
-
- To find out which troll king is real and which is false, look at
- their eyes. The false troll king's eyes are green; the real troll
- king's eyes are purple.
-
-
- If you don't know how to transform the false troll king into his
- true form:
-
- Look at the troll king's magic wand in inventory. It has a setting
- for humans, and a setting for trolls. You can tell how the wand is
- set by looking at the top of the ball, it will have either the letter
- "T" or the letter "F" on it. Change the setting to faeries by
- clicking on the bottom of the magic wand, and then use the wand on
- the false troll king.
-
-
- If you're trapped in the volcano cone and you don't know what to do:
-
- To get out of the volcano cone, use the shovel on the back wall of
- the ledge. You will dig through. Be warned: Act very quickly form
- this moment on. You are on a timer.
-
-
- If you don't know how to open the mechanical room door:
-
- To enter the mechanical room door, click on the features in the
- following order: left eye, right eye, nose.
-
-
- If you don't know how to wake the Troll King:
-
- You must use a fragrant flower on the troll king to awaken him.
-
-
- If you don't have a flower in your inventory, or if you've found the
- flower but you don't know how to get it:
-
- You can get a fragrant flower from the tunnel that branches off
- before you reach the mechanical room door. To reach the flower, use
- the shovel on the stone that is embedded in the wall. Click on the
- stone to stand on it, then click on the flower.
-
-
- If the troll king has stopped the volcano but Malicia is attacking
- you:
-
- You must use the Mysterious Device you got in Malicia's house on
- Malicia now.
-
-
- If you tried to use the Defense Device on Malicia and it didn't work:
-
- For the device to work, it must be plugged in as soon as you enter
- the mechanical room for the first time, before you even wake the
- troll king. If you do not charge it at all, or if you do not charge
- it for a long enough period of time, it will not work. The plug is
- on the far left wall of the room.
-
-
- If you've defeated Malicia but Edgar is dead:
-
- You must use the life the cat gave you on Edgar to save him.
-
-