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- ~Transport Tycoon
-
-
- A mini tutorial for beginners to the game - By Simon Burrows
-
-
-
- `If you're finding it tricky getting into this neat sim game from
- `Microprose, why not play through this short tutorial which
- `introduces you to all the important aspect of the game including
- `the four types of transport link: road, rail, air and sea?
-
-
-
- ~`Step 1 - Configuring your first game
- ~`──────────────────────────────────────
-
-
- `Before you can get to the nitty gritty of laying your first
- `sleepers and buffet cars, you must first set some options which
- `will allow you a safe and easy passage through your first voyage
- `into the cut-throat game-play which is Transport Tycoon!
-
- `First of all, the most important setting of all: competition.
- `Since we're just getting to grips with how to make an empire, we
- `don't want Mr Jones from a rival empire ripping up our lines and
- `leaving wet leaves on the track, so set the competition level to
- `'none' to alleviate that problem.
-
- `Of course money is of great use, and, of course, there's never
- `enough of it! Your best bet is to set yourself up with the full
- `$1,000,000 which will allow a bit of leeway for fruitless
- `investments or the down right mismanagement of your empire. The
- `other option, of course, is to use a cheat, saved-game editor or
- `trainer to boost your money. However, if you're going to do that
- `the rest of this guide might just as well be ignored for the
- `amount of good it'll do you: no matter how many badly laid
- `tracks, fatal train collisions and unused stations you use,
- `you'll still end up with $100,000,000 at the end of the financial
- `year!
- `
- `Obviously, the only way you're going to keep yourself in the
- `black without cheating is to get plenty of paying customers. By
- `setting both the town and industry levels to high you will give
- `yourself the best chance of obtaining this.
- `
- `Do not change the interest rates for your first few goes; let
- `them remain at 2%. Also, ensure that your vehicle running costs
- `are set at low and that there should be no breakdowns. In
- `addition to this, modify the subsidy multiplier to times four.
-
- `In terms of what land you should start your empire on, select
- `flat terrain with medium lakes. Finally a steady economy should
- `be selected to minimize financial problems and you should ensure
- `that trains will reverse if/when they reach the end of the line
- `or a station.
- `
- `When all of this is set then it's time to personalise your game a
- `little bit. To do this, first click on the "New Game" option and
- `you will open the owner's window. Here you can type in your name
- `and assign yourself a relevant face and colour. When that's done
- `click on the disk icon near the top-left corner of your screen
- `and save your game.
-
-
-
-
- ~`Step 2 - Choosing a starting point
- ~`────────────────────────────────────
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-
- `Right, now the game's configured we need to choose an area to
- `start our business.
-
- `Close the owners info windows, then click on the grid icon to
- `bring up a map view of your world. This is a little small so
- `click in the top right-hand corner of the window to maximize it.
-
- `Find the city enclosed by yellow corner brackets. This is the
- `city you start in. Click on these brackets and you can see a
- `close up view which can then be zoomed in and out from by
- `clicking on the zoom modifiers on that close-up.
- `
- `When you've grown accustomed to that city and the control system,
- `its time to explore the map. As with the bracketed town, click
- `on parts of the map you wish to look at in more detail with the
- `mouse. To get population info about the various cities on the
- `landscape, click on their names. Take your time looking around.
- `
- `What exactly am I looking for?, I hear you ask. Well, two or
- `more cities which have relatively flat land between them, and,
- `thus, can easily be connected by rail. Make sure they have good-
- `sized populations to provide your railroad with enough
- `passengers. Also, make sure that there is scope for road
- `connections to farms, industries and other cities etc.
- `
- `When you have decided from where you will launch your transport
- `empire, quit and reload the saved game we created earlier! Yes,
- `that's right - if you want to be successful you're gonna have
- `to do a lot of this because while you were looking around the map
- `the clock would have been ticking away and you would have lost
- `valuable time when no profit was being made. By loading the
- `saved game you basically start the game again, but this time with
- `the advantage of knowledge of the land and a good starting point
- `for your empire which means you'll be able to start building
- `right away.
-
-
-
-
- ~`Step 3 - Your first rail link
- ~`───────────────────────────────
-
-
- `You now have two cities to connect by rail, I hope. To make this
- `connection, click on the rails icon. This will bring up a
- `construction menu with options like bulldozing land and raising
- `or lowering land to flatten it.
- `
- `First, the basics. To have a working railroad you need at least
- `one track connecting at least two stations with at least one
- `depot behind each one. This lot can only be placed on flat land,
- `and you'll only be allowed to place it if they are each facing in
- `the proper direction. This will take a bit of experimenting to
- `get right.
-
- `Your first rail-line should be simple, but have scope for upgrade
- `later on. Do this by taking the two-track option, but only
- `having one track and only one depot for each station. You can
- `then build another track and the other two depots later on.
- `Remember that you are not limited to only one train just 'cos
- `you've got only one track - by using stop signals you can have
- `two with ease.
- `
- `Now you have your line, station and depots its time for some
- `trains. To select what in the way of trains you want, double-
- `click on one of the depots. It's best to start very simple: an
- `engine, a mail car and a passenger car. When you have made these
- `selections, up will pop yet another menu. On here is more icons,
- `the most important of which has some arrows on it. Use this to
- `get your train moving (you will notice that, at the moment, it
- `is stopped). First click on this icon, then on one of your
- `stations, then on the icon again, and then on the other station.
- `You have now told the train where to go, so it's just a matter of
- `telling it start, to see some action. Click on the label
- `'stopped' for that train and it will go! The label will now
- `change according to what that train is doing at one particular
- `time.
-
- `Great! Now we are really motoring. Trouble is, the screen's a
- `bit of a mess. To solve this close any windows down which you
- `won't be immediately using, or don't need to know the information
- `which is on them.
-
- `You now have the start of a good empire. To find out information
- `about your stations, click on them. You can find out how many
- `people are waiting there and how much they are charging quickly
- `and easily this way. Remember to keep track of your finances.
- `Clicking on the gold coins icon gives you detailed information,
- `and, for every-day use, there is the date and your current
- `balance always listed at the top-left of the screen.
-
-
-
-
- ~`Step 4 - Road links
- ~`─────────────────────
-
-
- `The line you've just built is all very well - its got you into
- `the game, its successful on a minor scale, and should make you a
- `bit of money to help you continue to expand. However, the big
- `money is to be made with more, faster railroads, or, better
- `still, road networks for busses and trucks.
-
- `To go down this road (hmmmmm, no pun intended there!!!), click
- `on the road icon. This will bring up the road construction menu.
- `Again, this has option to bulldoze, raise or lower land, together
- `with three other icons: one for a motor pool (which is where
- `busses and truck are built and maintained); one for the bus
- `stations; and the other for truck stations.
- `
- `As before, you will need one bus station on either end of the
- `line. The open end of these must face directly onto the road
- `which the busses are going to drive along. Build a motor pool
- `alongside your line somewhere between the two stations.
- `
- `Concerning trucks: build truck stations alongside the buildings
- `which are going to need the truck's services. This could be
- `farms, industry, train stations, or airports.
-
- `When dealing with farms remember that they can produce both
- `livestock and grain, and you will obviously need a different type
- `of truck to distribute each. When you have the right type of
- `lorry, truck the material to a station close to a factory which
- `will accept this material. The factory will then turn it into
- `goods which you can then truck, with a goods truck, to a station
- `which accepts these goods. Simple really!!
-
-
-
-
- ~`Step 5 - Links by air
- ~`──────────────────────-
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-
- `When you have some real money, and want to make even more of it
- `very quickly, you might think about building some airports and
- `buying some planes. To make best use of this transport mode you
- `will need two very large cities which are far apart.
-
- `It is very simple to make an air link: Click on the icon to
- `bring up the airport construction menu, lay your two airports
- `(these will need six squares of flat land each), click on the
- `hanger to buy a plane, then use the usual method of telling it
- `where to go!!
-
-
-
-
- ~`Step 6 - Ways on water
- ~`────────────────────────
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-
- `If you have all these aspects in your game you are nearly all the
- `way to a diverse, profit-making (hopefully) transport empire.
- `All you need to do now is build a water link with the help of
- `some ferries and ports.
-
- `To build a water link, again, bring up the relevant construction
- `menu. You will notice that, as with the road networks, you will
- `need a motor pool to buy from and repair ships. Place two docks
- `a way away from each other on the coastline. At an equal
- `distance between these, place you motor pool. Then, buy a ferry
- `and set it to work between the two.
-
- `To bring people into your docks, attach them to humanity with a
- `road going to the water's edge.
-
-
-
-
- ~` * * *
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-
-
-
- `There it is then folks. If you have successfully made it to the
- `end of my tutorial you should have a damn good little (or pretty
- `big, actually) transport network. You can now set to work at
- `expanding with more of each type of link in the search for ever
- `more money.
-
- `If only work in real life could be so easy!
-
-
-
- ` ═════════════
- ~`By Simon Burrows
- ` ═════════════
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-
-
- `────────────────────────────────────────────────────────────────
- ~` THIS DOCUMENT: COPYRIGHT (c) 1995 EUROWAVE LEISURE Ltd.
- ~` COURTESY OF SIMON BURROWS
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