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- ~The Good Old Days
-
- By Martin Keen
-
-
- Logically, computing has no place for dewy eyed nostalgia looking back
- at the good old days but people seem to do it anyway. This column
- looks at what was happening in August for the past three years. In
- 1992 the Amiga was still the most popular games computer, then in 1993
- the PC was beginning to establish itself. Finally in August 1994 the
- PC ruled the roost. Heres what was happening:
-
-
- ~August 1992
-
- Commodore were beginning to realise their CDTV wasn't catching on. The
- machine was claimed to put an end to books, and be THE black box to be
- found in every living room. Nobody bought it so this month Commodore
- renamed it as an Amiga and packed it with a mouse, keyboard, and disk
- drive instead of a fiddly remote control. Unfortunately for Commodore
- it didn't persuade too many more people to buy one.
-
- Commodore also announced this month their UK MD Steve Franklin was
- leaving to work solely on the CDTV and Kelly Sumner was to take
- over. A year later Sumner was to quit his job to work on PC software.
-
- Urban Shakedown released a techno single produced entirely on two
- Amiga 500s. The song was Single Of The Week in Melody Maker and made
- the top 30. But Rough Justice was to be their only hit.
-
- Gameswise August was a good month because it saw the release of two
- biggies: Jaguar XJ220 and Wizkid. Jaguar aimied to be a Lotus Turbo
- Challenge beater and came close. You could fly all around the world
- to take part in races which added a sense of purpose to the game but
- a dodgy Jaguar car sprite and the weaknesses of the opponents let it
- down. But a game with 36 very different tracks can't be bad.
-
- Wizkid on the other hand was one of the games of the year. Arguably
- Sensible Software's only decent game (the sprites are more than 2
- pixels high in this one) it can only be described as weird. Wizkid
- is a little green face who has to knock objects into the path of
- butterflies to kill them. If he collects enough money then its off
- to the brilliantly wacky adventure sections where Wiz gains a body
- and has to rescue a kitten. Then its off to the next level to do
- it all again. Despite the game's brilliance it never sold well in
- the charts which remains a mystery to this day (although it could
- have something to do with the HUGE number of software pirates
- around at the time).
-
- Flop of the week was Ocean's long awaited Epic. Digital Image Design
- were responsible for this disappointment. The game had been in
- production for two years but was completed by everyone who played
- it in just 2 hours. And to add insult to injury a cheat mode was
- listed in the instructions just in case the game was getting a bit
- too longwinded!
-
-
- ~August 1993
-
- The following year Amigas were on their way out and PCs with more
- involved and better produced games were all the rage. August of this
- year saw leading a computer magazine launch an investigation into the
- high price of PC games. The 7th Guest sparked off the row when it was
- released for 70 quid, and led to fears about future pricing.
- Fortunately some software publishers have seen sense and many game
- prices are still the same as they were in 1993. But thats still too
- expensive.
-
- Microprose announced debts of 3 million pounds for the last financial
- year. Founder Bill Stealey resigned as president as the company
- merged with Spectrum Holobyte. Its thanks to this merger than Star
- Trek: A Final Unity is available today.
-
- This month saw LucasArts release the floppy disk version of Day Of The
- Tentacle - a groundbreaking graphic adventure. The computer press
- raved about it and the gamesbuying public bought it in their droves
- despite the plot based on American history. The only gripe was the
- game was way to easy to complete, although not as easy as Full
- Throttle turned out to be.
-
- Flashback was finally converted from the Amiga, as was Sensible
- Soccer. Both were to do well.
-
-
- ~August 1994
-
- There was something of a news shortage this month, with only the CES
- in Chicago providing a bit of information on forthcoming games. How
- ironic all those estimated release dates seem now. Full Throttle was
- due to be released in the autumn and The Dig was to finally be
- available in the first half of 1995. Well at least they got the year
- right (hopefully).
-
- Heres an interesting quote from PC Format: "We combine the definitive
- review and exclusive demo of The 11th Hour next month on the PC Format
- CD Collection Number 5". The PC Format CD Collection is currently
- on number 16 and there's still no sign of the demo or review. Hmm...
-
- On the games front the classics Theme Park and FIFA International
- Soccer made their11 debuts. Also that month an advertisement was
- launched with a list of games coming soon from Gametek. These game
- names were covered in a pile of drawn on spit with the slogan: "We
- make this lovely advertisment and you droll all over it. Why do we
- bother?". Maybe Gametek have slightly overexaggerated the excitement
- computer games can produce. Especially ones as bad as Hell, Bureau 13,
- and Frontier: First Encounters.
-
-
- And as for August 1995 - well you can work that one out for yourself!
-
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