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- >>>>> "Georg" == Georg Bauer <Georg_Bauer@ms3.maus.westfalen.de> writes:
-
- Georg> Hi!
- >> Video should be faster (if you've got UniVBE) because we can
- >> directly access the linear frame buffer under DOS. Still, I
- >> wouldn't think that the CPU number should slow down.
-
- Georg> Actually the Win95 does give you the same sort of penalty
- Georg> that EMM386 gives you, but worse. Every memory access runs
- Georg> through their paging code, so that is slowed down. Ok, most
- Georg> code is in the internal cache, but it's slow nonetheless. I
- Georg> found that I could even gain some more speed in the CPU
- Georg> benchmarks by just removing EMM386 and let the extender of
- Georg> Executor handle all the memory.
-
- What's happening is that CWSDPMI implements the DPMI 1.0 extension
- that lets us map physical memory into our address space. Nearly all
- other DPMI providers (Windows, Warp, EMM386) only implement DPMI 0.9,
- and so they don't support this feature. This requires us to use the
- equivalent of a "far" pointer to access video memory.
-
- Since Macs have no notion of "far" pointers, we can only let Mac apps
- *directly* access the real video memory under CWSDPMI. On nearly all
- other setups they access a RAM frame buffer from which we periodically
- transfer rectangles to the real screen.
-
- There is actually a way around this in Win3.1, Win95, and Warp if
- UniVBE is giving you a linear frame buffer but we haven't implemented
- it as an option. There are two big drawbacks:
-
- 1) You'd be stuck at 8 bpp graphics, unable to switch depths.
-
- 2) You'd lose memory protection, so a misbehaving Mac program could
- screw up your system, potentially corrupting other memory and even
- causing a reboot.
-
- Reason (2) is the main reason we haven't added this option. It might
- be worth adding anyway. Certain arcade games (those that bypass
- QuickDraw) would be *much* faster under Win95 and Warp.
-
- -Mat
-
-