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- Is it possible that Lemmings is missing a Sound file? There appears to be
- one for music.
-
- On 30 Dec 1995, Clifford T. Matthews wrote:
-
- > >>>>> "Pat" == Patrick J LoPresti <patl@lcs.mit.edu> writes:
- > In article <s5gbuoqbi10.fsf@catfish.lcs.mit.edu> patl@lcs.mit.edu (Patrick J. LoPresti) writes:
- >
- >
- > >>>>> "hagie" == Scott Hagie <hagie@netcom.com> writes:
- > hagie> I (using Dos) don't get sound with Lemmings either, but I
- > hagie> do get it with that solitare game demo that comes with the
- > hagie> emulator, after turning sound on in the menu.
- >
- > Pat> Lemmings appears to dodge (some of) the documented Sound
- > Pat> Manager interfaces, so it is going to take some disassembly
- > Pat> wizardry to figure out exactly what interface Lemmings wants.
- > Pat> Cliff and/or Mat will provide the wizardry, and then I will
- > Pat> implement the interface. None of this will happen for a few
- > Pat> more weeks, though, since I am on vacation and Cliff and Mat
- > Pat> are gearing up for a trade show.
- >
- > Here's what we know:
- >
- > Oh No! More Lemmings actually plays sound under Executor.
- >
- > Lemmings doesn't.
- >
- > Our normal disassembly tools do not reveal any sound playing by
- > either, which means that the sound playing is probably being done by
- > code that is dynamically loaded from something other than a CODE
- > resource. However, since we can't find the code to play sounds under
- > either, but Oh-No does play sounds, it's a good bet that Lemmings is
- > just being too clever and deciding that we don't have the appropriate
- > sound hardware or software and is just not attempting to play at all.
- >
- > Fixing this will indeed require a bunch of disassembly wizardry.
- > We've already spent some time on it, but as Pat mentions, we're too
- > busy gearing up for MACWORLD Expo for us to be able to look at it now.
- > In the meantime, we'll be replacing the Lemmings demo with the Oh-No
- > demo in 1.99q (which is also consuming much of our time).
- >
- > There are old programs that directly manipulate the sound hardware
- > that won't currently play sound. Pat's good enough that if we can
- > take the time to document what we need to emulate that we can support
- > those, too. However, we won't even beging that until after Executor 2
- > is out and even then we'll be more likely to spend our time on native
- > ports to Windows '95 and OS/2.
- >
- > --Cliff
- > ctm@ardi.com
- >
-
-