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- id m0u6g9m-0007rYa; Tue, 9 Apr 96 10:20 MDT
- Sender: owner-executor
- Received: by ftp.ardi.com (Smail3.1.29.1 #3)
- id m0u6g91-0007rZC; Tue, 9 Apr 96 10:19 MDT
- Received: by gwar.ardi.com (Smail3.1.29.1 #3)
- References: <m0u6YLa-00027XC@beaut.ardi.com>
- Message-id: <m0u6g7J-000GOKC@gwar.ardi.com>
- Subject: Re: ANNOUNCE: DEMO version of E/D beta0 available
- In-reply-to: <m0u6YLa-00027XC@beaut.ardi.com>
- To: executor@ardi.com,executor-announce@ardi.com
- Date: Tue, 9 Apr 96 10:18 MDT
- From: mat@ardi.com (Mat Hostetter)
- Sender: owner-executor@ardi.com
- Precedence: bulk
-
- E/D 2.0beta0 also has a new command line switch:
-
- executor -dangerousvideospeedup
-
- If you have VBE 2.0 (type "executor -info" to find out), a linear
- framebuffer on your card (true for almost any recent card), and you
- run Executor under Windows 3.1, Windows '95, or OS/2 Warp, you may
- find this switch interesting. It isn't necessary under plain DOS
- unless you are using QDPMI or some other DPMI server besides CWSDPMI
- (which comes with Executor).
-
- "-dangerousvideospeedup" allows programs that bypass QuickDraw
- (e.g. games like Maelstrom, Swoop, Solarian, Apeiron, Space Madness)
- to run without needing "-refresh"! This will make them run *much*
- faster, although problems with accurate timer emulation on such
- systems may negate the speedup for some games.
-
- The drawback to this switch is that it makes it more likely for a
- misbehaving Executor to crash your machine. "-dangerousvideospeedup"
- bypasses some memory protection that would otherwise prevent an
- Executor crash/malfunction from affecting other parts of your system.
- If you use this switch, it's possible for data elsewhere in your
- system to get corrupted, so USE WITH CAUTION!
-
- I'm interested in any feedback on the behavior of this switch. It
- made a huge difference for me playing certain games on ARDI's 486 DX/2 66
- running Windows 3.1.
-
- -Mat
-
-