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- id m0u2syw-0007rFa; Fri, 29 Mar 96 22:13 MST
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- From: daveacg@interlog.com (Dave Glue)
- Newsgroups: comp.emulators.mac.executor
- Subject: Re: MacDoom???
- Date: Fri, 29 Mar 1996 00:50:06 GMT
- Organization: InterLog Internet Services
- Lines: 39
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- References: <199603262346.RAA05127@raven.ots.utexas.edu> <4jbmt8$t94@steel.interlog.com> <Pine.SOL.3.91.960327182315.632A-100000@general1.asu.edu>
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- On Wed, 27 Mar 1996 18:27:36 -0700, GONZO <kucenskm@imap2.asu.edu>
- wrote:
-
- >> There's Doom for Linux, and it supports SVGA. The Win95 version of
- >> Doom supports SVGA, but it's not out yet.
- >>
- >> Regardless, running MacDoom via emulation, even for one as
- >> accomplished as Executor would be painfully slow, especially in the
- >> high-res mode.
- >>
- >>
- >>
- >A) The Win95 Demo is out.
-
- I know. But the game is not. The Win95 demo doesn't have the BFG and
- no mouse support, along with of course having the limitations of a
- demo.
-
- >
- >B) Running MacDoom is possible and it wouldn't be that slow with enough
- >Ram. I can run Mac Wolf3d really good, with 8meg of ram. MacDoom loads,
- >but goes really slow and eventually crashes. With 16 or 24 megs (you
- >always need more ram to emulate anything) I'm sure it would run fine.
-
- Unless it's constantly swapping, more ram wouldn't help the frame
- rate. High res will still be very, very slow- even on a P166. Low
- res might be alright, but then what's the point- get DOS Doom and play
- it _really_ fast.
-
-
- >.`. Therefore, yes MacDoom under Executor is pointless, but it is still
- >a great test of just how far Executor can go.
-
- Yes it is pointless, but I never said Executor was. In fact, one of
- the first things I downloaded to 'test' executor on my DX4-120 8 meg
- system was Marathon, I was amazed to actually see it work. It's still
- too choppy even with the latest release, but the sound and control
- work fine now.
-
-
-