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- Newsgroups: comp.emulators.mac.executor
- Subject: Re: MacDoom???
- Date: Wed, 27 Mar 1996 18:27:36 -0700
- Organization: Arizona State University
- Lines: 36
- Message-ID: <Pine.SOL.3.91.960327182315.632A-100000@general1.asu.edu>
- References: <199603262346.RAA05127@raven.ots.utexas.edu> <4jbmt8$t94@steel.interlog.com>
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- On Wed, 27 Mar 1996, Dave Glue wrote:
-
- > On Tue, 26 Mar 1996 17:46:15 -0600, osiris@cs.utexas.edu wrote:
- >
- >
- > >Not that I know why the original poster wanted to run MacDOOM on a PC,
- > >but how about the following:
- > >
- > >You have either a Linux or NextStep system, and you can't (or don't
- > >want to) run Windows or DOS. This could either be because you don't
- > >have a partition for DOS, you don't want to reboot every time you want
- > >to play DOOM, or your machine doesn't support it (i.e. the NextStep
- > >black boxes). Or perhaps it's because you want to run DOOM in 640x480
- > >mode which (as I recall) the Mac version supported and the DOS version
- > >didn't. Perhaps that's different now...
- >
- > There's Doom for Linux, and it supports SVGA. The Win95 version of
- > Doom supports SVGA, but it's not out yet.
- >
- > Regardless, running MacDoom via emulation, even for one as
- > accomplished as Executor would be painfully slow, especially in the
- > high-res mode.
- >
- >
- >
- A) The Win95 Demo is out.
-
- B) Running MacDoom is possible and it wouldn't be that slow with enough
- Ram. I can run Mac Wolf3d really good, with 8meg of ram. MacDoom loads,
- but goes really slow and eventually crashes. With 16 or 24 megs (you
- always need more ram to emulate anything) I'm sure it would run fine.
-
- .`. Therefore, yes MacDoom under Executor is pointless, but it is still
- a great test of just how far Executor can go.
-
- -Matt
-
-