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- id m0u1ADn-0007r4a; Mon, 25 Mar 96 04:13 MST
- Sender: owner-executor
- Received: from ardi.com by ftp.ardi.com
- (Smail3.1.29.1 #3) id m0u1ACx-0007r2n; Mon, 25 Mar 96 04:13 MST
- Path: sloth.swcp.com!usenet
- From: Clifford T. Matthews <ctm@ardi.com>
- Newsgroups: comp.emulators.mac.executor
- Subject: Re: Sound Programs
- Date: 25 Mar 1996 03:56:39 -0700
- Organization: ARDI
- Lines: 33
- Message-ID: <ufohpl30go.fsf@ftp.ardi.com>
- References: <960323124359_253960366@mail06>
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- In-reply-to: Link8452@aol.com's message of Sat, 23 Mar 1996 12:44:02 -0500
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- To: executor@ardi.com
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-
- >>>>> "Jim" == Link8452 <Link8452@aol.com> writes:
- In article <960323124359_253960366@mail06> Link8452@aol.com writes:
-
-
- Jim> Are there any sound programs that will work with Executor?
- Jim> Programs like sound editors/players, MOD players, or MIDI
- Jim> players? I have tried a few but only a few work.
-
- In general, the answer is no. We have only implemented a portion of
- the sound manager for Executor 2 (we weren't planning on adding any).
- In general we've implemented enough for games to produce sounds but
- not enough for sound manipulating programs to do much.
-
- Jim> Programs that didn't work: SoundTrecker 2.2 (a few sounds but
- Jim> couldn't play MODs) MacMOD Pro (won't start) PlayerPRO (sound
- Jim> at start-up but then died) Meditor (died while initializing
- Jim> menus) SoundApp (Error 1003, probably can't find sound)
- Jim> UltraRecorder (I don't think Executor allows recording)
- Jim> Balthazar 1.5 (runs well but there is no sound coming out)
-
- Jim> Programs that did: Now Hear This! (plays snd resources well
- Jim> but not single snd, wav, or MOD files)
-
- Yup, the above is all consistent with the limitations in our first
- implementation of sound.
-
- Jim> Executor1.99q10/DOS Windows 95 in DOS Mode Sound Blaster 16
- Jim> (IRQ 10, Port 220, DMAs 1/5) 12Mb RAM
-
- Jim> Jim Brandt (Link8452@aol.com)
-
- --Cliff
- ctm@ardi.com
-
-