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- id m0tuhUw-0007r2a; Thu, 7 Mar 96 08:20 MST
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- id m0tuhTU-000GOKC; Thu, 7 Mar 96 08:19 MST
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- Date: Thu, 7 Mar 96 08:19 MST
- From: mat@ardi.com (Mat Hostetter)
- To: gmangen@aol.com (GMangen)
- Cc: executor@ardi.com
- Subject: Re: Executor & UniVBE 5.1?
- Newsgroups: comp.emulators.mac.executor
- In-Reply-To: <4hllj0$q21@newsbf02.news.aol.com>
- References: <4hllj0$q21@newsbf02.news.aol.com>
- Sender: owner-executor@ardi.com
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-
- >>>>> "GMangen" == GMangen <gmangen@aol.com> writes:
-
- GMangen> Am I correct to assume that while UniVBE provides
- GMangen> emulation of 2.0 BIOS extensions, it gives no access at
- GMangen> all the the hardware acceleration features of the #9
- GMangen> Video card? If this is so, would a Win32 version using
- GMangen> DirectDraw when available work with drivers that DO use
- GMangen> all the hardware acceleration available, and would this
- GMangen> in turn lead to even greater graphics performance?
-
- VESA's VBE 2.0 standard, which is what UniVBE 5.1a implements, does
- not offer any way to access hardware acceleration features. VESA
- recently came out with a new video driver standard, VBE/AF, which
- allows programs to use hardware acceleration. I have not yet seen
- this standard, and a version of UniVBE that supports it has not yet
- been released. Consequently, Executor does not yet use VBE/AF and we
- do no hardware accelerated graphics under DOS.
-
- I have not seen the DirectDraw API, but it seems plausible that it
- would provide access to hardware acceleration features. If it does,
- we'll use it. Executor/svgalib already uses hardware acceleration for
- solid rectangle fills, and under X11 we use X calls to fill solid
- rectangles in some situations. Adding hardware acceleration for
- bitblts and scrolling wouldn't be hard. Using hardware acceleration
- for diagonal line drawing is a little tricky because we need the
- screen result to be pixel-for-pixel identical with what Executor would
- draw "by hand".
-
- GMangen> Furthermore (and I know this gets kinda murky) would the
- GMangen> lessened time Executor spends doing graphics overhead
- GMangen> lead to increased performance in other quarters of the
- GMangen> emulations, ie enhanced CPU and math throughput maybe?
-
- It depends what Executor is doing. During the normal CPU and math
- Speedometer tests, there aren't really any graphics going on to speak
- of so it wouldn't make a difference. Using hardware acceleration to
- support "refresh" mode would help performance across the board when
- running in "refresh" mode.
-
- GMangen> Also, the docs, and the mailinglist a while ago, got on
- GMangen> the subject of the rough instruction ratio Executor
- GMangen> encounters going from 68k to x86 code. I have seen
- GMangen> stated that it is pretty consistently 3:1 but that it was
- GMangen> hoped in going to a certain new kind of dynamic
- GMangen> compilation we could get to maybe 2:1 and I was wondering
- GMangen> if anything more is known about such lofty prospects at
- GMangen> this time.
-
- I've been too busy working on Executor 2 related things to go back to
- hacking on CPU emulation. It's a bit of a shame; once Executor 2 is
- out I should be able to adjust my priorities.
-
- -Mat
-
-